Forum: Bryce


Subject: 200 day render??? HEEEELLLLLLPPP!!!!!

RCT opened this issue on Dec 26, 2006 ยท 35 posts


RCT posted Tue, 26 December 2006 at 2:25 PM

Firstly, seasons greetings to everyone! Now, I could use a little advice.... I'm doing a commercial project. Basically, it's a boardgame, for which I've been commisioned to do the artwork using Poser for the characters and Bryce for the board itself. I've just completed the board, which consists of a 20' x 20' arial shot of a small town at night. It's a typical small town, containg park, river, bank, town hall, school etc etc. Everything is lit, lights in buildings shining through windows, streetlights etc, casting lovely beams of light and shadows everywhere. There's lots of trees, cars, and small details etc. Quite a complicated scene, and it's taken a month or so to put everything together. I have to now render this at print-quality. I've just spent Xmas with my in-laws, and thought that here was a great opportunity to do what I knew would be a fairly long render. Accordingly, I set the scene to render at 300dpi, producing a 144MB tiff file at the end, and then went off to enjoy my Xmas. I've just returned after 2 days, and found the render is only 1% complete!!!! I'm stunned. I knew the scene was complicated, and I've never done anything of this size before, but still... at this rate, I'm looking at a 200 day render time, and I just can't wait THAT long! Besides, I don't think my client would appreciate an invoice for 200 days of work LOL. In any case, the artwork has to go to the printers in early January! Does anyone have any advice for what I can do? Has anyone done anything similar? As long as I get a print quality render of the whole scene out of it, and within about a week, I don't care what I have to do. Perhaps I can import the Bryce file into another application for a faster render? Any and all suggestions gratefully received... If it's of any help, I'm using Bryce 6, on a 733 MHz G4 PowerMac, with 1.25GB RAM, and an ATI Radeon 9800 Pro 256MB graphics card. Many thanks, Rob