tebop opened this issue on Mar 20, 2007 · 8 posts
tebop posted Tue, 20 March 2007 at 1:14 AM
linkdink posted Tue, 20 March 2007 at 1:42 AM
Make sure you check "smooth polygons" in your render options. I had the exact same problem with V3 before I "smoothed."
If you still have problems (or already "smoothed") then I guess your only option is to clone, smudge, erase in post.
ghelmer posted Tue, 20 March 2007 at 1:59 AM
Gerard
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
adp001 posted Tue, 20 March 2007 at 6:09 AM
Still there. Do what linkdink said: Switch "smooth polygons" on (Render Dialog) and see the big, big difference.
the-negative posted Tue, 20 March 2007 at 6:42 AM
Even after smoothing polygons, it's not rather round yet.
I make a smooth outline of what's supposed to be a shoulder, merge down into my image, lock transparency and clone. It provides more control this way (sharper textures too) and you won't overshot smearing.
In This Twilight- My FIRST public poser work in 2 years!
Also the reason why I endorse postwork (:D)
adp001 posted Tue, 20 March 2007 at 7:13 AM
What figure (geometry) you are using? Anything low-res?
tebop posted Tue, 20 March 2007 at 9:31 AM
It's the miki character. I don't know why they made it this way: The arms are smooth and all, and then the top of the shoulder has that uglyness shown in my picture here.
adp001 posted Tue, 20 March 2007 at 10:43 AM
Oh yes. The geometry is badly done for this character. No chance to fix this. Better put some cloth on her :)