Forum: Poser - OFFICIAL


Subject: Un-parenting props

ashley9803 opened this issue on Jan 22, 2007 · 8 posts


ashley9803 posted Mon, 22 January 2007 at 3:12 AM

I have occasionally parented props to body parts and later decided I no longer wanted the prop to be parented to anything. The only thing I could do was delete it and add a new one.
There is no "parent to none" option, like there is a "conform to none option".
Just how do you un-parent a prop in a P6 scene?


kuroyume0161 posted Mon, 22 January 2007 at 3:14 AM

Parent to UNIVERSE.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


pjz99 posted Mon, 22 January 2007 at 3:32 AM

^^ yep.  It is a little counter intuitive.

My Freebies


ashley9803 posted Mon, 22 January 2007 at 6:23 AM

Thought I tried this and it didn't unparent.
Well, off to try again.
Thanks guys.


diolma posted Mon, 22 January 2007 at 3:35 PM

Parent to Universe is correct - usually...

But if the prop is parented with "Inherit bends of Parent" checked (and you can't know, if it was a 3rd-party prop), then unparenting can cause problems.

If "Parenting to Universe" causes the prop to do something wierd, the alternatives that might work are (IIRC):

Hope that helps,
Cheers,
Diolma



ashley9803 posted Mon, 22 January 2007 at 5:51 PM

Interesting.
Thanks Diolma.


Jim Burton posted Mon, 22 January 2007 at 7:30 PM

I think if you just open the prop with out enything present to parent to, and resave it, it looses all parenting.

But it couldn't be that easy, could it?  ;-)


diolma posted Tue, 23 January 2007 at 1:32 PM

"*I think if you just open the prop with out enything present to parent to, and resave it, it looses all parenting.

But it couldn't be that easy, could it?*   ;-)"

Come to think of it, yes, it probably is that easy. In fact, just re-saving back to the props library (when parented) should work, just say "NO" when you get the dialogue asking "Save as a Smart Prop"?

Although I would always advise saving as a new prop, rather than overwriting the original...

Cheers,
Diolma