dphoadley opened this issue on Feb 25, 2007 · 94 posts
dphoadley posted Sun, 25 February 2007 at 3:12 AM
In the lower half, you can see the fruit of my efforts of the past two weeks, which I spent re-mapping the PosetteWG's (Posette With Genitals) hip and genital. Anybody who's familiar with PosetteWG in either her ‘Anywoman’ version by imagorabbit version, or Arduino's P4WWG version, will recognize immediately how the hip texturing has become smooth and is now unblemished with the unsightly seams that once plagued this figure, and keep it from becoming a true variation of the Posette figure.
This is perhaps my fifth or sixth attempt to re-map PosetteWg's hip, and as all my previous efforts invariably failed because my version of UV Mapper pro just failure tp allow me enough magnification to untangle some of the figures fouled texture areas (Hellborn originally made this hip for the P3 Posette, but when it was cloned into the P4 Posette, some texture areas became rather fouled and over laid by each other. But after acquiring a newer version of UV Mapper, magnification was no longer aproblem.
It was because of my experience in unraveling and re-mapping PosetteWG that I decided to tackle the even greater challenge of remapping the entire Posette figure so that she can then use V3’s textures. I figure that with V3’s 'Bear Rug' texture style it both regular Posette, NEA, and PosetteWG will texture better than they do at present (aside from the fact that there are a great many free and commercial V3 textures that would look great on Posette, and that Posette would look great on them. So, therefore my present effort, wish me luck.
Credits: Skin texture is the Posette Brunette by SandTyger.
Seam Guide by SnowSultan.
Yours truly,
David P. Hoadley
Casette posted Sun, 25 February 2007 at 3:18 AM
Great work!
FOLLOWING MODE ON
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
momodot posted Sun, 25 February 2007 at 9:30 AM
Wow! No sleep for you! Very cool.
akibabe posted Sun, 25 February 2007 at 10:25 AM
oooo cooool! :D:D:D
Channing posted Sun, 25 February 2007 at 11:47 AM
This is so ambitious. I wish you the best of luck and look forward to your progress!
dphoadley posted Sun, 25 February 2007 at 2:23 PM
Singular3D posted Sun, 25 February 2007 at 5:19 PM
Curious how much time it will take. Good luck and great idea.
BillyGoat posted Sun, 25 February 2007 at 5:33 PM
I love it!
Awesome job...
Xena posted Sun, 25 February 2007 at 7:09 PM
Try using a more advanced mapping program, like UVLayout. The beta version is freely available with a 30 day key, which is renewable via contacting the creator (Phil).
UVMapper is a good program, just not the best program to do what you're trying to do.
*maybe she won't be considered so Old Fashioned
*You die-hard fans are enough to keep her here in the present.
You're not still using DOS are you ;P
Miss Nancy posted Sun, 25 February 2007 at 9:56 PM
good luck with the new layout. I hope ya can get the free beta of uvlayout before they start selling it ($250/$350 american). it appears quite good, perhaps better than others like bodypaint or whatever. I dunno if UVMapper Pro can do unwrapping (no OS X version for me to try), which is no big deal, as the latest version of cheetah3d can do it.
tekmonk posted Sun, 25 February 2007 at 11:05 PM
If you want a free/inexpensive tool, try Blender which has very nice UV tools, including a pelt mapper that makes it quite easy to layout the UVs like the V3 mesh has. (the bear rug layout)
dphoadley posted Mon, 26 February 2007 at 4:10 PM
RorrKonn posted Mon, 26 February 2007 at 11:31 PM
Quote - good luck with the new layout. I hope ya can get the free beta of uvlayout before they start selling it ($250/$350 american). it appears quite good, perhaps better than others like bodypaint or whatever. I dunno if UVMapper Pro can do unwrapping (no OS X version for me to try), which is no big deal, as the latest version of cheetah3d can do it.
BodyPaint is Killer,My Fav.
You paint right on the mesh / texture in a 3D invirment.
Never half to worry with UV's Seems.
You can use it as a old fassion 2D maper.
zBrsuh You paint right on the mesh / texture in a 3D invirment.
Never half to worry with UV's Seems.
zBrush does not map with UV's like any other app.
Modo has a bear rug auto unwrapper.
For that V4 map look.
RorrKonn
http://www.atomic-3d.com
RorrKonn
http://www.atomic-3d.com
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Miss Nancy posted Mon, 26 February 2007 at 11:49 PM
I tried doing the bear rug in blender with the posette obj file, but it didn't import. I hafta figger out how to import it, but they were helpful with some tips in their forum. modo looks good, but $895 ...... they got a free trial. it's weird, tho. i was doing this fish thing from toucan in carrara, which has a uvmapper editor with u- and v-unwrap, and it did the fish real good, pseudo-cylindrical mapping. i think it could also work with the posette file, but it won't import right into carrara either.
dphoadley posted Tue, 27 February 2007 at 5:04 AM
I got the UVLayout, but for now, I prefer not to switch horses in mid-stream (the Devil I know, as opposed to the one I don't), and I've become familiar with UVMapper, -at least to the extent that I'm able to move vertices around fairly well on a flat plane/
If you look closely, you can see that there is a certain order beginning to emerge from the chaos.
Posette's skin texture is the V3 beachbody.jpg by SyydColm.
I would like an honest opinion as to whether Posette looks better with V3 textures that with hier original ones. the true tragedy of this project would be to discover that all my effort is a waste of time.
David P. Hoadley
BillyGoat posted Tue, 27 February 2007 at 11:24 AM
It's never a waste of effort - we're all excited to see the new Posey. She's well worth your efforts.
I wish the Posette I bought from the MP had been grouped to take V2 textures. I tried for weeks to move all the parts to fit the V2 map. Plus, the Posette clothing didn't fit.
dphoadley posted Tue, 27 February 2007 at 12:03 PM
"It's never a waste of effort - we're all excited to see the new Posey"
Thank you for your support BillyGoat.
An nteresting note: a friend of mine posted a link to this thread over at Posetteforever, but they deleted it because I'm a Personna Non Grata there (I had the temerity to post my render 'Vitner's Daughter.01' in their gallery).
So, even thugh their motto is 'Everything Posette,' that doesn't seem to include projects by dphoadley.
I guess I'm still just anaughty boy at heart.
DPH
bnetta posted Tue, 27 February 2007 at 12:22 PM
i for one would gladly use posey with v3 textures.
looking good.
netta
JOELGLAINE posted Tue, 27 February 2007 at 12:35 PM
You might be naughty, but a hard worker and dedicated, to boot.. People who are too high-minded are the bane of everyone, so don't let them worry you! I , for one, am VERY interested in this! This is the kind of development that will keep her floating around for years!
Keep up the good work!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
dphoadley posted Tue, 27 February 2007 at 1:16 PM
dphoadley posted Wed, 28 February 2007 at 1:56 AM
David P. hoadley
Casette posted Wed, 28 February 2007 at 2:11 AM
Hey, she looks great !!! :D
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
LostinSpaceman posted Wed, 28 February 2007 at 3:21 AM
Wow DP! That looks great to me and you've got the patience of Job to be doing this all by yourself! Don't let the PF snobs get to you, there are a lot of us who aren't welcome around their forums. I haven't been banned or anything but I no longer post anything there after they railed on me for making fun of Posey. She's their built in forum AI, who's nonsensical replies to posts there make about as much sense as crome plating on a bulldozer! When they demanded I appologise to their software for making fun of her I just stopped going there.
JOELGLAINE posted Wed, 28 February 2007 at 3:39 AM
WOW! GREAT work DP! Whoa-ho-ho! I can't wait! Go,go, GO! Yaaaaaaaaaaaaaaaaaa! Wheeeeeeeeeeeeeeeeeeeee!
I'm excited. :lol:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
bnetta posted Wed, 28 February 2007 at 2:19 PM
she looks fantastic!
a usv file should work out.
most of us know how to do the convert.
if ya need hosting let me know
posey is welcomed at my site.
netta
ikercito posted Wed, 28 February 2007 at 6:34 PM
David, that's an amazing work you're doing. After playing so long with V3, i finally dumped her and went back for Posette, she's so much fun! It's a shame she didn't get as much interest as V3 did, but if we get the chance of using V3's textures on her it's going to be great!
Keep up the good work!
Miss Nancy posted Wed, 28 February 2007 at 7:36 PM
I think it looks very promising. sorry to hear there's so much negativity involving that PF site. there was a guy many years ago, mazak IIRC, who did a fabulous job on the model as a version of Serpieri's druuna character.
mathman posted Thu, 01 March 2007 at 2:25 AM
Fantastic work David :)
You're fast becoming a Poser legend !!!
dphoadley posted Thu, 01 March 2007 at 5:51 AM
Channing posted Thu, 01 March 2007 at 7:57 AM
Wow. What an undertaking. I think the progress is remarkable. Great job!
dphoadley posted Thu, 01 March 2007 at 11:44 AM
dphoadley posted Thu, 01 March 2007 at 3:29 PM
Reassigning facets to different marterial zones as an aid to seperating them from a different marterial and then moving them around is a great way to facillitate the remapping process.
David P. Hoadley
PS: As you can see, I had a little fun with PosetteV3's Left and Right Iris diffuse colors. ;=)
BillyGoat posted Thu, 01 March 2007 at 5:38 PM
You are doing incredible work!
I can't imagine the total hours you're putting into this. AND FOR FREE!
If you have a website or have paypal, I would like to contribute $ for all your efforts.
Send me a message if you're interested...
BillyGoat (who has more money than artistic ability!)
dphoadley posted Fri, 02 March 2007 at 12:17 AM
dphoadley posted Fri, 02 March 2007 at 1:02 AM
dphoadley posted Fri, 02 March 2007 at 8:49 AM
Channing posted Fri, 02 March 2007 at 10:58 AM
David, Are you using UV Mapper Classic or Pro for this? How do you select a single vertex to move like this? Again, I'm very impressed with your work, and it's inspiring.
JOELGLAINE posted Sat, 03 March 2007 at 2:29 AM
Great work, so far! Keep it up! I can't wait, this really rocks! ^__^ V,,
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
dphoadley posted Sat, 03 March 2007 at 1:46 PM
Quote - David, Are you using UV Mapper Classic or Pro for this? How do you select a single vertex to move like this? Again, I'm very impressed with your work, and it's inspiring.
dphoadley @ channingg
I use UV Mapper Pro, version 3. I don't move the facets one at a time, what I do is use the select tool, and select sometimes 2-4, and then asign them to a new material of my choosing, and then I hide them. When I got all the facets I want to select assigned, designated, and hidden, I then select 'All' and hide everything. Then I select by material, the new material that I designated, and unhide it. It's then easy to move it about to where I want on the template map witout disturbing any of the other textures and/or facets.
I hope that you find this enlightening. UV Dan suggested that I use the lasso tool, but it's operation is still a bit of a mystery to me, while this method, while probably slower, seems to me to be a bit safer too, allowing me to exercise a lot more control over the individual facets.
David P. Hoadley
dphoadley posted Sat, 03 March 2007 at 1:50 PM
Quote - Great work, so far! Keep it up! I can't wait, this really rocks! ^__^ V,,
dphoadley @ JOELGLAINE
Thank you so much for your continuing support. I can't begin to describe how good your kind and warm words make me feel!
David P. Hoadley
JOELGLAINE posted Sat, 03 March 2007 at 3:39 PM
You're doing the heavy-lifting, I'm just cheering you on. This is one one of those "OMG! DUH!" kind of idea whose time is long in coming and so simple to think of.
Simple to think of and difficult to implement without hard work and some skill. I think this will be of GREAT value to the whole of Poserdom, and not just to some that have been using Posette in the past. Posette is lighter than even RRV3 in poly count. A figure that can use unimesh textures, AND you can have 7 for every one of V3 makes crowd scenes more possible with a higher resolution!
Why shouldn't I cheer? LOL I'm just surprised more people haven't thought of this!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Channing posted Sat, 03 March 2007 at 4:06 PM
Thank you David. I have put off buying UV Mapper Pro, but in case I ever did so, this information is very useful.
Acadia posted Sat, 03 March 2007 at 4:29 PM
I'd probably give Posette a try if I could use V3 textures on her. TBH I've never worked with the default Poser figures because you have to morph them yourself and use the face room for their faces and stuff and I'm not very good at that stuff. V3 is instant gratification....basically "Make Art",
I look forward to trying this when it's done.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
dphoadley posted Sat, 03 March 2007 at 4:51 PM
dphoadley @ Acadia
The NEAena version of Posette comes with a whole slew of default face morphs that are reminiscent of and even superior to V3's Daz injection morphs. As for 3rd party injection morphs, I can't say for sure, but I've accumulated over the past two years some 400-500 Posette face morphs from such disparate sources as Bushi and Traveler that I can't imagine any face that I couldn't copy (more or less) using Posette.
David P. Hoadley
ghoyle1 posted Sun, 04 March 2007 at 2:59 PM
I thought I'd point out Dodger's Posette 3, if you haven't seen it already :
http://poserpros.daz3d.com/store/viewitem.php?selitem=4720&start=0&selcat=0&selsub=0
It's an Aeon Mil3-compatible figure with the proportions of the original Posette, able to take on Unimesh morphs and textures.
Guy
JOELGLAINE posted Sun, 04 March 2007 at 5:19 PM
Posette 3 is a rebuilt reduced resolution V3, using (I think) the V2toP4 figure. It's NOT the P4 Nude Woman--it just uses the same bones, different mesh. The P4 bones are open source or free for public use or some such.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
dphoadley posted Sun, 04 March 2007 at 7:11 PM
dphoadley posted Sun, 04 March 2007 at 7:32 PM
dphoadley posted Sun, 04 March 2007 at 7:37 PM
I've discovered an interesting method for achieving symetry. Map half the head, make a screen shot, and then open Photoshop. Paste the screenshot in a new file, crop as desired and thne flip it horizontally. That way I have a template for the other half.
DPH
UVDan posted Wed, 07 March 2007 at 10:17 AM Forum Moderator
Congratulations to a man with much patience!!! You will have quite the prize when you finish with your posette puzzle project. Although you thread is not exactly a tut, I think I should link it in with the tuts because it is so informative. Of course I am speaking of the thread in the UV Mapper Forum.
Free men do not ask permission to bear
arms!!
momodot posted Wed, 07 March 2007 at 11:12 AM
Wow!!!!!!!!
This is amazing!
bnetta posted Wed, 07 March 2007 at 11:15 AM
this is fantastic work, can't wait got tons of posey stuff.
did you get my e-mail for testing?
hope so.
netta
dphoadley posted Wed, 07 March 2007 at 12:18 PM
**dphoadley @ momodot
**thank you too for all the help you've given me over time. Much of what I know and do today, I owe to you.
**dphoadley @ bnetta
**Thank you too, for your continued support and encouragement. Also for your offer to host the figure. I did recieve your email, and you'll soon be hearing from when I finish remapping the teeth and gums. My desire is for a Posette that is completely V3 compatable. the teeth may, or may not look more realistic when mapped to V3's teeth and Gums texture, but that is something that I want to evaulate with the Beta Testors.
The project may advance slowly, as I work a t a measure pace, but it does advance surely!
Yours truly,
Shalom from Israel - Happy Purim!
David P. Hoadley
JOELGLAINE posted Wed, 07 March 2007 at 1:02 PM
:biggrin::thumbupboth::woot:
I'm speechless!
:lol:
Go,man,go!!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
dphoadley posted Wed, 07 March 2007 at 1:35 PM
dphoadley posted Wed, 07 March 2007 at 1:48 PM
Alisa posted Wed, 07 March 2007 at 2:10 PM
Looking very cool, David!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
wertu posted Wed, 07 March 2007 at 7:06 PM
dp, you are utterly blowing my mind! Each new screen shot is even more tremendous.
momodot posted Wed, 07 March 2007 at 7:25 PM
Super wow!!!
Coleman posted Wed, 07 March 2007 at 8:33 PM
Excellent perseverance DPH!
dphoadley posted Thu, 08 March 2007 at 7:44 AM
UVDan posted Thu, 08 March 2007 at 1:37 PM Forum Moderator
Congratulations, Posette has never looked better!
Free men do not ask permission to bear
arms!!
dphoadley posted Fri, 09 March 2007 at 9:13 AM
momodot posted Fri, 09 March 2007 at 9:37 AM
Yikes! Looking good. Amazing effort.
Angelouscuitry posted Fri, 09 March 2007 at 4:23 PM
I hav'nt seen P4F improved upon in years, and am yet to have found a complimenting texture!
I'd love to Beta Test, please check your e-mail in a moment?
dphoadley posted Sat, 10 March 2007 at 2:59 PM
*" I hav'nt seen P4F improved upon in years, and am yet to have found a complimenting texture!"
dphoadley @ Aangelouscuitry
Have you ever tried Pitklad's NEAena? He's appearantly made some major update's to Posette's head (completely flattened the eyebrow ridges, exchanged the teeth for a teeth prop, and substituted V2's eyes for those of Posette's, plus he used the Aprish's (Aprilish?0 V2 mapped Posette as his base figure, so NEAena uses V2 textures. I thought about using his Posette version for my remap, but decided I wanted to try with the Classic Posette first, and then clone it to these other versions (PosetteWG-Posette With Genitals, NEAena, etc.). Thus, I'd clone the PosetteWG's genital hip, and then remap the hip itself. Or I'd clone NEAena's head, and then remap the head. And, just possibly, I'd do both, and create a third version that's incorporate parts of both.
But I'm open to suggestions on how and where to carry this.
David P. Hoadley
Angelouscuitry posted Sat, 10 March 2007 at 11:37 PM
I had'nt been aware NEAena and Aprilish used V2 textures!
Mr. Hoadley, there is undoubtedly an enormous amount of energy going into this project, will we have a tutorial forthcoming? I'd love to know how to do this.
I'm hoping the principle behind mapping Posette to V3 is the same as V3 to any figure? I'd like to take a swing at remapping V3 for V4, and/or any other figures not supported by Universal Texture Creator.
Also I'd like to try to see V3 mapped with her arms down. Currently the seem on her arm runs straight through the length, of the upper side of her arm. I think people pay more attention to the upside of her arm(Actual Photos, Tattoos, etc.) and am sure texture creation for her would be easier.
= )
dphoadley posted Sun, 11 March 2007 at 1:38 AM
As for a tutorial, UV Dan has suggested the same thing. The truth is though, I don't REALLY know what i'm doing! I'm just DOING it, and learning as I go (which is why I want the Beta-Testors to tell me what I'm doing wrong).
I will say this, I look for similarity of pattern in either the Posette Mesh, and/or the V3 template, and try to match them up. Also, I first matched up the Standard Posette front texture (Nipples, Navel, and Groin) with thoses of V3. I then devided the back texture longitudianlly aloong the spine, and laterally just below the armpits, and assigned each of the four sections to a NEW seperate material zone (Right & Left Buttocks, and Right & Left Shoulders). After that, I started to marry-up the outside edges of each tthe outside edges of the front material. And I'm still in the process of doing that.
With the Head texture, I did so9mething similar. First I assigned bother sections of the head to New seperate material zones, i.e. SkinHead & SkinScalp. I then tried to match the Nose and the Eyes of the SkinHed mesh to those of the V3 template, and woried about the mouteh and Lips afterwards. I then devided the SkinScalp material into a Right and Left half, and then started marrying-up their outside edges to those of the SkinHead (See the screenshots).
Yours truly,
David P. Hoadley
PS: If someone wants to work all this into a tutorial, I'll be more than happy to work with them, but I'm not sure how to do THAT all by myself.
Angelouscuitry posted Sun, 11 March 2007 at 8:00 AM
Thank you Mr. Hoadley,
I'll have to get into the UVMapper forum more, I had no idea it was as useful!
Be back in touch soon!
Angel~
= )
dphoadley posted Mon, 12 March 2007 at 5:06 AM
dphoadley posted Tue, 13 March 2007 at 2:48 PM
UVDan posted Wed, 14 March 2007 at 1:49 PM Forum Moderator
You are blazing a good trail for others to follow. Thanks alot!
Free men do not ask permission to bear
arms!!
wertu posted Wed, 14 March 2007 at 2:14 PM
Realy an impressive show of will :)
dphoadley posted Fri, 16 March 2007 at 5:48 AM
I discovered a unique way for guarenteeing the both side of the body would be symetrical -and also a time in the mappin process. After haing mapped one half of the body (and checking the results in Poser), I saved a template a template in UV Mapper. This template I then imported into Photoshop. There, with the selection tool, I selecter the good half and copied it to an new layer. This new layer I then fliped horizontally, and then moved it until it matched up with the vertices on the bottom layer. I then merged the layers and saved the resultes. In UV Mapper, I still have to move the vertices by hand, but I no longer need to guess where to put them, which is INDEED a timesaver. As I said earlier, you .learn by doing.
Shabbat Shalom
David P. Hoadley
UVDan posted Sat, 17 March 2007 at 11:01 AM Forum Moderator
Congratulations. You keep chipping away at it.
Free men do not ask permission to bear
arms!!
Jim Burton posted Sat, 17 March 2007 at 9:44 PM
I think I remember the Posette's mesh as all having mirrored vertex orders (unlike V4, for example), so you can mirror the handed parts to the otherside, to mirror the mapping for all but the centerline parts.
That is, you can do the arms and legs, but not the head, neck, chest, abdomen or hip.
But maybe your already doing this?
dphoadley posted Sat, 17 March 2007 at 11:17 PM
So far, having done the head completely, and three-quarter of the the body (left and right forearms, lwft and right shoulders, left and right colars, both halves of the chest and abdomen), I've found that both sides of the body are absolutely identical. So far, I've not yet discovered a vertice on one side that didn't have a coresponding twin on the other side.
What I have discovered, is that Posette seems to have a high amount of vertices that split (becoming two)when moved, requiring me to spend time at reconnecting them back together. I'm not sure whether this is because of me, or shoddy workmanship by the original Zygote mappers, or something somewhere in between.
i would enjoy suggestions on how to get the eyebrows to texure better.
Yours truly,
David P. Hoadley
dphoadley posted Mon, 19 March 2007 at 4:46 PM
UVDan posted Tue, 20 March 2007 at 12:52 AM Forum Moderator
Thank you for showing us all how it is done.:thumbupboth:
Free men do not ask permission to bear
arms!!
dphoadley posted Wed, 21 March 2007 at 11:46 PM
I spent over 10 hours yesterday, trying to fix the bloody, pesky, eyebrows, and some distortion on the upper lip. Finally, in desperation, I got a brainstorm, and decided that I'd try to borrow Pitklad's NEAena Posette. True, NEA is mapped to the V2 standard, but I suddenly had an idea of how I could use her head as a template, for mapping the eyebrows. I loaded NEA into UV Mapper, and selected the Skinhead material. I then saved a template of this as a bmp picture.
I then opened the DAZ UTC application and converted the V2 NEA head template to a V3 head template. This I then loaded into UV Mapper and used it as a guide for getting a smoother texture mapping of PosetteV3’s eyebrows. I then assigned the eyebrow’s material to the Skinhead zone, and thus eliminated the eyebrows as a separated independent material zone.
I then downloaded an eyebrow morph from: http://cresswells.com/cw/index.html, that was suggested to me by Antonio Cabñas, who’s been good enough to do some beta testing for me. This morph seemed to flatten the brows better than my previous ones, and what with the better blending of the brows with the forehead that I now had, I decided to make it permanent, so I exported the figure, with the morph set to 1.200, as a wavefront object.
Aside from that, I’ve remapped Posette’s fingernails and
toenails, and made partial progress on the mapping of the right hand. More will follow.
Yours truly,
David P. Hoadley
dphoadley posted Thu, 22 March 2007 at 5:04 AM
UVDan posted Thu, 22 March 2007 at 9:43 AM Forum Moderator
She is looking great. You are almost home.
Free men do not ask permission to bear
arms!!
dphoadley posted Sun, 25 March 2007 at 12:41 PM
masha posted Sun, 25 March 2007 at 6:51 PM
Good go David! Following this with great interest. Thanks for all your hard work!
Cheers,
Masha
dphoadley posted Sun, 25 March 2007 at 7:20 PM
bnetta posted Sun, 25 March 2007 at 7:39 PM
great job,
sorry i wasn't able to test for ya after all, job and real life has gotten in the way of online play.
can't wait to see the finished product of all your hrs.
netta
UVDan posted Sun, 25 March 2007 at 10:09 PM Forum Moderator
You are doing a fantastic job!
Free men do not ask permission to bear
arms!!
dphoadley posted Mon, 26 March 2007 at 11:06 AM
dphoadley posted Mon, 26 March 2007 at 11:56 AM
dphoadley posted Mon, 09 April 2007 at 10:37 AM
Just a little more work, remapping a couple of toes of the left foot, and PosetteV3 will be ready for distribution. Then I can mope around the house again, ... until that is, I start to work on DorkM3. PosetteV3 would be lonely without her lover. ;=)
posetteV3 with Panko's FREE V3 VietCong texture.
Chair Freebie (Don't remember whose)
Chinese Vase Freebie (Don't remember whose)
DAD's Umbrella
Flexible Screen (Don't remember whose)
Yamotosan's Linlin JP Correction Pose applaid for joint correction.
Rendered in Poser 5 with the three standard lights.
Moderately postworked in Photoshop.
To get the final effect, after doing photo touchup with the smudge, clone, burn, and blurring tool, I duplicated the layrer. I desaturated the top layer, and set opacity to 60%. To this layer I also applaid a light effect filter to slightly darken the scene and add to the mood.
PosetteV3 is an excellent model, and I believe that poly count is of minor importance as to quality of the texture applaid. Panko" is very good.
UVDan posted Mon, 09 April 2007 at 6:49 PM Forum Moderator
Excellent job! I have always been a believer in the power of postwork. Why limit one's self?
Free men do not ask permission to bear
arms!!
dphoadley posted Wed, 11 April 2007 at 7:54 AM
UVDan posted Thu, 12 April 2007 at 2:05 PM Forum Moderator
*Tadaaaaaa! * Insert fanfare of trumpets and angelic chorale here. Congratulations!!!
So now when are you going to remap her to take V4 textures?**
Free men do not ask permission to bear
arms!!
dphoadley posted Wed, 29 August 2007 at 12:28 AM
This is the figure that I was ultimately aiming for, and now she's in Freestuff: PosetteV3wG (PosetteV3 with Genitals). I've tried to remap this figure a dozen times the past, but was always stymied by facets in the vulva that went AWOL. I finally discovered that the problem was that they were self-assigning themselves to groups that were unrecognized by the Cr2. Simple solution, reassign them back.
PosetteV3wG is a remapped version of Arduino's P4WWG, and Imago3d's Anywoman, figure so that it can now be texturized with DAZ's V3 textures. PosetteV3wG is a genital version of the standard P4NudeWoman. Unlike Eve, which has been regrouped and rejointed, this figure is completely compatable with the P4 Conforming Clothes.
While this is a very light, and easy to use figure, the base mesh is over almost ten years old, and has certain flaws that crept into it. There is a slight, hairline split in the mesh of the genital, just beneath the clitoris. However, after running a seris of test, and seeing that it doesn't seem to show up on render, I don't think that this is a flow that needs to occupy too much worry.
Overall, this figure works very well, and I'm proud to offer it to the Poser Community.
Please Note: All textures need to be applaid by hand in the materials room, as MAT poses fall more or less into the realm of DAZ copywrite restrictions. One can however, open the obj. file in a text editor and rename the material zones to better comply with those of V3. It's as simply as that.
I wish to express my sincere gratitude to all my friends in the Poser Community, but especially to Stahlratte for his unstinting aid and advice. Also, my greatest thanks and appreciation are extended to Victoria_Lee for the kind donation of her V3 textures included with this figure -May G-d bless the both of you and yours all the days of your life!
The file zip contains:
PosetteV3wg.pcf Geometrie (use obj.Mover)
PosetteV3wG.Cr2 Character
PosetteV3wG.Png thumbnail
dph Texture file. Put this in your Textures folder.
INSTALLATION:
To install PosetteV3wg, you need to download the FREE ObjectionMover (Mover101) utility from the Utilities section of Renderosity.com (Just type 'Objaction' in the Freestuff seach guide).
Unzip the files.
Place the PosetteV3wG.pcf file in the P4NudeWoman subfolder of your Runtime/Geometries folder.
Next, Open Object mover, and locate the P4NudeWom.obj (RuntimeGeometriesP4NudeWomanP4NudeWom.obj) as your "seed file". Then locate the PosetteV3wG.pcf (It SHOULD be in the same folder) as "Difference file" Next, Click on the 'Decode' radio button at teh botoom of the utility, and then Press the 'Convert' button.
Yon ca put the PosetteV3wG.Cr2 and Png anywhere you please, just so long as it's in the 'Character' section of your Libraries folder (Runtimelibrariescharacter).
This figure may be used for both Private and Commercial renders (but please give some sort of honorable mention), but some to its morphs are under copywrite and still remain the property of their creators: Arduino, Plazio, and others. There are no restriction on the reposting of the Pcf. file
Good fun with PosetteV3wG!
I will be happy of receive your impressions, suggestions, and comments: dph@013.net.il