Forum: Poser - OFFICIAL


Subject: Your opinion about expressions please...

pitklad opened this issue on Feb 27, 2007 · 20 posts


pitklad posted Tue, 27 February 2007 at 2:05 PM

Hello everyone!
I'm making expression morphs for Domus at the moment and I have almost finished the partial morphs

I was wondering if you like full expression morphs like happy,sad etc...

I won't include just partial or full expressions, if I make the second I'll include them all...

What do you think?


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Miss Nancy posted Tue, 27 February 2007 at 2:19 PM

since most of the poser renders in the gallery here are blank-faced, I'd recommend full expressions that are easy to implement, in a manner that gives pleasing results. perhaps the reason they don't use expressions much is that spinning the Vickie face dials at random gives results that look even worse than no expressions.



dphoadley posted Tue, 27 February 2007 at 2:29 PM

I'm sure that Posetteforever will be more pleased with your efforts with Domus, than they seem to be with mine to remap Posette to accept V3 texture.

Momodot's morphman already comes with a maore than a few expressions, so whatever you do, try to be complementary to, and not redundant, with his prior efforts in this field.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


pitklad posted Tue, 27 February 2007 at 2:47 PM

Is morphman free ?

I don't intend to overdone it, David I agree that more than needed becomes tiring for the user.

I'll include the partial morphs to move various parts of the face plus some full expressions on a different morph group (this will require P5>)


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momodot posted Tue, 27 February 2007 at 3:25 PM

Morfman is in the Market Place mainly because I kept getting TOSed from servers for artistic nudity and just gave up.

I think full expressions are good because the face really does move as a whole when people make expressions... it is nice to have  "direct controls" for the mouth moovements and eyebrows... I think the best of bothe worlds is complex full face expressions with a limited or soft effect on the brow so that they can be dialed back or otherwise manipulated to mix expression. I did not say that very clearly though did I ?



Acadia posted Tue, 27 February 2007 at 3:42 PM

I like both.  I also like it when the expressions include the eye placement too. I've found that some expression morphs change the figure's expression but leave the eyes looking like dead dolls.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pitklad posted Tue, 27 February 2007 at 4:01 PM

Acadia you mean that for example the smile morph should move the lower eyelid too, something like that?

momodot you mean not to interfere the brows to the full expressions? Or full expressions to move only the minimum face parts? 😕


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ClawShrimp posted Tue, 27 February 2007 at 5:28 PM

Miss Nancy is right in saying there is a distinct lack of expressions in the majority of images posted, and I find this especially true of V3 and V4 centric images.

I think it's best for expressions to involve the entire face, eyes included. But I also like the inclusion of partial expressions, to allow them to be 'built' up.

I had a James (G1) expression pack ready to go for the Free Stuff section (a preview is in my gallery), but decided not to bother having it hosted, given the figures lack of popularity.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


pitklad posted Tue, 27 February 2007 at 5:46 PM

ClawShrimp nice job on James, I think you should make it available...

You know Dork isn't popular too but I am working on a figure based on him... Am I crazy? :rolleyes:


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ClawShrimp posted Tue, 27 February 2007 at 5:53 PM

Crazy like a fox!

I'll probably dig my expression pack out of my runtime over the weekend and see about hosting shortly thereafter.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


dphoadley posted Tue, 27 February 2007 at 6:20 PM

After I finish remapping Posette to V3 skin texture, I'm thinking ot doing Dork to M3, So theDork just might not be so Passe as some seem to believe -after all, if you will look at some of my latest renders, you'll see that dphoadley is something of a DORK himself. ;=)
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Teyon posted Tue, 27 February 2007 at 6:27 PM

I'd have to agree with Acadia. I try to include both with my models. I also try to make sure most full morphs affect the entire face when called for.


Acadia posted Tue, 27 February 2007 at 7:09 PM

Quote - Acadia you mean that for example the smile morph should move the lower eyelid too, something like that?

Yes, and cause small creases at the eyes, a slight crinkle on the nose bridge etc.. basically the facial changes you see in a mirror when you smile.

I've downloaded some expressions and have found that the smile or mouth morphs only affect the mouth leaving the rest of the face untouched and like the figure is lifeless.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ClawShrimp posted Tue, 27 February 2007 at 9:05 PM

A badly executed expression is far worse than no expression at all.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


momodot posted Wed, 28 February 2007 at 9:39 AM

pitklad, I am sorry to say that I don't know what I mean! I think that natural expressions move whole areas of the face but sometimes you want to have the expression split vertically so people can look sad or scared when they are smiling or hopeful in the eyes when they are frowning... to show mixed emotions you know. In my own expression work for Posette I tried to have some asymetry to the whole face expression morphs as well a asymetry morphs to tweek the expression. The main thing though is to be subtle... the P5 figures were capable of good expression but the expression morphs were very extreme and distorting... had to keep below 0.2 on the dial. The best way I have found to do expressions is to strip all the sculpting morphs of a character and then manipulate the face using the morph putty tool to run the expression channels.



pitklad posted Wed, 28 February 2007 at 10:01 AM

momodot I think I got your point 😉

I use 2 versions for the morph putty:
One with the sculpting morphs to create characters, this one works like the face room (and since Nea has more morphs then tha face room,better)
And one with only the expressions like you said, that's how I made my Nea expressions

I am thinking about giving limits to the expressions morphs so as to be used better with the morph putty tool

The asymetry morphs is a nice idea too! I'll give it a try 😉


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pitklad posted Thu, 01 March 2007 at 3:44 PM

Hello everyone!

I re-worked some of the basic expressions and I want your opinion :biggrin:

Also I have made a collection of different styled smiles and have a small problem naming the morphs in a way different than smile1,smile2... or make it sound silly because English is not my mother language... :rolleyes:


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JoePublic posted Thu, 01 March 2007 at 4:11 PM

My advice: Copy the expression morphs of either V4 or MIKI.

They have the best and most complete "out of the box" expression morphs right now.
Don't clutter up the cr2 with preset "combined" expressions or ERC-dials.

Rather add a face file with basic expressions that gives users a place to start from, so they can experiment themselves.
(If you copy the expressions names, you can even re-use face files made for V4 or Miki)

If the user likes a new expression he made, he can then  simply add it to the face file.
(An additional cr2 that only contains expressions would be a good idea, IMO)

The pic shows V3RR with a combination of her own plus some of V4's expression morphs.


wertu posted Thu, 01 March 2007 at 8:17 PM

JoePublic is talking about "capturing" expressions from one mesh to put on another using the script by Cage I think. Is that right? Have you tried this Daz to non-Daz  Joe? Those V3RR expressions are wonderful.


pitklad posted Thu, 01 March 2007 at 10:39 PM

There is a script like that???
Can something like that be done with python???
Wow!!! :blink:


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