First off, thanks to all those who helped me on my recent forum postings, I really appreciate it.
OK, so recently I started trying to see what I could do with picture textures? (is that the right term?) and I've found it bewilderingly strange. What I find vexing is that when I use them on pre-existing models (in this case, on the daz3d ruins model) they come out beautifully. But when I try to use them on my own models (3ds models made using Silo) they never look very good. The picture is stretched and distorted. Basically I'm wondering what I can do to fix this. Is it the model itself? Is it the number of polygons in the model? Is it the way the models' mesh is stretched? Please help! I have hundreds of wonderful pictures, most of which are high quality digital pictures I've taken of all sorts of things from rocks, walls, tree trunks, etc., and I would hate to think that I've wasted all this time gathering them to only be able to use them in a limited way.
I'm attaching a picture to give you a sense of what I mean. The model on the lest is the tree trunk from daz3d's ruins, while the right is just a basic trunk I made with Silo.