I finally got a reflective metallic look that I can live with using materials in Bryce and the reflective textures from poser. I'm not totally satisfied, so any advice is welcomed. Notice that the gloves and the upper feet look vastly different than the rest of the metal armor. I have no clue as to why that is occurring. I used the same materials and textures as the rest, using parametric. If the gloves and the part of the boots looked like the rest of the armor I'd be ok with it all. I uploaded an image I made in Poser and a rough render of the character in Bryce for comparison. diffusion 100, ambiance 22, specularity 100, bump 3.3, reflection 52, refraction 100.