rowlando opened this issue on Jan 02, 2007 · 16 posts
rowlando posted Tue, 02 January 2007 at 5:26 AM
I find 3ds are not posable and OBj well don't know how they can be posed either.
Any leads thanks
Rowlando
Seek what you can never loose
RAMWorks posted Tue, 02 January 2007 at 12:51 PM
That would be a cool prop to create. Waves, foam, ripples that can be animated. Wonder why someone hasn't cornered that end of the market yet?? I'd buy!!
---Wolff On The Prowl---
skeetshooter posted Tue, 02 January 2007 at 2:30 PM
Should be relatively easy to create a basic one with some primitives (stairsteps?), magnets and water texture. Too much work for me, though.
infinity10 posted Wed, 03 January 2007 at 2:30 AM
Thougth there was a wave creator utility inside of Poser already ( from Poser 6 ) ?
Eternal Hobbyist
ThrommArcadia posted Wed, 03 January 2007 at 2:47 AM
I have some water plane I believe I got through Daz that has some crazy wave magnets and stuff. Full blown surfer waves aren't possible, but you can get some decent surface wave action going. If I remember correctly it came with the Submarine that is available in the free area. (3D models->Free Products). It was a while ago, so it must be about 4 pages in.
kobaltkween posted Wed, 03 January 2007 at 3:41 AM
bagginsbill has an ocean shader with dials for turbulence and such. lemme see if i can find the forum post... here we go
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=229992
post 4. parmatic version of his matmatic ocean. you need a poser version that supports python and his matmatic and parmatic scripts. matmatic converts the script linked in the post to a material file. select the ground, apply the newly built shader, then run parmatic. voila, ocean waves with parameter dials.
RAMWorks posted Wed, 03 January 2007 at 12:19 PM
Doesn't help those of us that prefer DAZ Studio though!
---Wolff On The Prowl---
kobaltkween posted Wed, 03 January 2007 at 1:34 PM
i'll forgo the urge to tease you about poser power. it's also true that pwSurface doesn't help with sss materials in poser. just because a solution doesn't apply to all applications doesn't make it invalid.
i'm sure someone could make an ocean prop for d|s, but it would probably have to be loaded with morphs and i don't know if things like reflection and specular would be handled accurately. i don't think either of those limitations is at all prohibitive. i'm guessing there's already a great water shader for d|s out there somewhere?. for other stuff, here's some links to a couple of awesome looking props by forester i've had on my wishlist for ages. they're application agnostic, so it's up to the user to give them proper materials/shaders.
River Rapids Foam Library
River Rapids Flow Around Library
River Rapids Basic Library
BillyGoat posted Wed, 03 January 2007 at 7:20 PM
Check Foresters store.... www.expandingwave.com
She's the TOP modeler of water objects. Tell her BillyGoat sent you.
kobaltkween posted Wed, 03 January 2007 at 9:24 PM
wow, thanks so much for the link. yeah, i think the only thing that might be better is investing in that fluid dynamics app... i forget the name. i think beccouk used it to make her fluid man. anyway, it costs $1000.
forester's props are much more accessible.
infinity10 posted Wed, 03 January 2007 at 9:42 PM
I'll vouch for the Forrester models, I got them, But mind - static 3DS models, some of them.
Eternal Hobbyist
Helgard posted Wed, 03 January 2007 at 9:44 PM
Attached Link: http://www.youtube.com/watch?v=jj8Vzr8VN10
I don't have to say much, except that this is still in beta. Just watch and be amazed. Everything in that clip is CGI.
Your specialist military, sci-fi, historical and real world site.
kobaltkween posted Wed, 03 January 2007 at 10:12 PM
yeah, but that's used in movies like the new version of the Poseidon Adventure. i very much doubt such technology will be priced for mere mortals within the next 5 years.
same video, better quality: http://www.flowlines.info/rndreel01.html
nruddock posted Thu, 04 January 2007 at 10:21 AM
Attached Link: http://www.nextlimit.com/realflow/
> Quote - I think the only thing that might be better is investing in that fluid dynamics app... i forget the name.That would be RealFlow.
Blender does have fluid simulation capability, but it's still needs some work (not bad for small scale stuff though).
hoppersan2000 posted Fri, 05 January 2007 at 2:50 PM
Realflow V4 is available free in the current issue of 3D Computing, contained on the enclosed cd.
rowlando posted Sat, 06 January 2007 at 2:23 AM
Thanks FrommArcadia
Got the sub, thanks to all for your info
Rowlando
Seek what you can never loose