Nosiferret opened this issue on Apr 05, 2007 · 4 posts
Nosiferret posted Thu, 05 April 2007 at 10:11 PM
I've noticed that several V4 texture packages that are being sold in the MP have 2 options for skin type in each package, regular skin or shaded. I'm curious how does one make "shaded" skin? I'm using Poser6. :) I'm looking to add some "life" to my V4 textures, they look kind of blah and washed out. I loved Face_off's product for V3 but it won't work on V4. But then, if I wanted to make a texture package to sell, I couldn't use that anyway since it's not a merchant resource.
Victoria_Lee posted Thu, 05 April 2007 at 10:46 PM
Most of use Ambient Occlusion for P6 and above since P5 doesn't support it in the shader nodes. My favorite tool for this is Occlusion Master, here in the RMP. It's one of those little Python utilities I wouldn't be without.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
anxcon posted Thu, 05 April 2007 at 11:18 PM
face_off's skin shader can be used on V4, accually on any object/person/etc that one can imagine (hopefully nobody models a booby ball......), just need to rework it a little
it's like you have a can of paint, but your brush is the wrong type and unusable on the project
another thread has a link to his tutorial to fix it, simple to do. or go the path i did when he first made it and understand how it works so you can rebuild the node structure yourself, which i do since it's only a part in the end shaders i use :)
as for what's in the packages, not sure, i steer clear of colored maps, too limiting to the end result IMO, greyscale maps much more control :)
Nosiferret posted Sat, 07 April 2007 at 11:12 PM
Ok, thanks for the input I'll give them a try and see if I can produce something :)