Forum: Carrara


Subject: How do you build a city

iainmac opened this issue on Mar 07, 2007 · 5 posts


iainmac posted Wed, 07 March 2007 at 3:35 PM

Any tips on how to build new york city?


MarkBremmer posted Wed, 07 March 2007 at 4:45 PM

Carefully, one building at a time. :D It really depends on the scene you're creating. The fastest way is to use some basic shapes and map some textures onto them. It will render fast and doesn't create a huge file. However, if your camera is going to be close to several buildings, you'll probably need to model some details. Modeling the whole city would be a waste of time because the camera won't "see" much of the detail you model the further away from the camera you get. Of course there are actually quite a few ways to answer this question, but here's a start. Mark






Hoofdcommissaris posted Thu, 08 March 2007 at 5:22 AM

Attached Link: New York City on Turbosquid

There is also Turbosquid and all, where you can probably buy New York City (the landmarks at least) and add general filling. (but you need a thick wallet) I also saw people using the replicator (and displacement mapping) to create cities, but that works best when it is just background, not up close.

nomuse posted Thu, 08 March 2007 at 7:29 PM

Rome wasn't built in a day, either. Entirely depends on what you want it for. One image, a backdrop to a vicki-lounging-in-a-penthouse-apartment pic, I'd use a photograph. A quick fly-over or a superhero poised high over a fog-enshrouded metropolis, I'd head towards our friend Moius and his "Dystopia." For a close-up street scene I'd think strongly of StoneMason and his marvelous back-alley dioramas. So where are you heading with this? Realistic or cartoony? Long shots or close-ups? Historical, present, or futuristic? A one-of, an animation, a model to provide to the community? Please tell.


danamo posted Wed, 18 April 2007 at 2:14 PM

Attached Link: Outskirts of Brycepolis

I have a technique for building city blocks in Wings, but I haven't adapted it for building blocks using Carrara's vertex modeler as of yet. If you are interested I could do a tutorial using Wings step-by-step starting with a grid primitive. It is very simple. I enclose a link of a pic I did in Bryce using models I made in Wings. I didn't get too elaborate with the individual buildings because I used the scene for an animation and I didn't want it to take forever to render in Bryce. I ought to try this in Carrara because the replicators would make doing a similar scene even easier, and Carrara's renderer is so mush faster.