amberf opened this issue on Feb 16, 2007 · 5 posts
amberf posted Fri, 16 February 2007 at 6:02 PM
Let's say that I make V3's MFD dynamic and under collide against, I set it to her body parts etc.
Now, I load in the cape and make that dynamic and under collide against, I set it to V3's body parts and the MFD.
Now when I do the animation, the MFD goes crazy. I check under collide against and the MFD has it set to check collisions against itself. I uncheck the MFD body parts and do the sym again.
Now the MFD pokes through the cape because when I unchecked the MFD parts for the MFD cloth, it automatically unchecked it also for the cape.
Is there a way around this?
Edited to add that I'm using Poser 6
Thanks