RyanSpaulding opened this issue on Jan 17, 2007 · 3 posts
RyanSpaulding posted Wed, 17 January 2007 at 9:29 AM
So I set my rendering to 'brink.psd' in the Save to Disk slot of the render destination panel.
I open the G-Buffer/Multipass options, select my options, set it to multilayer PSD, and each time I get a message stating the file format doesn't allow g-buffer info. How does a multi-layer PSD or when I set it to seperate files..does it not?
What am I doing wrong?
-Ryan Spaulding
VueRealism.Com
bruno021 posted Wed, 17 January 2007 at 12:14 PM
G buffer saves to a rfp/rla type file ( don't ask!), to be used in a compositing program ( Shake, After effect,...)
Multipass renders can be saved as psd, whether in a single file, or multiple files.
Unless you use a compositing program such as Shake, you don't need to use the g-buffer.
RyanSpaulding posted Thu, 18 January 2007 at 2:15 PM
Ah, the trick was I had it rendered to disk...apparently, multipass has to be rendered to screen.
Why the &%$# does Vue always need to render to screen for these effects?!? That so RAM heavy.
-Ryan Spaulding
VueRealism.Com