Forum: Poser - OFFICIAL


Subject: The one and only origional Poser 1 female figure

vilters opened this issue on Dec 29, 2006 · 12 posts


vilters posted Fri, 29 December 2006 at 9:34 AM

OK, I think I am gonna leave the body as is now. Next on the morph list are the arms and hands.

While waiting for Poser 7 to arrive,, I wanted to know how far I could morph the origional P1 female. Any comments are welcome.

The legs will stay as they are as I think I can get some "workable" boots on them wih a texture and a displacement map. (first test in figure 3)
Also started expression morphs for the face, but hard to do with so few points to work with.
(Click pic for full size)
 Any comments are welcome, Tony.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


xantor posted Fri, 29 December 2006 at 3:14 PM

It would be good for crowd scenes.  I mean crowd scenes where you still want the figures to look human, I wasn`t being sarcastic.


JoePublic posted Fri, 29 December 2006 at 3:38 PM

 Excellent.

 Especially the face of the 2nd one looks more real than many higher rez figures.  :thumbupboth:

Maybe instead of trying to create expression morphs it would be better to use geometry switching to make different expression faces ?

So that you could combine a smile texture with geometry that is optimized for a smile ?

Just the other day I was playing arond with this free LoRez woman, asking myself why she looks in a certain way more real than a lot of hirez renders.
(see pic)


badmoon posted Fri, 29 December 2006 at 5:33 PM

Hey Joe who is that lorez person? Looks pretty good.


JoePublic posted Fri, 29 December 2006 at 5:53 PM

Attached Link: LowRez woman

"Hey Joe who is that lorez person? Looks pretty good."

It´s a free download at Turbosquid. :biggrin:
(see attached link)


badmoon posted Fri, 29 December 2006 at 6:08 PM

Thanks very much... off to dl it now.  :biggrin:


xantor posted Fri, 29 December 2006 at 6:30 PM

The figure is not much use because it is posed in that walking position.


badmoon posted Fri, 29 December 2006 at 6:52 PM

That's what magnets and modelling packages are for!  😉

I can find a use for it as a background figure for street scenes etc...


vilters posted Fri, 29 December 2006 at 6:53 PM

With the right morphs and some decent textures the P4-Lo Res figures, the P2 Figures, and the origional P1 figures can be very usefull.

I do NOT advice to use the P2 figures. (but it can be done)
They do have a (unfixable to me) problem with the left shin. (a point of the left shin is connected to the arm somewhere,) I do not remember exactly, and this was giving me and others some serious problems.

But the P4-lo Res figures and the P1 origionals can be used if you remap them to get a bigger face area on the UV map. That way you can photo-detail the face.
Other details, as the public hair and the nipples, and the stockings on figure 3 are in the texture and the displacement map.
Figure 1 : the face of one picture, the mouth from another , and it shows.
Figure 2 : face from one high res photo, and it shows. Also a small mouth morph by me.
Figure 3 : low res bad photo + first try to get a smile
Figure 4 : ahum, another photo manipulation. The face of one, the eyes from another, with a "small" mouth morph. (tried to simulate a render here in the gallery)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


badmoon posted Fri, 29 December 2006 at 8:39 PM

Here you go Xantor, I just did a quick retexture and four morphs then a quick render in P6. 2 Lorez unrigged figures (from one), suitable for use in a crowd scene and only 1 of them is still walking. It took me about an hour, well you can pobably tell from the less than perfect render!  😉

vilters... Nice work on the old Poser figs there.  👍


xantor posted Fri, 29 December 2006 at 9:14 PM

I meant that rigging the figure would be difficult with that pose.


badmoon posted Fri, 29 December 2006 at 9:31 PM

Couldn't agree more, but there's no real need to rig the figure in the usual way. You can simply run it through UVMapper Pro and create enough groups to be able to rig it so that it has a limited posability as a collection of props rather than a figure. The poly count is way too low for it to ever be a foreground or solo figure so this way should be more than adequate to help populate a crowd or street scene.
I recently had the problem of trying to create a scene depicting a row of shops complete with shoppers walking up and down the street. Using DAZ figures would have choked Poser to a standstill in short order. 😉