Forum: Poser - OFFICIAL


Subject: Animating textures, keeping nodes

zulu9812 opened this issue on Jan 31, 2007 · 7 posts


zulu9812 posted Wed, 31 January 2007 at 4:33 AM

Does anyone know of a way of saving a material, complete with nodes in such a way that I can re-apply it without it taking over the whole material? Basically, I want a blender node that will 'crossfade' a texture across an animation, and I would like to keep SSS, displacement, etc. nodes intact. For example, I connect the blender node to the diffuse colour and I can load my complex matrial to input 1 of the Blender node and the load a second complex material to input 2.


Lucifer_The_Dark posted Wed, 31 January 2007 at 6:40 AM

Sounds like you want Shader Spider as that (I believe) can cut shaders up & apply only the parts you want.

Windows 7 64Bit
Poser Pro 2010 SR1


zulu9812 posted Wed, 31 January 2007 at 11:55 AM

Well, I have Shader Spider, but it doesn't work with Poser 7


Lucifer_The_Dark posted Wed, 31 January 2007 at 12:02 PM

Have you checked you have the most up to date version? according to Poseworks it's been updated to work with Poser7.

Windows 7 64Bit
Poser Pro 2010 SR1


zulu9812 posted Wed, 31 January 2007 at 12:08 PM

Ah, I see it was updated in the last few days. I'll take a look, thanks.


Lucifer_The_Dark posted Wed, 31 January 2007 at 12:10 PM

:D no probs  :D

Windows 7 64Bit
Poser Pro 2010 SR1


zulu9812 posted Wed, 31 January 2007 at 12:40 PM

Oh, this isn't good Traceback (most recent call last): File "C:Program Filese frontierPoser 7RuntimePythonPoseWorksShaderSpiderSaveFireflyEffect.py", line 4, in ? import ss6Copy ImportError: Bad magic number in RuntimePythonPoseWorksShaderSpiderDatass6Copy.pyc when trying to save a partial shader (posting this to the PoseWorks forums too)