Izuel opened this issue on Apr 09, 2001 ยท 5 posts
Izuel posted Mon, 09 April 2001 at 4:35 PM
I need some suggestions to help the glass and table blend in better with the background. thanks Izuel
brenthomer posted Mon, 09 April 2001 at 5:19 PM
I am impressed with the level of integration you have now :0 The reflections work well. The one thing I think you could do is to cheat the perspective. I feel that the edge on the left side of the pic is wrong. It puts my eye in the wrong direction. Maybe scale the cups depth a bit also. Sometimes I have found in my video work that whats correct is not always what you want to see. Also, shouldnt I be able to see the top of the glass? (I dont know for sure tho). Anyway it looks good...I think you did a great job with the lighting.
AzChip posted Tue, 10 April 2001 at 10:17 AM
It looks great. I was playing around with something very much like this yesterday.... Never got it this good, though. I'd agree with Brent's comment that the perspective looks a bit odd; the table that the glass is sitting on must be about a meter and a half tall -- most tables are only about a meter high.... Further, the background plate (photo) is a little off square -- it tilts top to the left a bit; you can square that up in photoshop or any number of programs. It looks like the black levels in the plate are a bit higher than in the foreground. I'd check the ambient lighting level.... I'd wrap the backdrop plate into the background, too. You probably will need to tile it twice, but it'll provide info for reflections on the glass surface. One last trick would be to run the whole photo through a grain filter to add an even grain over the entire thing; give foreground and background an even distribution of grain.... Hope I haven't gone on too long.... Very cool job!
Izuel posted Tue, 10 April 2001 at 4:33 PM
I used the image as the background in my carrara scene i think carrara just puts it on a huge sphere that covers the entire scene so the image looks a bit distorted i suppose, anyways, theres no way i could fix that... What do you think about the light interactions on the glass? does that look real?
AzChip posted Thu, 12 April 2001 at 10:28 AM
In RDS there are two scene settings: Background and Backdrop. Backdrop puts the image only in the production frame. Background wraps the image on a huge sphere. I was suggesting that you put the photo in both the backdrop and backgrounds -- that way you get an undistorted backdrop behind your model and you get "room ambience" to make reflections on the glass surface (if it has any reflectivity in its shader). As for the lighting on the glass -- yes it looks very good, except that it looks like there's a bright light to our right (off camera, to the right) reflecting on the front surface of the glass. This light isn't casting a shadow on the table. It's a bit odd.... I think that CCP was on the right track, too, suggesting a change of camera focal length (zoom setting) to more closely match that with which the background was photographed. If the background was shot with a 35mm camera and you know what kind of lens is on it (50mm, 34mm, 200mm), you can use the same settings on your rendering camera (RDS, at least, was designed to mimic 35mm photography lens settings). Otherwise, you can play with the focal length settings until you find something that works....