sguthery opened this issue on Mar 20, 2007 · 6 posts
sguthery posted Tue, 20 March 2007 at 10:13 AM
Since I spend a lot of time in virtual worlds, I am forever by habit pressing the arrow keys to walk around in the Poser document. I know, I know. The metaphor is cameras not avatars or eyeballs but for those of us not in the movie industry, walking around a figure or walking into castle is far more attuned to everyday activities than dollying a camera.
Would it be possible to define a Me Camera that was connected to the arrow keys and let one walk around Poser space rather than dolly around?
Cheers, Scott
P.S. I would love for somebody to shoot back RTFM and tell me it's already there!
ockham posted Tue, 20 March 2007 at 2:16 PM
Attached Link: http://ockhamsbungalow.com/Python/Me-camera.zip
Because Poser uses the arrow keys for parameter selection, there's no way to *automatically* redirect them..... But it is possible to re-direct them manually and somewhat awkwardly, with Python.Here's a little script that does the job. Activate the script, click on its panel, and
then the arrow keys will control the dolly camera. Up moves forward, down moves
backward, left moves forward with a left turn, right moves forward with a right turn.
It's not quite instant, and a little jerky.
To my senses it feels something like walking, but I'll be glad to modify if you'd
like a different form of movements.
ockham posted Tue, 20 March 2007 at 2:53 PM
Quick revision. Same zip, new content.
If you (or anyone) had downloaded the file already, you should download again.
The first try didn't take angles into account properly. (ie, the camera always
moved straight toward the back of the scene even after turning.)
sguthery posted Tue, 20 March 2007 at 7:36 PM
Great stuff!
Thanks a heap.
Cheers, Scott "Walkin' All Over God's Heaven" Guthery
deci6el posted Tue, 20 March 2007 at 8:34 PM
But the dolly camera is the model used in first person walk throughs. When you turn around in cyber-space or meat-space you pivot on your own personal axis. You don't go spinning around a point in the center of the room as the "main" Poser camera does. the "alt" button does work as a camera hot key but it would be good to have hot keys that operate all axis of motion. I think the alt key only does rotation. Plus, I would also vote for adding and defining cameras.
AntoniaTiger posted Wed, 21 March 2007 at 11:25 AM
This could get silly, but some sort of game controller might be a good start. It might be worth looking at how Poser camera controls could be linked to a USB HID (which is, I think, a Human Interface Device.) I'm badly out of touch with this, not having spent much money since the days of Thrustmaster programmable joysticks. In my case, it was a Tornado GR1 simulator, flying oveer the desert at 600 knots while trying not to scrape the paint off the wing-tips in turns. Neither this not the popular F-16 would be a suitable model for controlling a Poser camera, but if Poser can be hooked up to that sort of input, it might be useful for some jobs. (Googles a bit) They all seem similar--a multidirection control under the left thumb and a lot of buttons. Only 8 directions it seems, rather than full analogue, but that and some buttons as shift-keys might work better than the keyboard.