Forum: Poser - OFFICIAL


Subject: Can any Vicky be more beautiful tham this?

dphoadley opened this issue on Mar 23, 2007 · 132 posts


dphoadley posted Fri, 23 March 2007 at 5:27 AM

The title says it all!  PosetteV3, with smoothed eyebrows, and remapped lips and nose.  I've spent the last few hours just tweaking the mapping on my figures face, -and in all humility, I think that the results bear out mt efforts. 

When this figure is set for distribution, please regard her as worthy of your artistic efforts.
David P. Hoadley

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jonthecelt posted Fri, 23 March 2007 at 5:39 AM

You've done a great job on the remapping there, David. I'll admit that Posette's looks are't my particular cup of tea, but that's a purely subjective thing, and I'm not about to offer it as anything but. The amount of work you've put into this has definitely paid off, though, and it's a real technical achievement. Well done.

jonthecelt


Casette posted Fri, 23 March 2007 at 5:50 AM

So... she's finished???? :)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


dphoadley posted Fri, 23 March 2007 at 6:07 AM

dphoadley @ Casette
Her Hands & Feet still have to be remapped, and spme adjust,enys in the way the facets on the Head-Neck seam line up  together, -but as you can see, she's already poserable.  Email me if you'd, or anybody, would like to mess around with her.  My dream is that Posette should again be a mainstream figure, with people posing her, rendering her, and making clothes, props, and textures exclusively for her. 

She's got great potential, but it's never been fully utilized. Just this morning,  as I sat remapping her lips, spreading the vertices out in an orderly fashion, I was astonded to discover what a real hash her original mappers had made of her lip asn brows.  It's like they got tired, and simple shoved them all together like old socks in a drawer.  Compared to the way V3's verices line up like soldi9ers in formation, Posette's vertices were treated like a rabble.  I can only assume that her original mappers either didn't care to do a good job, or didn't expect Poser figure to be anything more than cartoon props.
DPH

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dt00swc posted Fri, 23 March 2007 at 6:13 AM

I suspect beauty may well be in the eye of the beholder.


estherau posted Fri, 23 March 2007 at 6:27 AM

I was going to say the same thing. Have you ever read the book Zen and the art of motorcycle maintenance? It was a long time ago that I read it. There was a big discussion on what is quality, and in the end I seem to remember it was really what nearly everyone felt, compared to the minority I guess. Your figure looks very real, and has an unusual sort of beauty but I much prefer the plastic V3 look. Love esther

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wolf359 posted Fri, 23 March 2007 at 7:27 AM

amswer:.....yes!!



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dphoadley posted Fri, 23 March 2007 at 7:32 AM

Not even close!
DPH

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dt00swc posted Fri, 23 March 2007 at 7:55 AM

Is this a spoof thread? I can't decide. More and more unrealistic, nonsense, soul-less poser standard bumph from 1997. Guys, if you spend too long looking at a single non-real figure, you start to think it's real. Go outside, have a look at real people. Please.


estherau posted Fri, 23 March 2007 at 7:59 AM

Not real? My poser people aren't real? But I can see them on my screen, and sometimes late at night I hear noises coming from the computer room, and the next day, some things I left in certain places have definitely been moved. And dt00swc, if I went outside, how would I be able to see my puter? My laptop doesn't have enough memory for poser. I think you must be having us on hey. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


pdblake posted Fri, 23 March 2007 at 8:51 AM

Is she supposed to have different coloured eyes?


dphoadley posted Fri, 23 March 2007 at 8:57 AM

dphoadley @ **pdblake
**'Is she supposed to have different coloured eyes?'
**
**That's one of the things I did when remapping Posette's eyes, -make each eye texture a seperate material zone. Now there's a Left Eyeball, Left Iris, Left Pupil; and a Right Eyeball, Right Iris, Right Pupil. This allows for each eye to be textured differently. I like the way Posette's eyes look now. They are still Posette's old, Low-Polly, eyes, but when remapped to V3 Texture standards, they can become truly outstanding. Anyone who wants a copy of PosetteV3, email me at: dph@013.net.il

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Bobasaur posted Fri, 23 March 2007 at 10:52 AM

David, I continue to be thrilled with your enthusiasm and passion! And your continual drive to perfect what you do!

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


momodot posted Fri, 23 March 2007 at 11:09 AM

dp, this was an amazing effort and the results are amazing too! This is really something.

BTW, did you ever get the MorphWorld2 disc? Is it worth it? I am always trying to decide whether or not to get it... it is just a little too expensive for me :(



Anasta posted Fri, 23 March 2007 at 12:58 PM

Maybe its just the texture you have on her but it looks almost like she has a mouthful of water she's ready to spit out at some unsuspecting victim... It appears like theres an unusual amount of puffiness around her mouth.

I really like everything else about her and would love a copy myself :P

cheers!


momodot posted Fri, 23 March 2007 at 2:56 PM

That puffy mouth is a morph I believe.

dp, could you give us a render with the head morphed only for smoothness? Did you get those nose and lip smoothing morphs by the hardrat? They are subtle but they really remove some of the Posette features people find most objectional.



Tashar59 posted Fri, 23 March 2007 at 4:13 PM

Got to give credit wher it is due. That is not an easy task, remapping a figure take a lot of time and hair. Looking good.

Yes, I know these figures do things when we are not around. You should hear the late night cat fights if one of them gets a new outfit and the others don't.


grahamjames posted Fri, 23 March 2007 at 4:22 PM

Sorry but that is one ugly model


Xena posted Fri, 23 March 2007 at 6:08 PM

It's all in the eye of the beholder DPH :) I've yet to see a picture of Posette that I find even remotely attractive.

I will say though ... well done on the remap. It's such hard work, you deserve a pat on the back.


Tiari posted Fri, 23 March 2007 at 8:50 PM

I still can't even get wiktorija to work........ i cant figure it out.  However if i can get this one too when she's available, i'll show these guys whats what lol.  I'd be happy to use her and make beautiful music.


Miss Nancy posted Sat, 24 March 2007 at 11:49 AM

I think it's o.k.-looking. nobody axed me, but using some hdri or advanced lighting techniques is also gonna help with the presentation. decrease iris size, add iris detail, corneal reflections, ambient occlusion or photon mapping, sub-surface scattering, better hairstyle, etc. otherwise it's an unfair comparison with v3/v4 et al.



dphoadley posted Sat, 24 March 2007 at 11:59 AM

**dphoadley@**Tiari
Send me an email to dph@013.net.il and I'll be happy to send you a 'Reply to sender wit a copy of the zip file enclosed.

dphoadley@Miss Nancy
Since I'm not at all familiar with all those advance node settings, I'll bemore than happy to send you a copy too, so that you can show us all a true comparison.  even if my Posette should come off second best, it'd stil be interesting just how WELL she did compare.  Email me too at dph@013.net.il

And may everybody DO have a hood and properous week, and may you and yous know only joy!
Yours truly,
David P. Hoadley

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Tiari posted Sat, 24 March 2007 at 1:01 PM

LOL the challenge is on to make her scruptiouliscious!  I'm totally game


Channing posted Sat, 24 March 2007 at 7:30 PM

Posette has always looked like the gamine-type model to me. This remapping project of David's has proved that to me. I think it is a labor of love, and I agree, with some advanced lighting techniques, she would look incredible. David, when she's done, I'd love a copy. I don't do renders of women very often, but I would be very grateful to have this considering your generous offer.


dphoadley posted Sat, 24 March 2007 at 11:05 PM

Quote - Posette has always looked like the gamine-type model to me. This remapping project of David's has proved that to me. I think it is a labor of love, and I agree, with some advanced lighting techniques, she would look incredible. David, when she's done, I'd love a copy. I don't do renders of women very often, but I would be very grateful to have this considering your generous offer.

dphoadley@channingg
Email me at dph@013.net.il and I'll send you the zip by reverse mail.
David P. Hoadley
PS: Labor of love is correct, even my wife of 30 years is jealous, fancy that. ;=)

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wertu posted Sun, 25 March 2007 at 9:08 AM

I don't think I can do a sample render this week but I would like to see this with RealSkinShader and all that.


momodot posted Sun, 25 March 2007 at 11:43 AM

Her are two quick test renders I just made.

Above a P4 render with everything pretty much default. The boots as her feet are not textured.  Dp is there a way to rename everything so V3 Matposes will work?



momodot posted Sun, 25 March 2007 at 11:45 AM

Here a bigger image using global lighting in P4.



dphoadley posted Sun, 25 March 2007 at 11:54 AM

'Dp is there a way to rename everything so V3 Matposes will work?'

Possibly a search and replace of the obj file in a text editor, like Editpad  Lite.  Send me a list of the Material zones you'd like to match up with V3's default one's, and I'll see what I can do.
Tell, me, is that a discoloration between hip and thigh that needs attention, or is it the texture itself?  Does the UV Map need tweaking?
DPH

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bevans84 posted Sun, 25 March 2007 at 12:50 PM

I'm thinking it shows a lot of promise. Worked with it a little while last night, and a little this morning. Anyway, here's what I have so far.



dphoadley posted Sun, 25 March 2007 at 1:14 PM

**Progress Report**: The roght hand is now remapped.  It proved to be harder than remapping the main body.  Thank G-d it's done!  Now the left and the feet. David P. Hoadley

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momodot posted Sun, 25 March 2007 at 2:57 PM

I'll check the materials... SkinFace, SkinHead, SkinBody etc. I think. Loading the head/body textures isn't a big hassle but doing the eyes was not fun.

Here see lip and back of neck. I don't know what the hip is about.

Amazing work, dp.



dphoadley posted Sun, 25 March 2007 at 3:33 PM

the back of the Neck/Head is Skinscalp on PosetteV3.  What's teh matter with the lip?  Also, check the eye morphs, I do believe that I included in the Cr2 Duane Moody's Iris Big and Pupil Small MT's.  use thaes to adjust the Iris and Pupil size so that she doesn't look so amphetamine struck. ;=)
DPH

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dphoadley posted Sun, 25 March 2007 at 7:15 PM

No figure is perfect, but given half a chance, Posette comes pretty damn close!  My render of PosetteV3 with Panko's Freebie VietCong V3 Skin Textuer.  Posette's face is a combination of two well-known Posette Head MT's: Sayuki by Trekkigirrrl, and Yumeko from freestuff (or it used to be).  Each morph was set to 0.350. The hair prop is Kopzaburo's Alice hair for V3.  A little minor postwork was done in Phlotoshop.  Enjoy 

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wolf359 posted Mon, 26 March 2007 at 8:10 AM

> Quote - Not even close! > DPH

NO offense sir  and great job of remapping and all
but  posette does not look like a human female or even a good "CG" human
she looks like a  generation1  Zygote 3D  plastic mannequin despite your Loving efforts

every person outside the poser "community' that has seen the attached render has
asked me who this "person"  only after close examination of the obvious flaws in the clothing do they realize its not a real human face.

Sorry but your right        possete is "not even close"... to looking human
but  to each thier own i guess.



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dphoadley posted Mon, 26 March 2007 at 8:23 AM

Quote - > Quote - Not even close!

DPH

NO offense sir  and great job of remapping and all
but  posette does not look like a human female or even a good "CG" human
she looks like a  generation1  Zygote 3D  plastic mannequin despite your Loving efforts

every person outside the poser "community' that has seen the attached render has
asked me who this "person"  only after close examination of the obvious flaws in the clothing do they realize its not a real human face.

Sorry but your right        possete is "not even close"... to looking human
but  to each thier own i guess.

Ham.
Madam, how like you this play?

Queen.
**The lady doth protests too much, methinks.
DPH
**

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Casette posted Mon, 26 March 2007 at 8:53 AM

Hey, folks, damn...

Of course Posette is an old model. Of course all the Vickies get better and higher realism than her, including her cousins (or sisters?) Jessi and Sydney

But dphoadley is doing a great work putting again Posette in the fireline as a very usable (and light) model. I've seen the recent work posted by Tiari and I was stunned. With V3 textures, The  Updated and Improved Posette is a very usable model again

So... Go, David, Go !!! :woot:


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Ghostofmacbeth posted Mon, 26 March 2007 at 10:05 AM

"**The lady doth protests too much, methinks.
**DPH"

Ironic



dphoadley posted Mon, 26 March 2007 at 10:10 AM

Daggers of the mind!

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dphoadley posted Mon, 26 March 2007 at 11:03 AM

Now BOTH hands have been remapped!  ***PhiloDAZerites***, edat your hearts out! ;=) DPH

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dphoadley posted Mon, 26 March 2007 at 11:50 AM

A face for the future: Emer (PosetteV3) with Panko's vietcong V3 texture freebie.  Alice hair from Kozaburo.  How realistic is realistic?

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wolf359 posted Tue, 27 March 2007 at 3:13 PM

.............



My website

YouTube Channel



dphoadley posted Tue, 27 March 2007 at 4:23 PM

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Channing posted Tue, 27 March 2007 at 9:35 PM

David, would you mind sending your beta to me? I'd love to give her a go in Daz Studio to see if I can come up with something like Tiari?


dphoadley posted Tue, 27 March 2007 at 11:33 PM

dphoadley @ **channingg
**Email me at dph@013.net.il, and I'll be more thatn happy to send you a copy.
Hapy Passover
David P. Hoadley

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Francemi posted Wed, 28 March 2007 at 8:41 AM

I like Posette. I have LOTS of stuff for Posette. I have LOTS of textures for V3. Does this remapped version of Posette still wears Posette's own clothes? If she does, I'll be sure to email you dphoadley! I would much prefer to use Posette with her own clothes than having to convert all her wardrobe to fit a Victoria. ;o)

France, Proud Owner of

KCTC Freebies  


dphoadley posted Wed, 28 March 2007 at 10:44 AM

**dphoadley@ Francemi** Only the texture mapping has been changed, but I believe that the results speak for themselves.  Here is PosetteV3 as a Eurasian woman, wearing the standard P4 ball gown (with a silk cloth texture applaid). 

No postwork was done, other than a lighting filter applaid in Photoshop.
I also believe that the remapping has improved her posability.  Still a little problem with the elbows and knees, but then everybody complains about V3's shouldes.  Nothing wrong with Posette's shoulders though.

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Francemi posted Wed, 28 March 2007 at 11:04 AM

Thanks David. Email sent already! ;o)

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Francemi posted Wed, 28 March 2007 at 3:51 PM

David, you did a fantastic job on her! I love the new look!

Only thing is there are 2 or 3 times the same material zones listed in the cr2 file. Is it only because it is still a WIP? I noticed after applying textures that after the first batch of material zones were textured the rest of the list didn't change anything.

Here is what she looks for me now:

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dphoadley posted Wed, 28 March 2007 at 4:08 PM

I especially like the way her eyelashes render now, after remapping them to V3's transparency maps.
Material zone may not be repetative.  There are ones that designate like Mouth Top and Mouth bottom, eyeball left, eyeball Right, etc.  These are so that you can texture seperate items seperately.  On the other hand, if you noticed somwthing seperate, that I may have overlooke, feel free to email me at: dph@013.net.il
Davide P.  Hoadley

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Francemi posted Wed, 28 March 2007 at 5:38 PM

Well maybe I don't understand exactly what you're saying here.

This is the list of materials in the cr2 file (the materials that are listed at the bottom of the file and for which we can apply a texture if we want):

material skin
material nipple
material lips
material SkinHead
material MouthTop
material MouthBottom
material RightEar
material Skinscalp
material Nostrals
material LeftEar
material tongue
material Gums
material teethLower
material teethUpper
material lashes
material Leftpupil
material Leftiris
material Lefteyeball
material Rightpupil
material Rightiris
material Righteyeball
material Hands
material fingerNails
material Feet
material toenail
material Preview

Now in Poser Material Room all those material zones are listed but after the "material Preview" are all these other material zones listed. And they are not useful at all. They don't change anything to the texture.

I sure don't understand why these are listed in Poser since they do not appear in the material settings of the cr2 file but this is a screenshot so I didn't dream it. lolll

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Channing posted Wed, 28 March 2007 at 7:27 PM

Francemi, those extra zones aren't listed in the Daz Studio surfaces tab ... just the new material zones that David created. I don't know if that information helps, but there it is. Also, I wondered David if you are planning on adding an eyebrow zone and/or pubic hair zone? I've tried some texture maps and was startled when Posette had no eyebrows! She looked extremely startled to say the least. :) I am working on a render right now ... hopefully to post later tonight.


Francemi posted Wed, 28 March 2007 at 7:38 PM

Well it doesn't help but I would like to know how to get rid of these extra material zones in Poser 6. I checked the object in UV Mapper and UV Viewer and they are not there either.

Does someone know how to get rid of them in Poser?

Thanks!

and Channing, I hadn't noticed the missing eyebrows material but as you can see on my render, she has brows. The brows must be with the lashes material zone.

France, Proud Owner of

KCTC Freebies  


BillyGoat posted Wed, 28 March 2007 at 7:41 PM

So are 'we'  there yet?

Is she the regulation Posy? All the old content will work...   morphs and such...

This is a great challenge!


Channing posted Wed, 28 March 2007 at 7:49 PM

Hmmm, Francemi, I turned off the lashes and this texture's eyebrow maps remained. Not really a big deal, but more of a question. It's incredible what David's done so far. She really looks great with these maps. :)


Channing posted Wed, 28 March 2007 at 11:04 PM

Well, after bad weather and power outages, and lost files, I finally came up with something I liked. She is really very pretty. I am hoping that the new version of Daz Studio that is supposed to come out "soon" will have polygon smoothing, because there is still some jagginess to her that I don't care for. However, she is very light on my system and renders very quickly, and she would be great for portraiture at medium distances, I think. Thanks again, David, she is a lot of fun.

Miss Nancy posted Wed, 28 March 2007 at 11:53 PM

clearly wolf has a good point, but it can't hurt to acknowledge hoad's efforts in regard to the posette figure, which was the basis for improvements in the geometry of succeeding generations of female poser models. for example, we still haven't seen what anton intends, and v4 is quite a bit better than the 3 previous models IMVHO.



dphoadley posted Thu, 29 March 2007 at 12:41 AM

PosetteV3default now has Brezhnev Eyebrows, just like V3.  These though are a smart prop, saved in the Cr2, rather than an alteration of the head mesh.  I took Aprish's P4v2 eyebrows, exported them as a wavefront object.  This I took into UV Mapper, and remapped to V3's eyebrow Transparency standard, and saved. Back in Poser, I imported the saved obj, and then saved it asa prop.  Then Iloaded PosetteV3default into the pose scene and added my new eyebrow prop, and parented to head.  Then I resaved the Cr2.  If any would like me to send them this remapped Posette Eyebrow, then email me.  On the other hand, it is now part of the default PosetteV3, and will be in the final release Cr2. DPH

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drifterlee posted Thu, 29 March 2007 at 1:55 AM

Is he completely mapped now, Dave??????? If so, can you send me the latest???


dphoadley posted Thu, 29 March 2007 at 2:31 AM

Still the bloody feet to do, and THEY are prooving to be very HAIRY, and I don't mean Potter. ;=)
See my latest posting on the issue in my thread in the UV Mapper forum.

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vilian posted Thu, 29 March 2007 at 5:00 AM

France - this additional material zones appear in Poser after you apply MAT pose which applies texture to some materials the figure you use doesn't have. For example, applying Aiko's skin MAT pose to V3 creates three dummy materials - SkinKnee, SkinThigh, SkinShin (V3 has one zone - SkinLeg - instead). Using V3 eye MATs on Furrette also creates a lot of dummy useless materials, because her eye material zones are named differently than V3's. Those are just listed in Materials dialog/Material Room and don't do anything to you. It's a kind of bug I think, I've encountered it P4/PP and P5, and it apparently appears also in newer Poser versions. That's why after using V3 MAT on PosetteV3 you have extra materials like PubicHair - PosetteV3 doesn't have such material zone, but it is in .pz2, so Poser adds it to the list - even though it's just useless phantom thing.



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Coleman posted Thu, 29 March 2007 at 6:12 AM

Great work, David!


wolf359 posted Thu, 29 March 2007 at 7:46 AM

BTW im not a V3 Loyalists I hate the Mill-3 figure due t0 the ponderous
INJ/REM/CHAN VIS DELTA nonsense
I use mostly M2/V2

In all seriousness the thread title seemed to invite opinions about weather any DAZ
polygonal computer dataset (I Vicky  1-2-3 or 4) can ever  appear to be as "pretty"
 as the Older Zygote polygonal computer dataset ( "possette")

the answers will naturally be highly subjective.
no one is denying the technical achievement of the texture remapping.

but I notice all the renders seem to be in poser.
for those of  us who render in other programs like Cinema4d and vue
the low res nature of the older figure becomes more apparent

but carry on with whatever gives you pleasure
and grown men should not  get all defensive if everyone doe not share their "love " for any particular polygonal computer data set..

cute names not withstanding 
 



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Charles_V posted Thu, 29 March 2007 at 8:50 AM

Wolf,

What do you expect the renders to be in?  Given that this is the Poser forum, and that the figure in question is a legacy Poser figure, and most of the users work in Poser. 

I think the goal is to optimize this particular figure for the current versions of.... Poser.  

If David was posting this in the C4D or Vue forums, then of course there'd be an issue of its low res.  But this is neither here nor there : )  

And I'm not a P4 fan myself to be honest, I came in with P6 : ) 


Tiari posted Thu, 29 March 2007 at 11:08 AM

I can't wait to get my hand on her completely remapped version so I can start working with her.  I have always loved posette, mostly because of her uniqueness and ease of working with her.

Whenever its ready my friend, I"m raring to go!  And more than just a headshot too!!


wolf359 posted Thu, 29 March 2007 at 11:42 AM

Quote - Wolf,

What do you expect the renders to be in?  Given that this is the Poser forum, and that the figure in question is a legacy Poser figure, and most of the users work in Poser. 

I think the goal is to optimize this particular figure for the current versions of.... Poser.  

If David was posting this in the C4D or Vue forums, then of course there'd be an issue of its low res.  But this is neither here nor there : )  

And I'm not a P4 fan myself to be honest, I came in with P6 : ) 

Been a user since poser2( Yikes!!)
using poser6 now for pre-vis/set up
to each their own

carry on



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Charles_V posted Thu, 29 March 2007 at 12:09 PM

 

Quote -

Been a user since poser2( Yikes!!)
using poser6 now for pre-vis/set up
to each their own

carry on

Well, to be honest.   The day that I get to use C4d or Vue is the day they let me use the non-safety scissors or I come into a lot of money : ) 

Neither of those days are close at hand : D


Francemi posted Thu, 29 March 2007 at 12:24 PM

Vilian I had missed your reply!!! Thank you so much for explaining. That's exactly what I did: I started by applying a matpose to Posette V3 so I'd know where to get the textures! Phew! I'm glad these material zones won't be always there! lol

France, Proud Owner of

KCTC Freebies  


Casette posted Thu, 29 March 2007 at 1:42 PM

I'm very interested on her, but too much busy to use partial models. Waiting for the final and completely remapped version


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Channing posted Thu, 29 March 2007 at 11:17 PM

Here's another render with PosetteV3. Thanks again David!

ClawShrimp posted Fri, 30 March 2007 at 1:33 AM

While nobody will question your drive David, they very well may question your motives.

Having now had an admittedly brief experience with your remapped Posette (and no prior experience with anything pre-Poser 6) I think I would personally struggle to find a reason to use her over my other female figures.

She is certainly light on resources, but realistically this is due to over simplification (or more accurately...old age). She may 'pose' well, but she doesn't bend particularly well, especially when compared with V4 and Apollo (my weapons of choice).

As a proof of concept, that old figures can still be used for reasonably good quality renders, this excercise has been successful. But I think you're fighting a losing battle trying to convince anyone that Posette is a viable alternative to the likes of V4, or even V3.

I say all of this with the greatest deal of respect for you and your work.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


wolf359 posted Fri, 30 March 2007 at 7:05 AM

Well  said speaking of males for me "old" M2 still rules the are of hyper masculinity



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SSAfam1 posted Fri, 30 March 2007 at 7:13 AM

I think what you've accomplished so far is remarkable. The opening photo of this thread scared me to death but you, Channing, and Tiari managed to make her look decent. My only thing is she has a worried look on her face in all the work I've seen. Even the one where she's smiling, her eye area still looks worried or as if she's puzzled about something.


JoePublic posted Fri, 30 March 2007 at 8:02 AM

(No postwork. Click to enlarge)

As usual, things are not that black and white.

First, a high polygon count isn't a sign of quality, as was amply demonstrated by MIKI-1.
M2 for example has lot LESS polygons than M3, still he's undoubtly the more realistic mesh.

But there are limits. Polygon smoothing and displacement can only be used with Firefly, and I personally try to avoid using Firefly as much as I can because I have better things to do than waiting hours for a simple still render to finish.
I also prefer to have "real" modelled in details, and when you want to portray an older person you need more geometry to create realistic wrinkles, etc, and here is where the Unimesh can shine.
Actually modelled details just look better than displacement maps IMO.

Posette has a good body with a very nice mesh layout, but what she needs is some proper kneecaps and maybe at least one or two-hundred more polys in her face, especially around her eyes, nostrils and mouth.
V2LO has even less Polygons in her head, but they are distributed differently. She has more in her face and less in her skull, that's why she looks more realistic than Posette.
V3RR is even better, in fact you hardly can tell the difference between her and regular V3 in most renders, while she still renders as fast as Posette.

Posette's default joints are pretty bad but can be easily improved.
Yamatosan made new injectable joints for Posette for his LinLin character.
And if you want to see what's really possible, Xaa over at Daz made a custom rigged Posette that easily outbends V4.
(If one wants to be really adventurous, she could even be regrouped to use V4's joints which would mean she could also wear V4 clothes.)

One other problem are Posette's morphs. There are a few nice ones around, but a lot of them are just not as high quallity as the DAZ ones.
She would especially need a set of new expression morphs that equal MIKI or V4's in quality.
(And here the low amount of polygons in her head again becomes a problem)

Soo, I think dphoadly did a fantasitic job, and it sure will Posette make a lot more usefull than she already was.
So many thanks for your great work !

But if one really wants to "replace" V3 or V4, one has to match the realism we already have with the latest DAZ and EF offerings (Especially  MIKI-2).
And that means that the remapping would be just the beginning.


JoePublic posted Fri, 30 March 2007 at 8:04 AM

(No postwork. Click to enlarge)

Here's how Posette bends with Yamatosan's new joints:

http://www.juno.dti.ne.jp/~yamato-k/OtherTool.html


momodot posted Fri, 30 March 2007 at 8:43 AM

Beautiful renders, JoePublic.



ClawShrimp posted Fri, 30 March 2007 at 9:26 AM

I stand corrected!

Great renders JoePublic!

I may have to re-think my inks...me thinks (I had to do it).

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


dphoadley posted Fri, 30 March 2007 at 10:12 AM

The Remapping Continues, In Spite Of All. David P. Hoadley

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Bobasaur posted Fri, 30 March 2007 at 1:47 PM

"In Spite Of All." David, you're such a rebel!!! {BIG grin}

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Tiari posted Fri, 30 March 2007 at 2:57 PM

I want her, DPH, and she'll get used.   Someone saying "no one will use her over v4"......... are they nuts? I have v4 and hate hate hate her LOL.    As for the "worried look" in her eyes, i did a quick job with her, i'm sure i could come up with a more dynamic facial expression given time.   Can't wait til she's done!  Please let me know when she is....... she'll become one of my favorites.


Channing posted Fri, 30 March 2007 at 4:23 PM

David, I think she is intriguing, and for the simple reason that this represents a personal triumph for you. At this point, I can't imagine the amount of work you've done on her ... though she is an older model, this brings new live and variety to Posette. I think there are situations for every model ... and I appreciate the information from JoePublic re: morphs and joints. I'd say those are some weaknesses of her, but I wonder if some sort of superPosette hybrid combining all of the community work over the years on her could make a viable alternative to the ef and Daz models. Anyway, I appreciate those renders JoePublic ... she really has great character. I am constantly reminded of Audrey Hepburn when I look at Posette; a cute gamine ready for anything. :)


dphoadley posted Sun, 01 April 2007 at 9:55 AM

A nude PosetteV3 contemplates her remapped right foot.

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momodot posted Sun, 01 April 2007 at 10:01 AM

That is a nice render, dp.

It is great work.



Channing posted Sun, 01 April 2007 at 10:02 AM

She looks very happy. Good job!


dphoadley posted Sun, 01 April 2007 at 10:36 AM

See enlarges and postworked image in my gallery: http://www.renderosity.com/mod/gallery/index.php?image_id=1413850

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dphoadley posted Mon, 09 April 2007 at 10:52 AM

Nude Eurasian Contemplating Her Foot.02

Just a little more work, remapping a couple of toes of the left foot, and PosetteV3 will be ready for distribution.  Then I can mope around the house again, ... until that is, I start to work on DorkM3.  PosetteV3 would be lonely without her lover. ;=)

posetteV3 with Panko's FREE V3 VietCong texture.
Chair Freebie (Don't remember whose)
Chinese Vase Freebie (Don't remember whose)
DAD's Umbrella
Flexible Screen (Don't remember whose)
Yamotosan's Linlin JP Correction Pose applaid for joint correction.

Rendered in Poser 5 with the three standard lights.
Moderately postworked in Photoshop.
To get the final effect, after doing photo touchup with the smudge, clone, burn, and blurring tool, I duplicated the layrer. I desaturated the top layer, and set opacity to 60%. To this layer I also applaid a light effect filter to slightly darken the scene and add to the mood.

PosetteV3 is an excellent model, and I believe that poly count is of minor importance as to quality of the texture applaid. Panko" is very good.

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drifterlee posted Mon, 09 April 2007 at 3:00 PM

This is your best ever redner, IMHO. Better even because of all the work you did on Posette!!


Tiari posted Mon, 09 April 2007 at 3:37 PM

I still can't wait :)


drifterlee posted Mon, 09 April 2007 at 5:36 PM

Dave. The Posette you sent me does not have the remapped left foot. Did you send the latest one out? Thanks, Sherrie


dphoadley posted Mon, 09 April 2007 at 10:11 PM

My dear friend, Sherrie, I'll send you one today.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


drifterlee posted Mon, 09 April 2007 at 11:03 PM

Dave, I am having a hard time getting the V3 textures on her in the materials room. Some work, a lot don't and I do not know why. There seem to be a  lot of extra lashes and so on that the original Posette does not have in the drop down menu so I don't know which textures to plug into what. Can you IM or email me instructions? Thanks


dphoadley posted Mon, 09 April 2007 at 11:16 PM

You need to apply the materials by hand, and NOT by a MAT pose.  If you use a MAT pose, then you'll end up with a lot of non-existant materals listed that shouldn't be there (Note that someone had a similar problem earlier in this thread, from using an Aiko MAT pose).

 You can however, copy and paste in the materials room to make things easier.  PosetteV3's lashes are transmapped to the Upper lashes of the V3 transparencies, for both the upper and lower eyelid.

I'll send you my most recent default Cr2, and maybe that will make it a bit easier.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


drifterlee posted Mon, 09 April 2007 at 11:57 PM

I was trying to do it by hand in the materials room. Argh!!!! Thanks Dave.


dphoadley posted Tue, 10 April 2007 at 12:04 AM

Try assigning materials using the select tool, rather than the drop-down list.  That might help.  I usually use the drop down menu ONLT for doing each eye, since each one is now a seperate entity.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Francemi posted Tue, 10 April 2007 at 6:09 AM

David, could you send the finished work to me too please? If you didn't keep my email address I'll pm you with it. ;o)

France, Proud Owner of

KCTC Freebies  


dphoadley posted Tue, 10 April 2007 at 7:05 AM

Everyone Who Wants Her Will Get PosetteV3!
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Francemi posted Tue, 10 April 2007 at 7:14 AM

Well I want her. ;o)

France, Proud Owner of

KCTC Freebies  


mamba-negra posted Tue, 10 April 2007 at 7:27 AM

If I can get a copy of her, I could probably write a python script that would let you select the textures you wanted one time and apply them to the right places. It would be easier than copying and what not.

I've never assigned textures to a figure using python, but it is clearly possible (and I am a programmer by profession....so one would hope I could figure out the way it works, lol).


dphoadley posted Tue, 10 April 2007 at 7:47 AM

**dphoadley@****mamba-negra
**That would be very nice.  Anything that can facilitate the ease of use is much appreciated.  There are many more material zones with PosetteV3 than there ever were with Posette.  The reasons for this are various, but part of it is because I wanted to seperate material zines for ease of work (So as not to accidentally ruin one part of the work while working on another part), and because I thought that that would allow more freedom of choice when texturing.
I'll be happy to send you a copy when I finish the foot.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


mamba-negra posted Tue, 10 April 2007 at 8:45 AM

sounds good. The number of zones doesn't bother computer programs- so that shouldn't be a problem. Computers are funny that way:P

Thanks:) And looking forward to digging out all that old, but great P4 stuff!


BillyGoat posted Tue, 10 April 2007 at 4:09 PM

Hey there **mamba-negra!
**
Good to see you...

BillyGoat


mamba-negra posted Tue, 10 April 2007 at 7:15 PM

Waves to billy goat and mumbles something about hoping she doesn't feel too gruff:P


dphoadley posted Wed, 11 April 2007 at 7:45 AM

She's finished and dressed, and ready to step out! DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Casette posted Wed, 11 April 2007 at 7:54 AM

SHE'S FINISHED?
REALLY SHE'S FINISHED?
:woot:


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


dphoadley posted Wed, 11 April 2007 at 7:58 AM

Send me an email: dph@013.net.il, and you'll get her today!  DO you want the Cr2 I made for her, with the 400+ head and face MT's?

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Arien posted Wed, 11 April 2007 at 9:16 AM

Congratulations dph!

I have to say, I am intrigued. And while I admit I would probably not use her much for close-up renders, remapped, she looks like she would be ideal for middle-background figures that still require some detail, but need to be low poly on both figures and clothes to save resources. I've got a commission that I have to work on that requires something like this (and no, there's no female in the main spot) and I think it's exactly what I'm after.

I will be contacting you later today to get her.
Thank you for putting in so much effort!

My store


Channing posted Wed, 11 April 2007 at 9:21 AM

Thank you David. I've sent an email request off for her. Your hard work is MUCH appreciated! I'm looking forward to the DorkM3 you mentioned in another thread. It's definitely useful to have an alternative figure, especially one who is light on system resources.


Casette posted Wed, 11 April 2007 at 9:27 AM

Emailed 😉


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Casette posted Thu, 12 April 2007 at 2:46 AM

And... my two cents :woot:

(full size and credits at my gallery)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


dphoadley posted Thu, 12 April 2007 at 3:15 AM

dphoadley@Casette

Psalm 126

A Song of degrees.

1 When the L-RD turned again the captivity of Zion, we were like them that dream.

2 Then was our mouth filled with laughter, and our tongue with singing: then said they among the heathen, The L-RD hath done great things for them.

3 The L-RD hath done great things for us; whereof we are glad.

4 Return us from our captivity, O L-RD, as the rushing streams in the Negev.

5 They that sow in tears shall reap in joy.

6 He that goeth forth and weepeth, bearing precious seed, shall come again with rejoicing, bearing his bountiful sheaves.

Thank you Casette! I am humbled.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


3-DArena posted Thu, 12 April 2007 at 3:36 PM

Yes I think Vicki, and even some G2 females can be more beautiful, but it's all relative anyhow, I see her as "cute" not beautiful - more like a preteen.

Quote - dp, this was an amazing effort and the results are amazing too! This is really something.

BTW, did you ever get the MorphWorld2 disc? Is it worth it? I am always trying to decide whether or not to get it... it is just a little too expensive for me :(

I bought that eons ago and if you love posette the morphs are phenomenal for character creation.


3-D Arena | Instagram | Facebook

I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.
-Galileo


drifterlee posted Thu, 12 April 2007 at 4:05 PM

Damn, Casette! She looks fabulous!!!


masha posted Thu, 12 April 2007 at 6:14 PM

Congratulations David, you did it!!!

How lucky for us that there are ppl like you with different talents  and abilities who freely share their hard work!

Sending e-mail to you with much thanks :)

Cheers,
Masha



Tiari posted Thu, 12 April 2007 at 10:00 PM

Cute? Hmm....... i guess thats relative.   Thank you for this figure, i LOVE her..... if i ever go back to a daz figure it would be a miracle lol.  (okay i still will, but this i'm really liking).  

Howdya like these apples? (this is also in my gallery for any interested!)


3-DArena posted Thu, 12 April 2007 at 11:18 PM

Tiari I would definitely not use the term "cute" for her.  But it seemed the question was in regards to the image posted at the beginning of the thread - not what could be done with her.

Heck with Traveler's morphs, magnets and tweaking Posette always could look good. My first characters were Posette based LOL

But I stand by it, imo the first image in question was "cute" and that is subjective as well ;-)

now why didn't I get an email about replies....


3-D Arena | Instagram | Facebook

I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.
-Galileo


drifterlee posted Thu, 12 April 2007 at 11:32 PM

Very hot, Tiara! Where did you get that outfit for her??


dphoadley posted Thu, 12 April 2007 at 11:42 PM

dphoadley@Tiari

She is very beautiful!  Again I am humbled, and very grateful.  DO keepup the good work!

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


drifterlee posted Fri, 13 April 2007 at 1:36 AM

Well, here's the thumbnail from my humble attempt!! Visit my gallery to view "Risen from the Dead" for the full image. Honestly, I never thought she could look this good. Thanks, Dave!

Casette posted Fri, 13 April 2007 at 4:38 AM

Great work, Tiari :)

Heh. I like 'boobed' women, I've created a couple of magnets so she has now a spectacular look. I hope to draw a pic in the next hours... 😉


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


dphoadley posted Fri, 13 April 2007 at 4:43 AM

Quote - Great work, Tiari :)

Heh. I like 'boobed' women, I've created a couple of magnets so she has now a spectacular look. I hope to draw a pic in the next hours... 😉

dphoadley @Cassette

Post your magnets to freestuff, so that we can ALL make large breasted PosetteV3's! ;=D

Good show, old boy, jolly good show!  DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Adavyss posted Fri, 13 April 2007 at 9:53 AM

Very good remapping. Thanks.

 


dphoadley posted Fri, 13 April 2007 at 10:03 AM

**dphoadley@**Adavyss

Thank you for your post.  My cup runneth over! ;=)

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Tiari posted Fri, 13 April 2007 at 11:15 AM

For reference, I was just harpin on the "Cute" thing lol, nothing personal.  I've heard alot of posette and usually its NOT good.   I really thingkany figure (with one or two minor exceptions) can be spectacular with the RIGHT textures.

Anyways, the outfit my posette is wearing is the simple bikini for posette that comes with P4.  The arm armor is in freestuff, posette armor. The shoulders though are from the gothic armor for v2, they fit suprizingly perfect.


shante posted Fri, 13 April 2007 at 4:04 PM

There are some real nice maps and morphs at "Posette Forever". In fact there is/was a reworked Posette there (NEA POSETTE I believe) that addressed the breast and face and knee shapes. I would love to see those magnets for more realistic breasts shapes and sizes. But I also know Ken1 also created some wonderful Posette figures that address the breasts shapes & sizes as well as applying far cuter face shapes. But, I would definately like to see more realistic face MTs 'casuse that was one of the reasons I stopped using Posette...not realistic enough. I do still use her when I need a figure or two or three in the background. Her low res mesh is definately a blessing in some cases. Put some good hair on them and render around them for crowd shots. But now that she can be remapped w/V3 textures and add some of those mentioned morphs and she will be just as nice using her as a free standing figure that can be more full purpose when a low pes solution is demanded.


sandmarine posted Fri, 13 April 2007 at 5:37 PM

I just wanna join in the "beauty is in the eye of the beholder" cry...  characters I created 4 years ago (usually using Posette) and which I thought were so good looking back then, i see them now and can find nothing as ugly as them!!

Beauty is definately a touchy subject...  what's ugly to some is pretty to others, and few are willing to be objective and neutral... specially if it's your own creation... nowadays I prefer having people put adjectives on my work (for good or bad) rather than imposing my own impression on it...


byAnton posted Sat, 19 May 2007 at 12:35 AM

***click image to enlarge***

I had to dig through some old disks to find this pic from 2001 but since I first saw this thread I wanted to find it.

Posette was a great and versatile figure. She just suffered from a tough default shape. WHat people may not know or forget was that people made thousands of morphs for her. There were free morph and textures everywhere.

Both these ladies are Posette with my old "faceFix" morphs and the Kassandra and Miko textures I did many moons ago for her. The virtual Anton is P4 Poser dude. :) Was a fun time. This pic was from when I first brokered at Bbay during 2001.

Anyway. Posette was created from a artist's statuette. The edges were rough but just needed smoothing. In the end the polys really don't matter as much as the shape. Beautiful art was done with Posette. Artists have been creating beauty with simple tools forever. I think ultimately it is what "you" do with what you have.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


drifterlee posted Sat, 19 May 2007 at 12:40 AM

"I think ultimately it is what "you" do with what you have".

Anton, us ladies might take that the wrong way - or should I say, "the right way, "LOL!


dphoadley posted Thu, 19 July 2007 at 2:37 AM

**dphoadley@**Anton
Any chance of persuading you to repost some of your old Posette morphs on freestuff?  Now that Posette has a whole new look, and PosetteV3 has had 970 downloads, I think that their time has come around again.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


byAnton posted Thu, 19 July 2007 at 3:09 AM

Unfortunately, I haven't had them for years now. I tend to clean quite aggressively. Someone might have one in particular somewhere called "FaceFix"

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


dphoadley posted Thu, 19 July 2007 at 4:18 AM

Pity!
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley posted Thu, 19 July 2007 at 4:36 AM

Quote - Francemi, those extra zones aren't listed in the Daz Studio surfaces tab ... just the new material zones that David created. I don't know if that information helps, but there it is. Also, I wondered David if you are planning on adding an eyebrow zone and/or pubic hair zone? I've tried some texture maps and was startled when Posette had no eyebrows! She looked extremely startled to say the least. :) I am working on a render right now ... hopefully to post later tonight.

dphoadley@channingg
PosetteV3 has an UpperEyebrow prop in her Cr2.  For pubic hair, you can DL my recently uploaded PosetteeVe3, which has a pubic hair prop in her Cr2.  You can use MorphManager to copy these props over to PosetteV3's Cr2 without any problem.  Both the eyebrows and the pubic hair have been remapped to take V3 TRANS Mats.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley posted Wed, 29 August 2007 at 1:00 AM

28 August, 2007 C.E. David P. Hoadley [dph@013.net.il](mailto:dph@013.net.il)

This is the figure that I was ultimately aiming for, and now she's in Freestuff: PosetteV3wG (PosetteV3 with Genitals).  I've tried to remap this figure a dozen times the past, but was always stymied by facets in the vulva that went AWOL.  I finally discovered that the problem was that they were self-assigning themselves to groups that were unrecognized by the Cr2.  Simple solution, reassign them back.

PosetteV3wG is a remapped version of Arduino's P4WWG, and Imago3d's Anywoman, figure so that it can now be texturized with DAZ's V3 textures.  PosetteV3wG is a genital version of the standard P4NudeWoman.  Unlike Eve, which has been regrouped and rejointed, this figure is completely compatable with the P4 Conforming Clothes.

While this is a very light, and easy to use figure, the base mesh is over almost ten years old, and has certain flaws that crept into it.  There is a slight, hairline split in the mesh of the genital, just beneath the clitoris.  However, after running a seris of test, and seeing that it doesn't seem to show up on render, I don't think that this is a flow that needs to occupy too much worry.
Overall, this figure works very well, and I'm proud to offer it to the Poser Community.

Please Note: All textures need to be applaid by hand in the materials room, as MAT poses fall more or less into the realm of DAZ copywrite restrictions.  One can however, open the obj. file in a text editor and rename the material zones to better comply with those of V3.  It's as simply as that.

I wish to express my sincere gratitude to all my friends in the Poser Community, but especially to Stahlratte for his unstinting aid and advice.  Also, my greatest thanks and appreciation are extended to Victoria_Lee for the kind donation of her V3 textures included with this figure -May G-d bless the both of you and yours all the days of your life!

The file zip contains:
PosetteV3wg.pcf        Geometrie (use obj.Mover)
PosetteV3wG.Cr2        Character
PosetteV3wG.Png        thumbnail
dph                Texture file.  Put this in your Textures folder.

INSTALLATION:
To install PosetteV3wg, you need to download the FREE ObjectionMover (Mover101) utility from the Utilities section of Renderosity.com (Just type 'Objaction' in the Freestuff seach guide).

Unzip the files.

  1. Place the PosetteV3wG.pcf file in the P4NudeWoman subfolder of your Runtime/Geometries folder.

  2. Next, Open Object mover, and locate the P4NudeWom.obj (RuntimeGeometriesP4NudeWomanP4NudeWom.obj) as your "seed file".  Then locate the PosetteV3wG.pcf (It SHOULD be in the same folder) as "Difference file"  Next, Click on the 'Decode' radio button at teh botoom of the utility, and then Press the 'Convert' button.

  3. Yon ca put the PosetteV3wG.Cr2 and Png anywhere you please, just so long as it's in the 'Character' section of your Libraries folder (Runtimelibrariescharacter).

This figure may be used for both Private and Commercial renders  (but please give some sort of honorable mention), but some to its morphs are under copywrite and still remain the property of their creators: Arduino, Plazio, and others.  There are no restriction on the reposting of the Pcf. file 

Good fun with PosetteV3wG!

I will be  happy of receive your impressions, suggestions, and comments: dph@013.net.il

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