Forum: Poser - OFFICIAL


Subject: Questions on creating morphs for poser figures in Maya

Mastermindmm30 opened this issue on Apr 05, 2007 · 9 posts


Mastermindmm30 posted Thu, 05 April 2007 at 6:04 AM

Howdy, I'm wondering if there is anyone that can offer advice or knows of any tutorials on creating morphs for poser figures using high-end modeling packages.  I have some training with Maya, so info pertaining to that would be right up my alley.

I've attempted to make morphs before, but became very frustrated very quickly.

Here are a couple of areas that I got hung up on:

1.  Morphs have to be loaded into poser body part by body part.  This makes it very clunky to work on a morph that crosses body parts.  For example: Vicki3's breasts are on the collar and the chest, so making a morph for them requires coordinating vertices on two separate objects which is a major pain.  Is there anyway to make this easier?

2.  I was taught that polygons and organics don't mix.  To make something organic I would use nurbs or sub-Ds, but since poser is so picky about it's geometry this isn't really an option, nor is adding or removing geometry in any way.  So I'm wondering, how do people get an organic result using nothing but polygonal tools?  Is it just meticulous vertex tweaking?

I see morphs like The Girl Next Door and Natural Gravity Morphs and it makes me scratch my head wondering how those vendors got such great results morphing poser figures, and I know they didn't use poser magnets.

I've seen some tuts that deal with poser magnets and some on how to make morphs in a modeling program that only affect one body part, but I want to do things that are more complex and so far the two points mentioned above have left me perplexed.  Thanks for taking a look at this message and if anyone has any info on this subject it would be greatly appreciated.