Forum: Poser - OFFICIAL


Subject: Bringing out characters Skin texture out to the max.. how?

tebop opened this issue on Apr 14, 2007 · 17 posts


tebop posted Sat, 14 April 2007 at 8:10 AM

i got v3 and i got many v3 characters that i bought with textures. i also have miki and michael 3. One thing that i notice is that i don't get a sense of detail in the skin because it looks blurry especially when i wanted to look non blurry like in . It's not realisitc. Poser 6 by the way. Is there a way, product or tips to make the skin more detailed so that it looks more real? I think i saw a product once that helps in making more realism. But i'm not sure


stormchaser posted Sat, 14 April 2007 at 8:18 AM

tebop - What render settings are you using. You may need to turn the quality level up to see more detail.



mamba-negra posted Sat, 14 April 2007 at 10:24 AM

I could be wrong, but I think some skins are very much inclined to become oversaturated if your lighting is too bright. You might try darkening your lights a bit and using a post processing filter to lighten them up.


Victoria_Lee posted Sat, 14 April 2007 at 10:35 AM

Also try displacement maps.  There's a thread in here somewhere on how to do this with shader nodes but I don't have the link.  Maybe Acadia still has it somewhere.  Linda?

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


Dave-So posted Sat, 14 April 2007 at 4:43 PM

also, some textures apply the bump map to the gradient bump channel not the bump channel in the materials room. Make sure it is attached to the bump channel, then experiment with the settings to achieve the best result. In P6, you need to turn the bump channel down to below .1 to get decent most of the time.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Victoria_Lee posted Sat, 14 April 2007 at 4:51 PM

And you can try the Unimesh Realism Kit by face_off.  He has two available - one for PC and one for Mac

I have the PC version and it's brilliant.  I also have his OcclusionMaster for PC and he has one for Mac

I wouldn't be without either of these.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


stormchaser posted Sat, 14 April 2007 at 6:06 PM

Victoria_Lee - I too use both those products, they add more realism to your work, especially when used with the right light & render settings.



dlfurman posted Sat, 14 April 2007 at 7:44 PM

Stormchaser hit the nail on the head!

I think the key to everything is the lighting and render settings.
If these are not set right then having a good texture wih bump/displacement is going to look -OK Fine, but not WOW!

Now if there were a formula to those great settings other than TRIAL AND ERROR!

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


stormchaser posted Sun, 15 April 2007 at 3:23 AM

**Where's that 'make art' button that people talk about, I can't find it!!

No seriously, it is all about trial & error as dlfurman says. I can spend hours creating a character & pose, to then set up a basic light & render setting would be pointless. Half my time can actually be setting up the right lights, plus my render settings will be to the max.**



Vex posted Sun, 15 April 2007 at 4:34 AM

make sure you have your max texture size set to 3000+ , and your min shading rate at 0.0 ( for as crisp as it gets )

it adds a LOT to the render time, but there is a massive difference between 0.5 + 0.05 min shading rate.



tebop posted Sun, 15 April 2007 at 8:48 AM

Great tips al. and thanks alot vexiphne that was a great techniqu i didnt know about.


grichter posted Sun, 15 April 2007 at 11:03 AM

Does the Unimesh realism kit work in P7. Nothing stated on the product offering or on the website it referes to . It says all kinds of things that it will work in P6 and not P5. But no mention anywhere that I could find reagrding P7. TIA for any reply

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Victoria_Lee posted Sun, 15 April 2007 at 11:20 AM

It works fine in P7.  I use P7 almost exclusively now, with the exception of testing, and I've not had a single problem with any of face_off's python scripts not working.  You just have to be sure they're installed to the poserscripts folder in the P7 Python folder.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


Greywolf Starkiller posted Sun, 15 April 2007 at 11:22 AM

I have it, and Poser 7. Seems to work fine for me. Now if he'd just do one for Vicky 4. :)


grichter posted Sun, 15 April 2007 at 11:29 AM

thanks for the replies. With the promo I just got an announcement on...decisions, decisions as the debit card screams no, not another rendo sale. Will now make the purchase.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Victoria_Lee posted Sun, 15 April 2007 at 11:29 AM

This is just a quick render out of P7 for Apollo Max 2007 using his Apollo Realism Kit and his Occlusion Master.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


Victoria_Lee posted Sun, 15 April 2007 at 11:31 AM

Quote - I have it, and Poser 7. Seems to work fine for me. Now if he'd just do one for Vicky 4. :)

 

He has a tut on his site on how to adapt it for V4.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.