Forum: Poser - OFFICIAL


Subject: P5 runtime in P6 problem

Rorschach opened this issue on Jan 08, 2007 · 4 posts


Rorschach posted Mon, 08 January 2007 at 3:28 PM

Up until recently I've been working with Poser 5 using the previous P4 runtime. Now I've installed Poser 6 (plus the three SR packs) and added the P4 runtime.

But every time I load a figure from the P4 runtime I find only "visible" textures are loaded. For instance, the skin texture map is loaded, but the bump map isn't. The same thing happens with textures of objects displayed in non-textured modes (cartoion, outlined...).  Whenever I try to render the scene or enter the material room Poser 6 asks for the location of every unloaded texture.

These figures/props worked fine in P5.

Can someone help me?
(sorry if this has been asked before, I tried to find a thread with this question, but couldn't)


EnglishBob posted Tue, 09 January 2007 at 4:31 AM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2679806

How did you add the P4 runtime? It sounds as though Poser isn't seeing that runtime correctly, and that could also explain the incorrect bump maps. I've linked to another thread which looks useful (scroll down a bit), although there's no feedback from the original poster to confirm that their problem was solved.

Rorschach posted Tue, 09 January 2007 at 6:12 AM

Thanks for your help. I hadn't found that thread. Anyway my problem is different, as P6 has no problem finding the geometry and the "visible" textures (located in the same runtime as the ones it doesn't find).

I added the P4 runtime the way the manual (and several threads here) says, going to the upper level on the library and clicking the "+". In fact I've removed and added the runtime to make sure it was correctly added.

I've tried using CorrectReference, but it keeps happening the same thing.


Rorschach posted Tue, 09 January 2007 at 6:32 AM

I've been playing with CREditor and the problem seems to be CR2 store the full path for the "visible" textures (runtime/textures/etc) but for "invisible" ones it just stores the file name. Somehow this isn't a problem for P5 (as I usually store color and bump textures in the same folder) but for P6 it is.