Forum: Blender


Subject: Quick question about face construction

oscillator opened this issue on Mar 23, 2007 · 5 posts


oscillator posted Fri, 23 March 2007 at 8:40 AM

Hi,

I want to construct a mesh "manually", ie using the CTRL + LMB combo in Edit mode to create the vertices. I want to start from one already existing vertice, so I select it first, which connects the old vertice with my new. Fine. Next I create a couple of new vertices using CTRL + LMB. Now, I want to end up connecting my last vertice to an old one. Is there any way to automatically connect to an already existing vertice.

So far I have used the merge tool to connect them to one another.

www.oscillator.se/3d - Shade tutorials and Poser freebies.


jestmart posted Fri, 23 March 2007 at 9:15 PM

I 'm not sure if this the question you're asking.  To create a face or poly select 3 or four vertices then press 'f-key'.


fredsmith posted Sat, 24 March 2007 at 12:35 AM

I don't know about automatic connection, but you can connect two vertices by scaling them with the <> button held down.  After you get them to 000 in all three dimensions, as indicated by the readout on the lower left part of the screen, select remove duplicates. Upon reflection, this is probably not what you're asking -- but it's as close as I can get.

I think the first answer, from jestmart, above, is closer to what you're asking.


haloedrain posted Sat, 24 March 2007 at 11:27 AM

Yeah, if you select the two end vertices and hit the f key it will connect them.


oscillator posted Mon, 26 March 2007 at 2:46 AM

Thank you all! I'm sorry that my question was a bit unclear. I didn't know that FKEY will also connect two vertices -- I only thought that it created faces. This will solve my problem!

Hexagon 2 has a nice feature: if you press SHIFT (or is it CTRL?) when editing/moving a vertice, the vertice that you are moving automatically snaps to the closest other vertice.

www.oscillator.se/3d - Shade tutorials and Poser freebies.