Mugsey opened this issue on Mar 15, 2007 · 17 posts
Mugsey posted Thu, 15 March 2007 at 12:05 PM
Mugsey posted Thu, 15 March 2007 at 12:09 PM
Mugsey posted Thu, 15 March 2007 at 12:13 PM
Mugsey posted Thu, 15 March 2007 at 12:18 PM
Mugsey posted Thu, 15 March 2007 at 12:21 PM
Mugsey posted Thu, 15 March 2007 at 12:30 PM
Mugsey posted Thu, 15 March 2007 at 12:44 PM
P.S. - I am STILL also working on the free mats for buildings and techy stuff and such for you guys to - I just need to work on building good models to as well - AND - I have a job, lol
Alisa posted Thu, 15 March 2007 at 12:57 PM
Hey, it's your baby - you have to decide what to keep and what to get rid of ! This looks great - so nice of you to plan on giving it away :) Very cool!!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
Mugsey posted Thu, 15 March 2007 at 1:05 PM
Thank you aproctor - one of my personal beefs is that hardly any qaulity free models and textures are available out there for folks on a budget. This is my vengeance against that.
diolma posted Thu, 15 March 2007 at 2:08 PM
"I want to make ALL of my vehicles able to accomodate DAZ figures ideally - and I want them useable in all three apps (Bryce, DAZ S, and POSER "n". "
Hi Mugsey:-)
A suggestion: Export one of the DAZ figures (the one with lowest poly-count you can find) as a .obj and use it as a mannequin to keep the scale between different vehicles consistent.
I tend to use 2 or 3 poses for my models, depending on what I'm going for.
For clothing I use the zero position.
For something like your craft, I'd do "standing" and "sitting" poses, too.
Import the .obj (one or all, depending - or swap them about).
I don't know if Wings has a "decimate" function (which allows you to dramatically reduce the poly-count whilst still keeping the general shape), but if it does use it on the mannequins with a vengeance; they still look recongnisable at 1/3 the number of polys.
Don't forget that Poser's scale is tiny. You'll probably have to scale up by at least a factor of 100 on import.... Just don't forget to scale back down again when exporting out of Wings.
Cheers,
Diolma
Mugsey posted Thu, 15 March 2007 at 2:28 PM
thank you dioloma - will do sir. sorry I didn't respond earlier but actually I'm in bed now - just got up for a glass of milk and check the forum real quick. Thank you sir - that's a splendid suggestion and will no doubt solve a plethora of probs!
pauljs75 posted Thu, 15 March 2007 at 3:08 PM
I make quality free models... Even then, it's rare (like once in a blue moon rare) to actually see them around in renders or get an email of appreciation. But what the hey... shrug
If you ever want some random parts/bits/pieces for detailing, lemme know and I can throw you the .wings files. These would be things like MLRS pods or toggle switches, etc. Such things are a bit generic and can be used with all kinds of models. If you do go for it, just be aware you might need to combine everything in the add-on-part model and save before merging with your project model. That way you can position and scale it before separating again, etc.
Speaking of generic parts... Even if you're not interested in mine, it's not a bad idea to model 'em separate from the model you'll incorporate them in. You can save a bit of time on later projects by having a bin full of odds and ends to pick through.
As for a pilot manequin, the Poser dummy (woodie) works pretty well for reference if you happen to have the program. It's low poly and is pretty representative in height/size for other Poser figures. In Wings3d, you'll want to click the import option box to set the scaling factor. Otherwise it'll be itty-bitty.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
tom271 posted Thu, 15 March 2007 at 3:16 PM
Terrific job Mugsey
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danamo posted Fri, 16 March 2007 at 1:08 AM
I'm impressed dude. You're really catching fire with Wings! Keep up the good work. :-)
Mugsey posted Fri, 16 March 2007 at 6:54 AM
thank you paul and tom. Im still working on it but I'll be installing daz studio and exporting the victoria base model as a reference.
pakled posted Fri, 16 March 2007 at 7:31 PM
just a thought; I don't know from Daz Studio (I have to do some upgrading of Win 2k before I can even load it..;) but in poser, it doesn't like triangular faces well. What you can do is go into point mode, and bevel just a 'scooch' (say hit tab, then .02), and it will work better. If not, you'll get some strange-lookin' effects in those programs (been there, done that).
You've taken off quite well. Strange, don't hear Brycester shouting about heresy..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
tom271 posted Fri, 16 March 2007 at 8:15 PM
hE Has mÊlTed......
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