zombiebrain opened this issue on Jan 18, 2007 · 5 posts
zombiebrain posted Thu, 18 January 2007 at 10:13 AM
I use a modeling program at work called Solidworks and have begun to use it to create props for poser and such. Now the problem is that when converted form a Solidworks to a Obj. the file size increases substantially. For instance I have a P90 submachine gun its file size after converting to almost 20 mb. Considerably slow in poser when imported. Now is there a way to trim down this file size? I have allot of weapons, tanks, and props I would like to use and even put up on the market place, but there’s no point if the file size is so huge.
adp001 posted Thu, 18 January 2007 at 10:38 AM
Perhaps you may try to reduce the number of polygons.
rreynolds posted Thu, 18 January 2007 at 12:35 PM
Attached Link: http://www.okino.com/proe_tut.htm
I don't have SolidWorks, but have dealt with people that have exported ProE models. Unfortunately, I don't have details, but there are a few things I've learnedIf you have a VRML exporter, it should have different levels of compression and I've had decent luck with the middle level of compression.
There should be a way to turn interiors into solids before exporting. The advantage to this is that it deletes a lot of interior details that aren't needed. For example, your submachine gun probably has interior moving parts that do not need to be seen in Poser--eliminating that level of detail decreases the polygons that will be exported.
The real problem is that 3D CAD programs aren't modeled with polygons and, when converted to polygons, tend to blow up drastically in size. There are some high end programs that are supposed to reduce the filesize efficiently while not reducing the level of model detail, but I haven't tried them. I've provided a link to a site I found a few years ago when I was looking into the matter:
Lucifer_The_Dark posted Thu, 18 January 2007 at 12:52 PM
Have you tried feeding it into UVMapper or Stomp they both have the ability to remove normals from obj models, now I'm no expert at modelling but I know normals aren't used by poser & increase the size of models a lot, worth a try anyway :D
Windows 7 64Bit
Poser Pro 2010 SR1
zombiebrain posted Thu, 18 January 2007 at 1:22 PM
Thanks for the responses. Ill try out everyone’s method. Oh and as rreynolds probably knows when the files are converted, poly count and shape are ugly and I see why they take file size increases. Which makes it hard to reduce the poly count on some models. But it might work with some.