redtrek opened this issue on Mar 23, 2007 · 4 posts
redtrek posted Fri, 23 March 2007 at 4:21 PM
I did some playing with translucency settings, and thought I might send along these results.
The figure is Mike 3, imported as an object to an earlier version of Vue, hence some of the weirdness of the mesh. The head material is the same from the first image on, to show the various changes
Hopefully, I got all the images in the right order, as follows:
2. Default translucency settings as they come up in Vue 6, which comes in with a "depth" of 1 meter.
Default again, except depth is set to 1.3 mm, which remains through most of the rest of the images.
Changed the Absorption color to a bright yellow
Color changed to a bright blue
6. Color changed to a bright green
7 Absorption back to white, multi-scattering color changed to bright green
9. Multi color changed to bright yellow
10. Colors restored to default--as close as I could get, and with absorption unchecked, and multiscattering left at 50%
12. With absorption taken to -.50 back absorption
13. with absorption taken to +.50 forward absorption
14. Absorption unchecked, multi taken to -.50 (not sure of my notes here)
15. Multi taken to +.50 (not sure of my notes here)
17 Multi at 100%, pale yellow again, but left absorption checked
19. Same with depth set to 10 cm
20. Changed depth to 10 mm
21. Changed depth to 1 mm
22. Added bright red color to Multi-scattering
23. Changed multi scattering color to orange
24. Changed material to "dark white" color map, added red back to multi, and changed depth to .3mm, and added a fractal bump with size and depth both at 0.005
Hopefully, this may help someone with applying translucency settings.
greg