Forum: Bryce


Subject: Bryce 6.1 HDRI Experiments

AgentSmith opened this issue on Mar 18, 2007 · 17 posts


AgentSmith posted Sun, 18 March 2007 at 6:47 PM

Alright, every other day or so I'll be posting up some of my various Bryce 6.1 HDRI experiments in here, with link to the original larger renders. Keep checking back.

First off is this "Weaved Dragon".
Link to 1024x768 render

The Dragon was a physical sculpture that was 3D scanned by XYZ RGB and was made available by the Stanford Computer Graphics Laboratory. (big thanks to both)

XYZRGB Site
Stanford Computer Graphics Laboratory site

You can get the Dragon, along with other hi-res meshes at that site, BUT they are in the .ply format, and need converting. Check for info on how to do that a couple of posts down.

Also, one thing I also did do was to bring the converted Dragon (I always stick to using objs) into ZBrush, where I smoothed the heck out of the mesh. The Dragon is a 3D scan of a statue (made out of wood pulp resin), so it still had a roughness to it, and I knew I was going to be doing some smooth/reflective rendering of it, thus I needed it looking as polished as possible.

The texture used in my render is a 2048 x 2048 image texture created in Photoshop. For lighting in Bryce, I used the "Back Porch" HDRI that is included with B6.1

The original render size is 1600 x 1200, and it used an HDRI Quality of 64, and took 13 hours to render. (With the lowest quality of 16, it takes about 3.5 hours) 

Link to the original 1600 x 1200 render.

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