Forum: Poser - OFFICIAL


Subject: Guess Who?!

dphoadley opened this issue on Mar 19, 2007 · 27 posts


dphoadley posted Mon, 19 March 2007 at 5:50 PM

This is **NOT** Alan Alda! David P. Hoadley

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pakled posted Mon, 19 March 2007 at 7:29 PM

Wiktor/Wiktoria?...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Miss Nancy posted Mon, 19 March 2007 at 8:24 PM

I dunno, but she appears worried we won't be able to guess who she is.



dphoadley posted Mon, 19 March 2007 at 11:07 PM

Keep trying boys, you're not even close!  here's a hint: Her texture is the BeachBaby skin by SyydColm. ;=)
DPH

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ClawShrimp posted Mon, 19 March 2007 at 11:19 PM

It's not Apollo, is it?

;)

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


drifterlee posted Tue, 20 March 2007 at 12:44 AM

My guess is Apollo's female morph, LOL!


jonthecelt posted Tue, 20 March 2007 at 2:17 AM

No, it's not Apollo... totally wrong face shape for that, and the swell of the breasts is too believable (one of  "Apollina's" failings at the moment). But it has to be a free figure, since that's all dp uses...

Now, you mentioned your remapping project recently, so I'm going to go with that... it was Posette you were remapping for V3 textures, wasn't it?

jonthecelt


dphoadley posted Tue, 20 March 2007 at 3:09 AM

I won't say yet whether one of you've guessed it or not, but here's yet another clue.  Isn't she REALLY cute! ;=) David P. Hoadley

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SAMS3D posted Tue, 20 March 2007 at 3:52 AM

I think it is Posette.  Sharen


R_Hatch posted Tue, 20 March 2007 at 4:05 AM

Dick Van Dyke remapped to take Alan Alda's textures? Sweet!


kimber89 posted Tue, 20 March 2007 at 4:11 AM

From the ugly elbow joints & short forearms ....I'd say you put Posette's head on Jessie.


dphoadley posted Tue, 20 March 2007 at 4:34 AM

Before I answer, here's another look at her withput the ugly, decadent, trappings of civilization. ;=) David P. Hoadley PS: Hint: The texture is V3, but the body isn't.

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dphoadley posted Tue, 20 March 2007 at 9:58 AM

Attached Link: Another Nude in the Landscape

OK, you'll find the answer at this link.  Please feel free to make comments and criticisms.  I've worked very hard at this, and would truly like to have your opinion. David P. Hoadley

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drifterlee posted Tue, 20 March 2007 at 10:41 AM

She's cute, but I have a problem with her joints - mostly elbows. That could be smoothed in postwork. If she takes V3 textures there are tons of really nice ones here in freestuff especially by Mari_e17.


dphoadley posted Tue, 20 March 2007 at 11:01 AM

dphoadley @ drifterlee
Yes, the elbows are slightly problematic, but even V3 has her problems (shoulders, if I'm not mistakeen).  I believe that with my new mapping and texturing, that the elbows are a lttle less problematic than they used to be.  But only Beta testing will tell.  I've sent you a copy of the mesh, so you can see for yourself.
David P. Hoadley
dph@013.net.il

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drifterlee posted Tue, 20 March 2007 at 11:41 AM

Thanks dave. I emailed you.


dphoadley posted Tue, 20 March 2007 at 11:43 AM

I emailed you back.  Am presently at work on Lady MacBeth's Bloody Red Hands ;=P
DPH

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momodot posted Tue, 20 March 2007 at 12:51 PM

Posette of course... with V3's skin?

Looks great but should you get He Who Must Not Be Named At Rederosity to give you some help with the eyebrows? He has a great morph at PosetteForever that does not distort the mapping I think.



dphoadley posted Tue, 20 March 2007 at 1:06 PM

Quote - Posette of course... with V3's skin?

Looks great but should you get He Who Must Not Be Named At Rederosity to give you some help with the eyebrows? He has a great morph at PosetteForever that does not distort the mapping I think.

I'm as welcome at Posetteforever as Lord Voldemorts is at Hogwarts, so I'll have to ask my friend Ironrodent to take a look there for me.
DPH

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dphoadley posted Wed, 21 March 2007 at 11:53 PM

**Progress Report**:

I spent over 10 hours yesterday, trying to fix the bloody, pesky, eyebrows, and some distortion on the upper lip.  Finally, in desperation, I got a brainstorm, and decided that I'd try to borrow Pitklad's NEAena Posette.  True, NEA is mapped to the V2 standard, but I suddenly had an idea of how I could use her head as a template, for mapping the eyebrows.  I loaded NEA into UV Mapper, and selected the Skinhead material.  I then saved a template of this as a bmp picture.

 I then opened the DAZ UTC application and converted the V2 NEA head template to a V3 head template.  This I then loaded into UV Mapper and used it as a guide for getting a smoother texture mapping of PosetteV3’s eyebrows.  I then assigned the eyebrow’s material to the Skinhead zone, and thus eliminated the eyebrows as a separated independent material zone.

I then downloaded an eyebrow morph from: http://cresswells.com/cw/index.html, that was suggested to me by Antonio Cabñas, who’s been good enough to do some beta testing for me.  This morph seemed to flatten the brows better than my previous ones, and what with the better blending of the brows with the forehead that I now had, I decided to make it permanent, so I exported the figure, with the morph set to 1.200, as a wavefront object.

 Aside from that, I’ve remapped Posette’s fingernails and
toenails, and made partial progress on the mapping of the right hand.  More will follow.

Yours truly,
David P. Hoadley

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drifterlee posted Thu, 22 March 2007 at 12:34 AM

Cool Dave. I had to put her aside because I promised a mechant I would test their stuff. I will get back to her tomorrow after the Vet gives my horse his spring shots.


dphoadley posted Thu, 22 March 2007 at 5:19 AM

**Further Progress Report**: I've created a seperate material zone for the inner nose, thus providing a solution to the Nose Glow problem. DPH

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jugoth posted Thu, 22 March 2007 at 5:27 AM

Nice work as long as thier an option to get rid off those bloody eye lashes, trying do a horror scene with a severed head, when export as object bloody lashes come back thick and orrid.
Ithink their is 1 character may be able get rid lashes, but i wish efrontier and daz redo the meshes so ya can delete body parts under clothes.
So you can do bigger renders as thier will be less of a mesh hogging memory, and for god's sake dont do any bloody phone prop's for her, as get a woman on the phone ya never get them off.
Nice work though.


momodot posted Thu, 22 March 2007 at 9:26 AM

DP... wow! wow! wow!



dphoadley posted Thu, 22 March 2007 at 9:39 AM

dphoadley @ **momodot
**Thank you for your encouragement, my drive is at a low ebb at the moment, and your post is a real shot in the arm.  **

**I forgot to mention, but Snow Sultan's CuteBelly abdomen MT is now also a permanant part of the mesh.  I've always liked that morph, and I decided to install it permanantly on the figure. ;=)
DPH

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Channing posted Thu, 22 March 2007 at 8:00 PM

David, she looks great ... those V3 textures on her really give Posette a great new look!


masha posted Fri, 23 March 2007 at 12:30 AM

Great stuff David - what an effort  to update a golden oldie!  Very educational to hear the process  explained too.   Thanks so much!

Cheers,
Masha