artistheat opened this issue on Jan 11, 2007 · 13 posts
artistheat posted Thu, 11 January 2007 at 8:22 PM
Vue 5 doesn't seem to recognize poser 7 or V4 from daz. Does anyone know if they are going to have a update to correct this?
dburdick posted Fri, 12 January 2007 at 12:28 AM
V4 imports imports just fine on my Vue 5 Infinite
Mazak posted Fri, 12 January 2007 at 5:54 AM
Mazak
artistheat posted Fri, 12 January 2007 at 6:47 AM
You bunch of show off...LOL...I don't have Vue 5 or 6 Infinite....:)
jmc95 posted Fri, 12 January 2007 at 8:11 AM
Another view on the same problem.
For two weeks, I had Vue 5 Infinite, Poser 6 & Poser 7 on my disk.
I could import anything done with P7 in Vue without problems. Even V4. Just had an weird extra blue color applied to her textures, but that could be removed "manually" in the material editor.
Then, I made the mistake…
After that cool transition time between P6 and P7, since everything looked OK, I erased Poser 6 to regain a few Go…
First import, Vue refused to recognize a valid Poser with P7 (well, you know that part).
So I reinstalled a minimal P6 just to be designated as a valid Poser.
But every time I tried to import a scene, it asked me where were the textures,… for each texture ! And when I tried to put P6 application file in P7 folder to re-assign it to Vue… It crashed every import attempt. I also tried to alias P7 runtime in P6 folder, same result. Can't fool V5I that way !
Next step this week-end, I'll try to copy only the texture folder from P7 to P6 and cross my fingers, because I don't intend to upgrade to V6I soon… And I'm not thrilled at the idea of reinstalling every prop/character/whatever in Poser 6 !
I'm not very optimistic on my idea, but we'll see what happens and I'll keep you posted.
Now, if someone has a solution in the meantime… He/She is more than welcome !
PS : I'm on Mac OS 10.4.8 with the most recent build of V5I and Poser 7 (and 6…).
artistheat posted Fri, 12 January 2007 at 10:15 AM
Well at least I'm not the only one with this problem...Hmmm maybe the update for P7 will solve this problem...Don't know when that will come out, hopefully soon:(
jmc95 posted Sat, 13 January 2007 at 1:44 PM
Last attempt failed as I thought it would…
Vue apparently search everything from P6 runtime, so it doesn't ask me anymore the textures, but can't load my scene anyway.
Maybe there's more hope from e-on, since V6I already recognize P7…
MirageMaker posted Sun, 14 January 2007 at 12:29 PM
**jmc95
**had before big problems whit importing poser content to vue6
like sometimes whole vue crashed sometimes only the import ended nothing imported
sometimes only hair imported no figure sometimes figure imported no hair.
somewhere in forums may be here found the fix,
in poser preferences dont use compressed files and no extern morphtargets.
then open python and run the degompress files skript whitch found in the python library.
.whit setting decompress all files and trow away the original compressed content.
after i did this all poser content has exported whgitout no problems.
hopefylly helps ...
dvitola posted Sun, 14 January 2007 at 1:21 PM
I have run the pythonscript and decompressed the files. But I've not thrown away the compressed files. Can you give me an example of what the compressed files are? What extensions are they?
I'm on a Mac, by the way.
Thank you,
Denny
MirageMaker posted Sun, 14 January 2007 at 1:59 PM
as i have trown away the compressed files cant just go looking in runtime....
but normal obj files are named obj so think those named obz or something
i trew them away because noted that when i opened a library there was 2 off everything
and i could not decide whitch off those 2 was the compressed whitch the uncompressed
and as the whole ide was to use uncompressed files so vue not get confused trew away the compressed ones.
skript can compress all ones files iff want that later so nothing lost,
dvitola posted Sun, 14 January 2007 at 2:31 PM
Thanks! I'll look for those.
jmc95 posted Mon, 15 January 2007 at 3:27 AM
Me too ! Thank you !
MirageMaker posted Mon, 15 January 2007 at 8:40 AM
went and opened the python window and looked att the skript command
in there they say poser will look for
pzz ppz crz cmz p2z fcz ptz hrz hdz and some more seem almost all files in poser have their compressed equivalents so iff you ran the skript and it decompressed but left the compressed behind as it does iff one not choose the second option too ...
then to get rid off those probably better to ran the skript a second time whit
both the uncompress geometry files and the delete original files after
uncompressing selected ... or to be sure all be done run the compress all files skript
and then after that run the decompress skript whit both decompress and trow away originals after decompressing selected.
hope the above makes sense and helps..