Anthony Appleyard opened this issue on Feb 14, 2007 · 9 posts
Anthony Appleyard posted Wed, 14 February 2007 at 6:12 AM
To see the image full size, right click on it and follow instructions.
Anthony Appleyard posted Wed, 14 February 2007 at 6:47 AM
Using the 64-plane version of my fog prop.
Darboshanski posted Wed, 14 February 2007 at 7:59 AM
Looks like something to attach a limpet to and blow up. LOL! Love the effect.
Mogwa posted Wed, 14 February 2007 at 11:28 AM
Anthony, I wanted to take advantage of this post to thank you for all the great models you've provided for Poser users. Your work is unique and much appreciated.
ashley9803 posted Wed, 14 February 2007 at 8:29 PM
I can never get fog props to work properly.
I have Fog Tool Delux 2 but gave up using it, as all the renders didn't seem to look realistic.
Your one above does. I must be doing something wrong.
Some advise on setting up fog would be greatly appreciated.
UVDan posted Wed, 14 February 2007 at 9:49 PM Forum Moderator
**Hey shouldn't those loafers be off discovering underwater pyramids or something. Gotta love the fog effect for duplicating underwater scenes. Now we need a caustic generator for Poser and we are set to go diving. I will bet that Poser 6 and 7 have that as procedural textures.
**
Free men do not ask permission to bear
arms!!
Anthony Appleyard posted Thu, 15 February 2007 at 1:36 AM
Attached Link: http://www.buckrogers.demon.co.uk/3d/fog.zip
This is its readme file:-Its zip file contains these files:-
fog256.obj fog, with 256 planes
fog128.obj fog, with 128 planes
fog64.obj fog, with 64 planes
fog32.obj fog, with 32 planes
Hereinunder, for c:Poser' read whatever folder your Poser is in.
Folder' means `directory', for those who remember times before Windows 95.
In folder and file names, don't ignore case of letters.
Each fog is a cube from {0,0,0} to {1,1,1}, composed of some number of parallel planes. Each plane is one big polygon, at right angles to the z axis.
The texture mapping of each plane is the full range {0,0} to {1,1}.
The object may not be visible if you look at it exactly along the xy plane.
Instructions:-
Import one of the fog--.obj files so it becomes a prop.
Set its maximum and minimum transparency to 99%, or less if needed. How foggy the view of an object is, depends on how many of the planes of fog.obj are between the object and the camera.
Set its color and its highlight color to white for ordinary fog, or say red=128, blue=green=255 for underwater effect.
Position and xscale and yscale and zscale fog.obj to enclose the objects in the scene and the camera being used. The top of fog--.obj should be not far above the top of the scene.
yrotate fog.obj so its z axis is as far as possible towards the camera.
To change the denseness of the fog, change its zscale value or its transparency values.
Warning: it will add a fair bit to Poser render times.
Anthony Appleyard posted Thu, 15 February 2007 at 1:50 AM
Attached Link: http://www.kuroyumes-developmentzone.com/appleyard/3d/drsubsuction5.zip
*Looks like something to attach a limpet to and blow up.*You wouldn't get anywhere close to near enough, with its front and rear sonars and underwater ultrasound guns.
Anthony Appleyard posted Thu, 15 February 2007 at 5:12 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2685116&page=1#message_2905766
Re Poser 4 fog effect, see the thread at this link.