Forum: DAZ|Studio


Subject: Shiny skin

Max_the_Dog opened this issue on Jan 09, 2007 · 6 posts


Max_the_Dog posted Tue, 09 January 2007 at 5:38 PM

Hi All,
I've just discovered 3D(week before Christmas)and have been playing with DAZ|Studio.I've managed to do some very basic renders but they are all spoiled by 'shiny skin'.I've tried to remedy this by messing in the 'surfaces' tab and also in Photoshop but it's not really happening.

Any advice or guidance about this would be greatly appreciated.

Regards,


Star4mation posted Tue, 09 January 2007 at 5:44 PM

The simplest thing to do is to change the default shader for every part of your model's body from plastic to skin in the surfaces tab.

If it ain't free, I can't afford it.


Max_the_Dog posted Wed, 10 January 2007 at 3:57 AM

Thanks for that info,It's a bit of steep learning curve that I've got myself on.Worth it though!

Regards,

M


jakiblue posted Wed, 10 January 2007 at 5:27 AM

hi max!
it IS a steep learning curve, I admit, but it's also a heck of a lot of fun! I'm a newbie to DAZ Studio also, (as well being a newbie to the whole 3d thing) and so far, it's the best fun I've ever had. The more you do it, the more you look at other people's work, the more you read tuts and read advice...the more you learn. I remember the very first render I ever did in D|S - I was so proud of myself, thinking it was fantastic. 'Course, I look at that pic now and want to scream in horror. heh. the stuff i do now is NOWHERE near as good as so many other artists, but it's certainly a lot better than the first one i did. LOL. Just remember....you're not saving the world, just have fun!


alpha117 posted Sun, 14 January 2007 at 3:23 PM

I have listed this from Lakys web site.

HUMAN SKIN SETTINGS

DIFFUSE: Color White, Strength: 100%, Map: Texture Map

SPECULAR: Glossiness: 50%, between 40 or 60%, Color White, Strength: 15% or 20%, MSTO: On, Map: None

AMBIENT: Color White or very pale green/yellow, Strength: 15% or 20%, Map: None

OPACITY: Strength: 100%, Map: None

BUMP: Map: (if used), Strength: 100% , Negative Bump:-0.2, Positive Bump:0.2

DISPLACEMENT: Map: None, Strength: 0%, Minimum Displacement:-0.01, Maximum Displacement: 0.01 (can be used instead of bump map with the same settings)
REFLECTION: Color: White, Map: None, Strength: 0%

REFRACTION: Color: White, Map: None, Strength: 0%, IndexOfR: 0.0

GENERAL: Lighting Model: Skin

Site address: https://www.lakeworks.com
There are lots of shader setting there and also here and over at DAZ


Max_the_Dog posted Mon, 15 January 2007 at 2:34 AM

Thanks everybody for you advice and replies.I'll certainly check out the Lakeworks site.

Regards,

M