incredibaker opened this issue on Dec 31, 2006 · 6 posts
incredibaker posted Sun, 31 December 2006 at 2:04 AM
Hi, I'm trying some animation stuff with Poser 6, and I keep having a certain problem...
I'm not sure what exactly to call it, so I'll just describe it. Let's just say I set V3's arm to move up between frames 20 and 30. The problem I'm having is this: around frame 10 or so, Poser "automatically" makes V3's arm move DOWN before it moves up. Often, this "counter-moving" is awful and ruins the animation attempt, so I go in and fix it frame by frame with the "restore character" function. I figure this is some part of the program that tries to make movements smooth, right? Well....I hate it. It wastes time. How do I shut it off, does anyone know? Does it have to do with the "interpolation" type of the movement?
I'm sure this is a really basic question, but I can't find the answer on my own.
Thanks.
Frisketus posted Sun, 31 December 2006 at 2:11 AM
Suggest you read up on interpretation in the reference manual.
Little_Dragon posted Sun, 31 December 2006 at 2:39 AM
Yes, the overshoot is caused by interpolation. Poser defaults to spline interpolation. You might want to try linear interpolation instead, until you get a better feel for it.
PhilC posted Sun, 31 December 2006 at 4:48 AM
Attached Link: http://www.philc.net/animation1.htm
You may find this on screen video tutorial helpful.ccotwist3D posted Sun, 31 December 2006 at 6:59 AM
Nice tutorial Phil. :)
incredibaker posted Sun, 31 December 2006 at 12:31 PM
AWESOME TUTORIAL. Thanks!