RorrKonn opened this issue on Feb 03, 2007 · 4 posts
RorrKonn posted Sat, 03 February 2007 at 2:24 PM
I no there is no absolute answer to the question how much would you make at the market place.
Is there a report anywhere on the average income of what venders make there ?
Does it say any where what venders of the year make ?
Anyway at all to get a clue what one might expect to make ?
Was thinking about making some extra income.
I could go to McDonalds or any fast food place and make a extra $100 a week.
Is it reasonable to think I could make $100 a week at the market place ?
Thanks
RorrKonn
http://www.atomic-3d.com
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Geodesic250 posted Sat, 03 February 2007 at 5:41 PM
Is there a report anywhere on the average income of what venders make there ? >Does it say any where what venders of the year make ? NAFAIK >Anyway at all to get a clue what one might expect to make ? >Is it reasonable to think I could make $100 a week at the market place ? You are dealing with an unknown. You can only guess at what will sell and what won't. Could you make $100 a week? You could make more and you could make less ... depends on what you are selling and what the customer base is buying :) There is no hard fast answer. If you think you have a product that people will open their wallets for ... then go for it!!
Xena posted Sat, 03 February 2007 at 6:18 PM
It depends on how good your stuff is, and what it is. Different categories have different sell rates. Also, the store/s you choose to sell at makes a big difference.
For me personally - selling a set of textures has never made as much as selling a mesh clothing item (but I am primarily a modeller, not a texturist). I have never made as much here as at Poser Pros, and my Daz sales eclipse both of those by a long way. If I release a new clothing set, I definately make more than $100 p/w for the first month or two. I've been in this business for years and do have a reputation for good quality stuff. It's harder for newer modelers to make as much simply because their quality and standards are unknown. You also have to realise that sales do taper off at some point so you need to be releasing new stuff to keep the flow going.
Have you set anything up for Poser before? It's a lot more complicated than just modelling/texturing. There is quite a bit involved, and it's very important to get it right.
I always suggest making and giving away freebies for about a year before getting into the stores. It let's people see a good range of your work, gives people a chance to see the quality of your work, and it gives back to the community.
Hope that helps!
RorrKonn posted Sun, 04 February 2007 at 4:17 AM
Thanks all for responding to such a abstract question.
I've rigged and morphed in C4D and app's like that so I have a clue what it takes.
but I do not know Poser all that well,Each app has it's funny little quarks.I do not know Poser quarks yet,but I'm learning them.
I am currently fighting with a homemade Dynamic hair cap I made for A3 in C4D.
Excellent advise about not sticking ya neck out there with out knowing what you are doing.
Ever now and then there would be some one that took a really big job like animating a commercial
= to the attack of the machines on the docks in the matrix in 3 Days and then thay would come on the forms and go I don't think I can do this what do I tell the client ?
And I swear I am not lieing we once had a person post I'm teaching a class on how to model characters.So how do you model characters ? My response got me sincerd at CGTalk :(
Thanks agian
RorrKonn
http://www.atomic-3d.com
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance