New to Bryce, like its terrain features and rendering options but prefer to model in TrueSpace. I finished this model in TS and exported it as an .obj file with the Luuv plugin then imported it to Bryce. The model itself had some sharp edges which Bryce smoothed out. That wasn't my intent but in this case its alright, I kind of like the look. The main problem is the textures on the four containers which make up the mid ship. They were made using TS mirror and boolean tools and mapped with UV Mapper Classic. In TS they look OK (top image) but in Bryce they have an odd sort of shadow (bottom image). I also tried to export/import as a .3ds which keeps the sharp edges but you loose textures on anything that was mapped with UV Mapper.
As I get more familiar with materials in Bryce I may just do all my texturing in it, but for the moment I'd like to stick with TS.
Anyway, I'm just fooling around here and sort of learning Bryce as I go so I'm not looking for any concrete answers to any of these issues, but if any of you do your modeling in another app and render in Bryce and have any general suggestions I'd like to hear them. Other comments/crits welcome too.
Thanks,
John