Forum: Poser - OFFICIAL


Subject: My first freebie upload

Anasta opened this issue on Mar 29, 2007 · 9 posts


Anasta posted Thu, 29 March 2007 at 2:30 AM

OK guys I finally figured out how to set up some stuff for freebie upload LOL... Not totally sure I got it right though, I set it up in the Materials room so its default to that folder. Will that cause any problems? I tried to figure out how to set it up as mat poses but being the technical idiot that I am, I wasn't able to. So anywho, got some freebie eyes hopefully available soon!

Thats the thumbnail up there so I'd love to know what everyone thinks! :D


Anasta posted Thu, 29 March 2007 at 2:36 AM

Wow, that was fast. LOL it seems its already available :P


pjz99 posted Thu, 29 March 2007 at 2:36 AM

Neato :)

My Freebies


dphoadley posted Thu, 29 March 2007 at 4:34 AM

When I have the time, I check and see if they also work on my PosetteV3. DPH

Yep!  They work on PosetteV3 too!

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HeRe posted Thu, 29 March 2007 at 5:29 AM

my god !?


Anasta posted Thu, 29 March 2007 at 1:38 PM

Quote - When I have the time, I check and see if they also work on my PosetteV3.
DPH

Yep!  They work on PosetteV3 too!

 

Woohoo! They look great on her! :)

Hey do you have somewhere that I can download her? I'd love to play with her and see what she can do :)


dphoadley posted Thu, 29 March 2007 at 1:59 PM

I'm still remapping the feet, but email me at dph@013.net.il, and I'll send you a copy (with updates as they come).  Passover  is sunday night, so it'll probably be another two weeks before the final version is ready.  Stay tuned for developments.
DPH

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lesbentley posted Fri, 30 March 2007 at 10:16 AM

The references to map files in the MC6 files seem to point to the wrong locations. For example in "SE Blue.mc6" the first texture refference reads:

textureMap "C:Documents and SettingsJonDesktopRendersSpeckled EyesrefL_eye3.tga"

Presumably the line should read:

textureMap ":Runtime:Textures:Speckled Eyes:bl_speck_eye4.jpg"

There also seems to be a problem with how the zip file places the folders when the zip is uncompressed. Everything ends up under a folder named "Ana-SpeckledEyes".


Anasta posted Fri, 30 March 2007 at 5:25 PM

Quote - The references to map files in the MC6 files seem to point to the wrong locations. For example in "SE Blue.mc6" the first texture refference reads:

textureMap "C:Documents and SettingsJonDesktopRendersSpeckled EyesrefL_eye3.tga"

Presumably the line should read:

textureMap ":Runtime:Textures:Speckled Eyes:bl_speck_eye4.jpg"

There also seems to be a problem with how the zip file places the folders when the zip is uncompressed. Everything ends up under a folder named "Ana-SpeckledEyes".

 

Thank you for pointing that out... I'll fix that and re-up here soon :)