Forum: Poser - OFFICIAL


Subject: How the "face room" should have worked

kinggoran opened this issue on Jan 19, 2007 · 21 posts


kinggoran posted Fri, 19 January 2007 at 10:28 AM

Attached Link: 3D morphable model face animation

I don't know if you have seen this, but isn't this exactly how Posers face room is supposed to work (but doesn't)?

Likos posted Fri, 19 January 2007 at 11:20 AM

that was pretty cool


TOPcat831 posted Fri, 19 January 2007 at 11:37 AM

What program was THAT!? 
That was cool.
 I've been trying to Poserize myself, but they make it seem much easier than it is to do.....


ziggie posted Fri, 19 January 2007 at 12:09 PM

Very neat. Something to add to the P8 wishlist.

"You don't have to be mad to use Poser... but it helps"


Likos posted Fri, 19 January 2007 at 12:25 PM

honestly i don't think it was that easy. its like watching someone do a 20 minute "make a human in C4D or Maya" It looks easy... till you try it.
I do like the concept though.
What I would like to see in Poser is the ability to morph to different shapes independently of the source or target geometry. So a 1,000 poly ball can be made into a morph for a 50,000 POLY face. (You get the idea)


rickymaveety posted Fri, 19 January 2007 at 12:26 PM

Oh, man .... I WANT that!!!  However, I doubt that it will happen anytime soon.  A little research indicates this was from a presentation at SIGGRAPH in 1999.  So, if 7 or 8 years hasn't brought something like this to market, I think we have a loooooooong wait.

Could be worse, could be raining.


kinggoran posted Fri, 19 January 2007 at 12:49 PM

Perhaps something for the Poser 11 wish list. :)
A form of character creator wizard where you start off with a very high density mesh that you could sculpt and texturize using photographs as reference, which would then have its polygon count reduced after the users wishes.

That "Automatic matching" function would be quite helpful. Has any ever managed to use the Poser "Photo Lineup" function successfully?


kinggoran posted Fri, 19 January 2007 at 1:09 PM

Attached Link: 3-D Morphable Model

I found a link... a pretty interesting read. I just hope the technique will some day make it's way into a consumer 3D-application.

Bomac posted Tue, 13 February 2007 at 3:51 PM

Attached Link: FaceGen site

Ever checkout FaceGen Modeller?  Gives pretty good results.  Exports base OBJ, textures, and morph targets.  Requires some additional work welding the head mesh to the Poser body though.  Used it to make my avatar from a photo.

John-Katris posted Tue, 13 February 2007 at 4:34 PM

If Poser Face Room is to be like that then do no expect that the software cost only US $250.

 


ClawShrimp posted Tue, 13 February 2007 at 7:04 PM

Good call Bomac.

I've been using FaceGen on and off for quite a while.

It's unfortunate that the resulting meshes are low-poly and the textures low-res. Still, it's a great place to start.

I've just started dropping FaceGen meshes into ZBrush for upscaling and detailing, which could lead to some pretty decent models in a short amount of time.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


TOPcat831 posted Wed, 14 February 2007 at 4:25 AM

I'd like to see some samples of that, ClawShrimp.....


ClawShrimp posted Tue, 20 February 2007 at 11:49 PM

Sorry for the delay (I forgot about this thread).

I've since dropped ZBrush and picked up Mudbox instead, which I find sooooo much easier to use.

I'm currently working on a mesh that I'll hopefully upload a WIP image of soon. It's my daughter's first birthday this week, so things have been a little hectic!

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Bomac posted Wed, 21 February 2007 at 1:46 AM

Interesting timing on this message.  I just purchased ZBrush today.  Can't install yet.  It won't accept the POP (Proof Of Purchase) code delivered with the product.   Hmmmm.

Looking fwd to a peek at the WIP.

Congrats on your daughters B-Day!  BTW, Wait a few years and see if you still think things are hectic now.  I've got  three (3) daughters.


mikachan posted Wed, 21 February 2007 at 11:26 AM

onetime, way before I started posering, I had this program that would allow you to input pictures, a profile and a portrait, and plot the points of each photo. The program would then use the outllines that you had provided to make a 3d model. Asymetry was alowed, and the program got pretty darned close. You could add lines any time, in any place to model wrinkles and ridges. It worked for animals with a head that had all the basic human headparts (I don't think you could have done a worm, or anything like that). It was cool, but pretty useless for someone who had no knowlege of other 3d programs. So I got rid of it. Now I can't remember what it was, and it was totally the collest thing ever! Something like that, if it could work with G2 and Millenium figures, would be preceless to me now.  THAT's how the poser faceroom should work.


mitafax posted Tue, 20 March 2007 at 8:08 PM

bomac, How exactly would one go about "welding" a facegen head to a v3 body, say for instance if some idiot had bought facegen not realizing you couldn't just swap heads, and wound up having to parent the head obj and make the orig. head not visible. Can a "real" figure be made of the two. thanks, mitafax (new name: idiotboy)


Bomac posted Wed, 21 March 2007 at 12:19 AM

mitafax (new name: idiotboy),
My experience with welding FaceGen heads to existing body meshes is limited to 3DS Max.  Haven't tried that in Poser (yet).  In fact, I still need to figure out how to turn a mesh into a Poser figure.  Right now I'm spending most of my dev time in ZBrush.

-Bomac


byAnton posted Wed, 21 March 2007 at 12:24 AM

Actually that is how the face room tech basically works.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Bomac posted Wed, 21 March 2007 at 1:52 AM

Quote - Actually that is how the face room tech basically works.

 

If you mean Face Room can use a frontal and profile photo to generate a head mesh like Face Gen can,  I would agree.

If you mean Face Room can take a mesh generated by FaceGen and weld it to a Poser figure,  I'm unsure about that.  Perhaps someone more knowledgable than me can field this one.

-Bomax


byAnton posted Wed, 21 March 2007 at 3:12 AM

The face room was based on Face Gen. Well it was a custom plugin by the face gen people.

The two  weren't meant to be cross compatiblem but they use the same data.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


pjz99 posted Wed, 21 March 2007 at 4:36 AM

FaceGen is pretty neat, a version of their engine is integrated into a few game game products (notably Bethesda's Elder Scrolls: Oblivion).

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