rickymaveety opened this issue on Dec 31, 2006 · 8 posts
rickymaveety posted Sun, 31 December 2006 at 5:34 PM
So, why are my whiskers not rendering correctly?? I swear I have the settings correct, but I keep noticing these artifacts where ever I have sky behind whiskers.
What could possibly be the problem??
Could be worse, could be raining.
rickymaveety posted Sun, 31 December 2006 at 5:34 PM
Could be worse, could be raining.
Svarg posted Sun, 31 December 2006 at 6:18 PM
Can't help you there, sorry. But I'm curious; did you get the Poser thing worked out? That's one I'd like to do myself.
HNY!
Ken
"Imagination is more important than
knowledge." - Albert Einstein
rickymaveety posted Sun, 31 December 2006 at 7:05 PM
You take your base map and the map you want to overlay and you plug them into inputs 1 and 2 of a blender node. Then you take the mask and you plug that into the blending spot and set that to a value of 1.
Then you take the output of that blender node and plug it into the diffuse (and if you want the specular) node.
And that's it.
Could be worse, could be raining.
Svarg posted Sun, 31 December 2006 at 7:58 PM
Cool! Thanks!
"Imagination is more important than
knowledge." - Albert Einstein
VictorianVelvet posted Mon, 01 January 2007 at 12:15 AM
Cute! Hope you get the whiskers figured out. Don't forget the confetti.
chohole posted Mon, 01 January 2007 at 3:26 AM
Ricky, check the trans map for the whiskers. You may find it is not true black and white. If I get problems like this with poser trans maps in bryce I usually use the brightness/contrast control in Photoshop to remedy it.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
rickymaveety posted Mon, 01 January 2007 at 9:02 AM
Thanks, cohole .... I will do that.
Could be worse, could be raining.