Forum: Poser - OFFICIAL


Subject: Browning .50 model included with Poser 7

Helgard opened this issue on Jan 01, 2007 · 38 posts


Helgard posted Mon, 01 January 2007 at 10:03 PM

Hi Poserites, Just a quick user guide for those of you who have Poser 7, and want to check out the cool included model made by the amazing Panko and the wonderful me.

First, have a look at what the model can do.

http://www.youtube.com/watch?v=AX8rANXd3Jc

The whole firing action, which includes the tracers, belt feed, ejecting shells and moving firing lever are all controlled by one dial, and the action is animated by a highly modified version of the tank track programming. It all sounds very complicated, but it is the easiest animation you will ever do. To animate a ten second scene is very complicated. Here is what you have to do:

If your animation is 300 frames, set the Fire dial on zero for the first frame, and 30 for the last frame.

That is it, and you have a ten second animation of a Browning machine gun firing. We tried to make it more complicated, so we included a few other options, which will allow you to mount this Browning on ships, vehicles, walls, etc.
Here is an extract from the readme:


Using the figures:

  1. Load the Browning and the BrowningMount or the BrowningTripod.
  2. Select the Browning50 body part on the Browning, and then on the top menu bar, select "Figure > Set figure parent" and choose "Swivel" (or “T_Swivel” if you have chosen the tripod instead) on the drop down menu. The Browning and the BrowningMount (or BrowningTripod) will now operate as one figure.
  3. On the BrowningMount body tab are controls to adjust the width of the mounting clip, and to traverse the machine gun. Use the controls on this part to move the gun into position, and if you want this as part of a vehicle, parent the mount to the vehicle, and it will now move with the vehicle. Similarly on the BrowningTripod body tab you will find two control dials, to traverse the gun and to elevate the swivel of the tripod.
  4. On the body tab of the Browning are controls to elevate the machine gun, to raise the gunsight, to move the cocking lever, and to fire the machinegun.
  5. The fire control moves from 0 to 60, and will fire 60 rounds, eject the empty shells, move the blowbackpiston, and send out tracer rounds from the front of the machine gun.
  6. Also in the props folder you will find a protective screen to be used when the gun is mounted on a ship. This is parented to the swivel part of the BrowningMount and is following its movement.

Special note on animating the guns:

If your animation is 300 frames, set the Fire dial on zero for the first frame, and 30 for the last frame.
Set its animation timeline to linear, not spline.
Speeding up the animation may give you a more realistic rate of fire, but this will seem to skip frames and may at certain speeds make the animation look like it is going in reverse, but this is an optical illusion, such as when wheels seem to be turning backwards at certain speeds.


If anyone runs into any problems, and needs some help, just give me a shout.
Helgard


Your specialist military, sci-fi, historical and real world site.