amlan70 opened this issue on Jan 10, 2007 · 7 posts
amlan70 posted Wed, 10 January 2007 at 1:10 PM
Thanks
Amlan70**
AGOR posted Wed, 10 January 2007 at 10:17 PM
Bryce and Max had the same *MAT extensions but U CANT import or export to other aplications
FranOnTheEdge posted Sat, 10 February 2007 at 7:43 AM
It's an awful shame, some of my bryce mats are (to me) well worth being able to apply to the same model (or any others) in another program - maybe we'll get lucky and get that in the Bryce7 update we were promised.
Actually I'd also be quite pleased if they fixed the export function so I can export my bryce models to .obj without Bryce freezing and crashing. (and to 3ds format too - same problem)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
amlan70 posted Sat, 10 February 2007 at 9:49 AM
I strongly agree with you Fran.If you still remember you taught me a lot of Bryce earlier. Daz should take care of it..Bryce is so rigid sometimes.... !!
FranOnTheEdge posted Sun, 11 February 2007 at 6:52 PM
I did? Glad I could help...
I'm just crossing my fingers for Bryce 7...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Thelby posted Sat, 17 February 2007 at 6:55 AM
One thing you can do is an Overhead (TOP) Camera shot render of you texture, 'MAT', on a flat surface and import into your said 3D app as a .bmp, .jpg, or whatever. It only works well with mats that are not height dependant on the way they react, in which case you are on your to mix and match.
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
FranOnTheEdge posted Sat, 17 February 2007 at 5:56 PM
I did that a while back with a bryce mat, then I brought it back in as an image texture and then jiggered with the resultant mat a bit more - fun experimenting!
I think I also used more than one channel in the diffuse.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)