Forum: Vue


Subject: Tilting the camera in Vue

Gnutiful opened this issue on Feb 12, 2007 · 20 posts


Gnutiful posted Mon, 12 February 2007 at 1:16 PM

Hello! Yes, as the title says, how do I tilt the camera in Vue, like eg. the animations at belino.net is doing all the time. Thanks. ;)


wabe posted Mon, 12 February 2007 at 1:42 PM

A trick. Create a (little) cube for example. And position it a little away from the camera. Hide this cube from rendering (right mouse click to find the attribute).

Then track this cube with the camera. Animation setting. Then animate this cube and do all rotations you can think of, the camera is following. Very simple and effective!

One day your ship comes in - but you're at the airport.


Monsoon posted Mon, 12 February 2007 at 1:44 PM

Highlight your camera and in the upper right, uncheck 'always keep level' . Then tilt away...


Monsoon posted Mon, 12 February 2007 at 1:46 PM

Now that's a cool trick Walther....


Gnutiful posted Mon, 12 February 2007 at 2:55 PM

Thanks, Monsoon, your method worked! :) I haven't tried your's yet, wabe, but I'll maybe trying it later. ;)


viche12345 posted Mon, 12 February 2007 at 7:50 PM

Can someone post a .vue file of this example? I would really appreciate it. Thanks!


viche12345 posted Mon, 12 February 2007 at 8:16 PM

I added a spin attribute to the camera, but the camera doesn't spin while it is tracking the camera. If I tell the camera to stop tracking the cube, the camera spins. How can I add tilts while the camera is tracking the cube?


wabe posted Tue, 13 February 2007 at 12:37 AM

I enclose an excample scene here - a camera that is tracking a tiny cube. I hope this helps!

www.wabe3d.de/freestuff/tracking_cube.vue

One day your ship comes in - but you're at the airport.


viche12345 posted Tue, 13 February 2007 at 2:10 AM

Ah, found the problem. I asked the camera to TRACK instead of LINK TO the cube. Thanks wabe.


wabe posted Tue, 13 February 2007 at 2:21 AM

Was my fault I guess - I said "track" in my first answer, and meant "link". Sorry.

One day your ship comes in - but you're at the airport.


viche12345 posted Tue, 13 February 2007 at 2:24 AM

Now, how can I add the "wobble" effect. When I tell the cube to vibrate in its path, the camera does nothing.


Gnutiful posted Tue, 13 February 2007 at 8:48 AM

By-the-way, I didn't want to create a new topic for this little question, so I'm asking it here. Is the version 6 pre-releases finished? Is the final version of Vue 6 now available? Thanks. ;)


viche12345 posted Tue, 13 February 2007 at 7:11 PM

No it is not


Gnutiful posted Wed, 14 February 2007 at 7:21 AM

Is it any downsides with buying version 6 now? Will I get the full version free when it comes, if I purchase the 6th version now?


Monsoon posted Wed, 14 February 2007 at 7:43 AM

No down sides except it's a prerelease with the attendant bugs and issues but Vue is our tool of choice and can't be beat (imho). And yes, you get the full version when it comes out.


Gnutiful posted Wed, 14 February 2007 at 11:11 AM

Great! Thanks for answering! ;)


viche12345 posted Wed, 14 February 2007 at 10:16 PM

Does anyone have an answer to my question above?

Also, is it possible if someone could post Philipe Bouyer's cloud flythrough VUE file (the first scene in the Vue 6 presentation video)


wabe posted Thu, 15 February 2007 at 1:02 AM

Have you tried to give the camera itself (seaprately from the rest of the animation) the wobble effect?

One day your ship comes in - but you're at the airport.


viche12345 posted Thu, 15 February 2007 at 2:30 AM

Ah, I found out how. I just set the camera to "smooth" animation and set a slow vibrate option. Is this an efficient way, or is there another way?

I would like to imitate Bouyer's wobble effect.


Phoul posted Sun, 11 March 2007 at 6:42 PM

Hello. 
 
Spin along camera axis, mean Z axis?...   First the animated camera must not have any tracking! the select the camera > Tab animation in the World browser  > open Animation tool box > Check spin, and revolution axis Z. Edit and play with the Variation of revolution angle. Start with a flat filter, and try with some waves added in that line... 
Have fun.

Philippe Bouyer
www.belino.net