Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Most likely; V3 is depends on her Morph Packs, very much!
When you notice extra folders, in your Runtime > Libraries, like "!DAZ;" but more along the lines of "!Me," then the marketplace item with fresh morphs.
INJ's sometimes, also, carry the Morph data. You'd need to just check the Figures' Parts' "Morph" Paramater Dial Group, for new morphs, to find these.
You should try practicing with using the Poser Magnets, and the Morph Tool, to make good morphs.
He-ha, you use the word "our" a lot, where one would expect to see "are;" interesting!
So INJ's are made with built in morphs and magnets
So how do you save a INJ ?
Can you import a mesh to app's like Lightwave,C4D ect ect and make morphs there ?
RorrKonn
http://www.atomic-3d.com
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
*"So INJ's are made with built in morphs and magnets"
Sometimes. DAZ's INJs call their guts up from you "!DAZ(Deltas") folder.
*"So how do you save a INJ ?"
Other INJ's, like those made with the free SpawnCharacter.py, by SVDL(Python Forum) keep their guts internal.
"Can you import a mesh to app's like Lightwave,C4D ect ect and make morphs there ?"
You can export an .OBJ, "As Morph Target," for any Figure > Part; and then Import to a Modeler, edit, save, and load the new morph. There is no modeler that makes this easy though, as Poser World Space is small, and cause for adjustments. And the Poser Magnets, and Morph Tool give the bother a big run for it's money!
the only thing with importing/exporting back .objs into a modeling program is if the vertices aren't ordered (I think that's what they called it), it won't work as a morph (which is why my avatar is so lame; the real model wouldn't work..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
pakled - I think I told you that; in a conversation that covered how the Vertice Count must also be equal. But if you're exporting from a Figure, with the intent of importing to to the Same figure, you should have that problem. Within the Modeler, you'd have to actually intend to change the vertex count for the Export to not then Import as a morph.
Vertex count is much of the same, but with acceptions. If somehow the modeler does reorder the vertexs then you can use UVMapper Pro to Re-Order. After you pick the .obj to reorder, you then pick the origional .obj, an UV Mapper does the rest.
Size should'nt really be a problem either, but it has even more acceptions than Vertex Order. Sometimes, just opening a Poser .OBJ, in a Modeler, and then only saving(From the Modeler) does cause a bad size change, somehow. So, before you save from the modeler, you need to double check the Size.
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When you buy a inj from the market place.
Our the new faces made with the built in morphs in A3 morph pack ?
Witch most of the built in morphs don't work very smoothly,I don't get what good thay our ?
How the hell do ya use them to where it's worth it ?
or our there outher ways to make good morphs ?
Thanks
RorrKonn
http://www.atomic-3d.com
============================================================
The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance