Forum: Poser - OFFICIAL


Subject: help with defining figure against background

marky77 opened this issue on Jan 25, 2007 · 3 posts


marky77 posted Thu, 25 January 2007 at 7:21 AM

hi i am new to this and can not figure out how to make my figure more clear when against a imported background. i can animate and it renders ok except clarity of figure. mark


pakled posted Thu, 25 January 2007 at 10:40 AM

I do a lot of backgrounds, and what helps me is to look at the background first. Where (what direction) is the light coming from? What color is it, and how strong is it?

Try to match in Poser the lighting direction, color, and intensity of the background picture in your render. Having a brighly-lit person in a dimly-lit surroundings (except maybe for rock concerts..;) is a dead giveaway.

Another thing is shadows, my failing thus far. I cheat a lot by cutting folks off at the knees, but if I can make a good floor prop (still workin' on it..;), that should do it. If your lighting direction falls on props or characters that are in the picture, and there's no shadow, it's either going to give pause (unless you're rendering a vampire..or was that reflections that don't show up?..;)

One last thing- scale. You can push characters way forward or back with the camera controls. If you're doing a city scene, you can get people (apparently) 100 yards away, or more. Seeing a picture, the eye looks for the familiar first, then uses that as a measure to guage the rest of the pic. Quick tip- the farther away they are, the less detail you need. Dork is not too bad-looking from 50 yards or so back..;)

hope that helps. Doc Geep has a background tutorial (using Terragen, which is a free terrain generator, at Planetsides' site) as he does for most everything else Poser-related..and thanks to new Poser technology, he's even looking younger!

 

 

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


EnglishBob posted Fri, 26 January 2007 at 4:41 AM

Try blurring the background before importing it for an approximate (but effective) depth of field effect. Many 3D images suffer from having a background which is too busy, and detracts from the focal point of the composition.