Helgard opened this issue on Jan 01, 2007 · 38 posts
Helgard posted Mon, 01 January 2007 at 10:03 PM
First, have a look at what the model can do.
http://www.youtube.com/watch?v=AX8rANXd3Jc
The whole firing action, which includes the tracers, belt feed, ejecting shells and moving firing lever are all controlled by one dial, and the action is animated by a highly modified version of the tank track programming. It all sounds very complicated, but it is the easiest animation you will ever do. To animate a ten second scene is very complicated. Here is what you have to do:
If your animation is 300 frames, set the Fire dial on zero for the first frame, and 30 for the last frame.
That is it, and you have a ten second animation of a Browning machine gun firing. We tried to make it more complicated, so we included a few other options, which will allow you to mount this Browning on ships, vehicles, walls, etc.
Here is an extract from the readme:
If your animation is 300 frames, set the Fire dial on zero for the first frame, and 30 for the last frame.
Set its animation timeline to linear, not spline.
Speeding up the animation may give you a more realistic rate of fire, but this will seem to skip frames and may at certain speeds make the animation look like it is going in reverse, but this is an optical illusion, such as when wheels seem to be turning backwards at certain speeds.
If anyone runs into any problems, and needs some help, just give me a shout.
Helgard
Your specialist military, sci-fi, historical and real world site.