svdl opened this issue on Mar 11, 2007 ยท 16 posts
svdl posted Sun, 11 March 2007 at 7:52 PM
The image above shows the UVMapper results (none too good, I know) and the Poser preview results of an object I have modeled as part of an outfit.
The result in the Poser preview window is what I expect. The skull image is a simple black/white image map.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
svdl posted Sun, 11 March 2007 at 7:54 PM
If anyone knows what's wrong here, please let me know!
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Khai posted Sun, 11 March 2007 at 8:04 PM
try turning global smoothing off (use local smoothing per obj if needed) and see what happens
svdl posted Sun, 11 March 2007 at 8:07 PM
Smoothing is not the problem. This happens with smoothing on or off, both global and per object.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Khai posted Sun, 11 March 2007 at 8:09 PM
actually smoothing can cause this, so thats why I asked ;)
can we see the mesh?
svdl posted Sun, 11 March 2007 at 8:11 PM
It renders fine in the Poser 4 render engine, by the way.
It may be that S.T.O.M.P. mauled the .OBJ file. I'm going to try from the pre-STOMPed base objects
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
adp001 posted Sun, 11 March 2007 at 8:11 PM
Can we have a look on the shader node?
Or pack the prop and send it to me (adp at elizadigital.de). I would be glad to look over it.
Miss Nancy posted Sun, 11 March 2007 at 8:19 PM
normals forward? we can see the mesh in the uvmapper image - it's a disk made of quad polygons. almost as if none of the quads is welded to each other
svdl posted Sun, 11 March 2007 at 8:25 PM
The bad quality of the UVmapper image is due to the screwing up of UV coordinates by 3DS Max.
The quads of the .OBJ are cleanly welded.
Normals forward does not help, I checked.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Tyger_purr posted Sun, 11 March 2007 at 8:41 PM
is this a small piece? like a broach or button or something?
if you turn off the shadows does it look ok?
if so. put something else in the scene. a person or prop anything.
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mylemonblue posted Sun, 11 March 2007 at 8:48 PM
Weird. Just a thought but could it be double sided polys?
My brain is just a toy box filled with weird things
svdl posted Sun, 11 March 2007 at 8:55 PM
Without shadows it looks OK.
I'm going to check for double sided polys
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
nruddock posted Sun, 11 March 2007 at 9:09 PM
Quote - Without shadows it looks OK.
I'm going to check for double sided polys
Try increasing the "Shadow Bias" for any lights you have casting shadows.
If the object is small, then if changing the Bias isn't having any affect, make the object 10x larger and see if the situation improves.
svdl posted Sun, 11 March 2007 at 9:12 PM
The object is not very small in Poser terms - it is one of the cups of an armored bra.
I checked something else too. The cup was exported as a poly from Max. I converted it to a mesh before exporting, and that seems to help.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Jim Burton posted Sun, 11 March 2007 at 9:14 PM
I assume you tried resaving the OBJ from UV mapper?
I run into a problem a couple times when the Max exporter did something strange and this fixed it.
svdl posted Sun, 11 March 2007 at 9:17 PM
The editable poly was the problem. The new export renders as it should.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter