shareone opened this issue on Apr 02, 2007 · 10 posts
shareone posted Mon, 02 April 2007 at 5:37 PM
Attached Link: http://www.cadtutor.net/dd/bryce/water/water.html
Hi, I'm playing with Poser for more than a year now and decided to try Bryce. I followed some tutorials and find this nice animation tutorial of animating water (alexclark posted Tue, 03 April 2007 at 5:39 AM
There should be a timeline in the material editor too. I use B5.5 but it should be similar (I've just tested this to make sure I not talking cr*p too) After setting the animation up in the main window, select the surface of the object whose material is to change. Go into the material editor. Press the key button at zero time (or whenever you've entered the lab) to add a keyframe. Now move the slider to the desired time and make your changes. A keyframe should automatically appear, press the key button to make sure. When you're done, exit material lab using the green 'tick' button. IM me your e-mail and I will send you the test file I've done if you like.
alexclark posted Tue, 03 April 2007 at 5:56 AM
I might add that with materials I find it easier to work backwards. This is just personal preference though.
Analog-X64 posted Tue, 03 April 2007 at 9:30 AM
I got curious and decided to follow the tutorial, and the results was nothing close too looking like animated water, using Bryce 6.1
In the tutorial it explains that in the Material Labs screen once your values are changed in the time line and keyframes have been added. You should be able to scrub the timeline and watch the values change. This is no the case for me. I added keyframe at 00:00:00:00 and at 00:00:05:00 as described and when I scrub, the valued in the Texture Editor dont change.
I rendered the animation and the end result looked more like a Plasma effect which you would see in an Commodore 64 or Amiga demo...more like a color cycle pallette.
I'll do some more testing and see what results I get.
alexclark posted Tue, 03 April 2007 at 10:48 AM
Analog-X: I've had that problem in the past - thats precisely what got me working backwards in the first place. Put the keyframe at 5 first, then the one at 0. See if that solves it.
Analog-X64 posted Tue, 03 April 2007 at 1:06 PM
Something is definitely broken!!!
I still have Corel Bryce 5.0 Installed so I decided to try the tutorial again with v5.0 I have the tutorial memorized so it was a piece of cake doing it from scratch.
Right away I knew things were working, because I could scrub the Time Line within the Materials Lab and the Material Editor numbers were changing.
So I rendered the animation in Bryce 5.0 and voila!!! It worked just like it should.
I went back to Bryce 6.1 and re-did the scene just to be sure and no luck…scrubbing makes no difference in the Materials lab.. the numbers don’t change.
So I saved my Bryce 5.0 Scene and re-loaded into Bryce 6.1 and rendered the animation and no go!!!
So Something is not working.
alexclark posted Tue, 03 April 2007 at 1:35 PM
How strange! Have you contacted DAZ? I think they re-built most of Bryce 6 to make the code more efficient... perhaps they missed a bit!
Analog-X64 posted Tue, 03 April 2007 at 1:40 PM
Yup I posted something on Daz.
shareone posted Wed, 04 April 2007 at 2:15 AM
I thought I'm going crazy. I don't have Bryce 5 so I couldn't check it like this, but I tried over and over to see what I'm missing. At least I know now it's not a problem in my side.
Thanks guys
Analog-X64 posted Wed, 04 April 2007 at 8:51 AM
As part of my bug report, I uploaded the animtion scene file which works fine in Bryce 5 but not in Bryce 6.1 so they can see what I'm talking about.