Ok - ok - so - Now I have mastered the art of using trans mapping in BRYCE 5.0 (will be getting 6.0 soon - after I upgrade my prehistoric "rig"). I can now do shattered glass windows - stained glass windows, scorched windows, fat windows, tall windows, skinny windows, and - well - ad infinitum...
HOWEVER - I HAVE A NEW PROBLEM... I want to make "BUMPY" texture mats, i.e. mats that have details that stand out in the marvelous wonders of 3D...
I recently found a tutorial that PRETENDED to explain this perplexing dilemma - but in analyzing and applieing this folly - I again, ran into problems...read on...