Forum: Poser - OFFICIAL


Subject: Dropped Clothing

imagist opened this issue on Mar 15, 2007 · 15 posts


imagist posted Thu, 15 March 2007 at 12:51 PM

Hi All I am looking for some dropped clothing for a bedroom scene any ideas?

Regards

Keith


PhilC posted Thu, 15 March 2007 at 1:17 PM

Have you tried taking any clothing OBJ file into the Cloth room and dropping it on the floor?


imagist posted Thu, 15 March 2007 at 1:34 PM

Thanks Phil I will give it a go :-D

Regards

Keith


markschum posted Thu, 15 March 2007 at 1:41 PM

use cloth self collision , and increase the collision depth , drop it at an angle to get some interesting folds going on , you can also use a choreographed group to move it a little to get more folding .


momodot posted Thu, 15 March 2007 at 1:42 PM

I have tried and tried to use Cloth Room for this but I can not get anywhere with it... the problem is no matter how I tilt and pose before running the simulation they always look "laid out" as opposed to dropped :(



lemur01 posted Thu, 15 March 2007 at 1:44 PM

Steve over at PoserWorld is supposed to be working on this... perhaps he needs nagging.

Hi Steve waves


nomuse posted Thu, 15 March 2007 at 1:52 PM

I've had some luck setting up collision objects to get the cloth to fold and twist as it falls. A couple of primitives straight from the library will do. One issue is, at least in Poser 5 the self-collision distance is a constant (and a very small number, besides); it doesn't use the offset and depth settings. But perhaps this has been changed as of Poser 7? Another alternative is to start by posing the garment, perhaps using magnets to get some interesting twists and bends in it, then export that object. Re-import this posed object and run cloth simulation on that.


Scarab posted Thu, 15 March 2007 at 6:05 PM

I think Geralday's site had a prop of flattened, grouped clothing objects. Not very detailed but might be what you are after. Scarab


pjz99 posted Thu, 15 March 2007 at 7:10 PM

Yeah as Phil suggests that is what I typically do, is just make a dynamic cloth simulation for a bunch of cloth bits in Cloth Room and run it.  If you have Poser 7 it's VERY convenient, as you can adjust with the morph tool after the simulation is run.

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pjz99 posted Thu, 15 March 2007 at 7:13 PM

Quote - I have tried and tried to use Cloth Room for this but I can not get anywhere with it... the problem is no matter how I tilt and pose before running the simulation they always look "laid out" as opposed to dropped :(

 

A number of tricks:

Forcefield Generator (wind) can put some interesting and very organic twist on things as they fall/drape
You can't change gravity direction, but you can tilt the props (furniture, cloth)
Changing orientation of the cloth item can help quite a bit
Reshape the item before simulating with magnets/morph tool

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estherau posted Fri, 16 March 2007 at 12:18 AM

shadownet here at the MP has some dropped morphs for some of his clothes so you can have them on the poser person then being unclipped then dropping to the floor. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


xantor posted Fri, 16 March 2007 at 10:55 PM

You can load a conforming clothing item, like a shirt for example, then pose the arms with maybe one raised and one lowered and then scale the figure down in z quite a lot and rotate it 90 degrees in x  and drop it to the floor.


estherau posted Sat, 17 March 2007 at 10:04 AM

Hey Xantor, that's a neat idea!!! Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


xantor posted Sat, 17 March 2007 at 12:43 PM

Estherau It is an idea I had a few years ago when someone else asked for dropped clothing, at that time, I tried it out and it does work.


bopperthijs posted Sat, 17 March 2007 at 3:11 PM

Working with the cloth room is playing with the simulationsettings: There are some good settings for different types of cloth by Dana3D in her RDNA-forumtutorial, in a tutorial by Adorana and by using the clothroomsetting freebie of PhilC. But sometimes you just have to cheat a little by exaggerating some of the settings. You have to take a close look at what happens during the simulations, does a cloth folds too much or too early: raise the folding settings. In a dropping cloths simulation you have to set the cloth self collision in the simulation setting, as well to raise the collision depth to 1 or 2. Sometimes you get the best effects by not completing the simulation to the end so the clothes won't flat out. And sometimes when you use conforming clothes as dynamic clothes they are just not suited for simulations. Some conforming clothes can be used but only when they are not too complex. A simple dress, sweater or pant are perfect; but sometimes you have too raise the number of vertices by subdividing it in UV-mapperPRO or any suitable modeller (not too high or your simulation will run forever). But when you have a complex piece of cloth with belts and straps, pockets and buttons you don't have a chance. You can try to make rigid or soft decorated groups of them, but I don't recommend that to spare you a awfull lot of work without any results.

regards,

Bopperthijs

-How can you improve things when you don't make mistakes?