Gog opened this issue on Feb 20, 2007 ยท 4 posts
Gog posted Tue, 20 February 2007 at 4:43 AM
Tobak left me a site mail, but I can't reply from work so I'm starting a thread.
I mentioned on Tobak30's latest image that I have had difficulties with Indigo and non-uniform normals, so what do I mean by that?
Take a mesh select some polys and then hit the flip normals for those polys, for me this is making indigo barf about 1 in 5 times. Ok so how did I reach this pearl of wisdom? well it came from experimentation which all started with the thread here on using subsurf divisions and scale along normals multiple times to create an abstract? If you remember this quick technique can produce some pretty weird complex meshes and for me they fail every time in indigo renderer. So I started playing and figured it was because the normals were getting messy.....
anyone else found this problem, I've done some fairly large scenes in indigo when it comes to number of objects or poly count so I think I've hit the problem?????
----------
Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.