draculaz opened this issue on Jan 03, 2007 · 7 posts
draculaz posted Wed, 03 January 2007 at 2:59 AM
Say what you will, for the amount of realism Terragen could come up with, the piece of software was severely limited. You couldn't import anything, that was the main problem.
Anyway, Terragen 2 is almost out and there's a free technology preview for those interested.. I downloaded it and played with the interface a bit to discover that despite its logic and somewhat straightforwardness, it's clearly designed by engineers and not by graphic artists. I mean Hesus, are these the same people that made the Blender GUI? It's complicated, trees and subtrees, painful learning curve, and that's just by staring at it for 5 minutes... T1 was dead easy in that everything had a logical, mostly graphical step-by-stepper. Terrain. Atmosphere. Water. Light. Render. T2 has those same ones, GI, a lot of goodies, but with every one of these previous headings comes a weird and contorted number of subheadings that give off the impression you're coding something instead of making art.
So blah!
huggles his copies of Bryce 6 and Carrara
drac