Forum: Poser - OFFICIAL


Subject: Sneak preview! Nea 2... perfecta!

pitklad opened this issue on Apr 15, 2007 · 176 posts


pitklad posted Sun, 15 April 2007 at 2:29 AM

I'm working a new head shape for Nea to be the default face of the next version...

With NeaP4 morph target as a base and using the mask for perfect face proportions Nea 2 almost fits perfect on it!

For the project I used 2 square props with the "mask" on them as trans map and using the front and left camera adjusted Nea to her new perfect shape! :biggrin:


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dphoadley posted Sun, 15 April 2007 at 2:35 AM

You should try to integrat this with the remapped version I sent you.

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pitklad posted Sun, 15 April 2007 at 2:50 AM

I'm afraid that due to Nea's smooth head morph the V3 texture won't work on the brows in the same way Nea's shape as morph target will distort textures when used on Posette!

I'm not sure yet if I'll even do a next version... however if I do she will have this face! :biggrin:


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mathman posted Sun, 15 April 2007 at 3:00 AM

Wow, pitklad, she is beautiful and very different :)


pitklad posted Sun, 15 April 2007 at 3:24 AM

Thanks Andrew! :biggrin:

I tried to modify the head in a way that all  Nea 1 morphs will work fine but still have a different look
The new shape is as near as posssible on the lines of the mask and that gives Nea 2 harmonic proportionts ! :biggrin:

Still not very happy with the nostrils yet...


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dphoadley posted Sun, 15 April 2007 at 3:28 AM

PosetteV3's eyebrows have been smoothed too.  This shouldn't be a problem.

DPH

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pitklad posted Sun, 15 April 2007 at 3:34 AM

Yes,but I used Nea's head as a base for this morph so the PosetteV3 smooth eyebrow morph will work different and this will  cause texture distortion :biggrin:


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dphoadley posted Sun, 15 April 2007 at 3:38 AM

Send me the head, and I'll remap it and send it back.  Then just attach it to the body.

DPH

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mathman posted Sun, 15 April 2007 at 3:42 AM

Yia sou, Yiotis. Nea 2 ine poli omorfi alla Nea 1 ine poli omorfi episis.

 

 


pitklad posted Sun, 15 April 2007 at 3:46 AM

This is still a WIP, when I'll reach the final shape I'll send it! Thanks David! :biggrin:

Andrea mou aresei pou emathes kai to episis ! :lol:


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dphoadley posted Sun, 15 April 2007 at 3:51 AM

Also, the Aprish P4V2 uperEyebrows that I also incorporated in my PosetteV3 (after I remapped THEM to V3 configuration) should also be included in the final file version.  Not even ALL V2 textures included painted on eyebrows, and V3 textures even more so.

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


kobaltkween posted Sun, 15 April 2007 at 3:55 AM

oooooo.  dph, you're the man.  i'd love an integration of nea and v3 mapping.  i've got unimesh maps coming out my ears. since i still like aiko, and my tons of v3 morphs mean that there's tons she can do for me v4 can't, i still get the occassional new unimesh texture.

if you do a nea 2.0, then my request is more lip morphs.  also, if you broke your brow morphs into two parts- inner and outer- she'd be the first figure i know of to enable realistic brows.  almost every time someone tries to make a morph based on a real person, the problem is that their eyebrows are flatter in the beginning and arched and curved at the end.  and almost always, the creator ends up in some mid-ground, with more arch and curve, but in the whole brow, making the eye completely off.   if one could control the arch and distance from the eye in two different parts, her face would be much more versatile than any figure i know of.



dphoadley posted Sun, 15 April 2007 at 4:12 AM

PosetteV3 is already ready TODAY.  I'm discussing with both Rendo and Planit3D to post her in their freestuff.  PosetteV3 has somthing like 20 different lip shaping morphs.  Email me at dph@013.net.il and I'll send you a copy.

DPH

When Pitklad sends me Perfecta's head, then there will be TWO version of the V3 Posette available.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Casette posted Sun, 15 April 2007 at 4:30 AM

Great work, pitklad. looks like a more realistic features proportion than the default Posette. I can't wait to see a combined DPHoadley-pitklad Posette

Hey, eFrontier might recognize your work... 😉


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pitklad posted Sun, 15 April 2007 at 9:14 AM

To be sincere I don't plan to add more morphs for Nea except maybe collecting some morphs I made since the first release, I don't know If I even manage to make Nea 2!!!

Actually Nea 2 will use NeaP4's cr2 for sure since it has some improvements plus the body handles for breasts plus the hand-feet size dials!!!

However if I have to work with Nea 2 I will cancel Domus 3... Don't have time for both... So it depend which one would be preferred


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dphoadley posted Sun, 15 April 2007 at 9:26 AM

Well, I've started work in earnest this very morning on remapping The Dork to realize my vision of The DukeM3.  Which ever either of us does, the Poser community benefits, and that's the important thing.

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


ccotwist3D posted Sun, 15 April 2007 at 11:37 AM

If Mr. Hoadley is going to remap the head for you, why not add more Geometry to the ears, and mouth area. It would allow for a greater range of expression, and realism. You could use the python script Cage wrote to exchange facial morphs later on.


momodot posted Sun, 15 April 2007 at 12:36 PM

pitklad, wow! That is excelent... a beautiful face. I don't know what to say re. choosing between Nea2 and Domus3! I might have to go with Domus... I only ever got the Beta for the Domus with Body Morphs... which version is that? Did you post the final build of it?



pitklad posted Sun, 15 April 2007 at 1:18 PM

ccotwist3D I don't plan redesigning Posette's geometry, If I had to do that I would prefer making something from scratch... Also haven't understood how this script works! :blink:

For Domus: I have only give the beta for the body morphs
There still need to remap the head and make some head morphs plus a little surprise I'm planning :biggrin:

Nea will need less work I guess, I can make a V2 version and than when David remmaps her head we could have a V3 version too 😉


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dphoadley posted Sun, 15 April 2007 at 1:33 PM

In another month and a half, or so, we can have an M3 version of Domau or Duke (as i prefer tocall him) as well.  left arm is almost completely remapped.

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


pitklad posted Sun, 15 April 2007 at 1:37 PM

I like the Duke more! :biggrin:

In 3 weeks I'll go to the army... (it is obligatory here in Greece) so I have to choose which one project to complete... except if I would give both as beta...


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dphoadley posted Sun, 15 April 2007 at 2:17 PM

You finish the morphs, and I'll finish the mapping.  Then we'll have both a Garnd Duches V3 (NeaV3) and a Grand DukeV3.  The Duke and the Duches of Poser shall reign again!

DPH

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pitklad posted Sun, 15 April 2007 at 2:26 PM

If I finish Nea 2 than Nea 3 is all yours! :biggrin: I won't have a pc for 9 months! 😉


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dphoadley posted Sun, 15 April 2007 at 3:04 PM

The Duke progresses!  May his reign be glorious!

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momodot posted Sun, 15 April 2007 at 3:05 PM

Good luck with your national service :) Hopefully you will get some good from it if nothing more than meeting new people.



pitklad posted Sun, 15 April 2007 at 3:32 PM

David good luck and much patient! I know remmaping is the less joyful job in poser! (except the rewarding ending :biggrin:) Duke looks promising!

momodot thanks for your kind wishes and your positive thoughts! :biggrin:


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dphoadley posted Sun, 15 April 2007 at 5:39 PM

Actually, remapping the heads is one of the easier aspects of the process.  It's just rearranging the vertices from one configuration to another.

The part I dread is the feet.  The hands are awfull, but the feet are a real horror.  They've never been properly  mapped; but have been simply left in their 3 dimentional form.  So first, I have to seperate them into two planar surfaces, but then I also have to search out all the bits of facets that didn't seperate properly.  It's a real PITA, and not the kind that  I eat with Humus.

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


mathman posted Sun, 15 April 2007 at 5:42 PM

Pitklad, I hope all goes well for you in the army. How long are you in for ?


pitklad posted Sun, 15 April 2007 at 6:01 PM

Humus!!! Yummy!!! :biggrin:

I know feet are horrible on P4 people, separate them on different materials(feet upper-lower)  first and  then remap every material separate and at the end connect them again...That's what I do in those cases!

Andrew it is 9 months! I will be poser-sober (does that make sense?) till than! :biggrin:
 


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mathman posted Sun, 15 April 2007 at 8:00 PM

Wow that is a long time. You certainly will be missed around here. I hope you can get some time out to keep in touch.


pitklad posted Sun, 15 April 2007 at 8:02 PM

:wub: Just finished the head shape! I must say this is the most worked morph I have ever done!!! She starts from Nea 1 than I reworked her for NeJa than NeaP4 became the base for Nea 2 which is the lady you see and I am very proud for her! :biggrin:


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dphoadley posted Mon, 16 April 2007 at 12:26 AM

Quote - Humus!!! Yummy!!! .

Yeah, humus with olive oil and HOT Yemenite pepper dip (Zhug Temani), and a side dish of ful (lima bean past0.  That can be very yummy, especially if the PITA is fresh from the oven, and still warm.

DPH

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Casette posted Mon, 16 April 2007 at 2:54 AM

Quote - :wub:
Just finished the head shape!
I must say this is the most worked morph I have ever done!!!
She starts from Nea 1 than I reworked her for NeJa than NeaP4 became the base for Nea 2 which is the lady you see and I am very proud for her! :biggrin:

Excellent!!! :woot:


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ima70 posted Mon, 16 April 2007 at 9:56 PM

Wonderful Pitklad!!!
I like a lot the name it's the female form of perfect in my lenguage, hope you keep it.

 You MUST be proud about your work, she looks beautiful, you know I'm a great fan of Nea and I'll be waiting for her :-)
I wish you good luck in the military service (that's the way we call it in my country) and that you can get good things from it, I don't know how it feels I didn't do it and now for very sad reasons here is not obligatory since many years.

Good luck my friend!

Rayera.


JOELGLAINE posted Mon, 16 April 2007 at 10:16 PM

Good luck in your military service!

The head is AWESOME!  Simply awe inspiring!  Between you and David, people will be flocking back to P4 figues in no time!  Being poly light makes them INCREBILY light on computer resourses, and makes crowd scenes easier to do!

Great job you guys!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


pitklad posted Mon, 16 April 2007 at 11:53 PM

Thanks for the nice words everyone!

Rayera I will keep it than as a second title! :biggrin: Nea 2 Perfecta!

It came to me because it is so close to the mask :biggrin:

I only hope I finish it soon! I finished the head shape now working on the .cr2 the alternative genital is ready, some head morphs are also on the plans...


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dphoadley posted Mon, 16 April 2007 at 11:58 PM

Don't forget the 400+ head morphs that I sent you, along with the PosetteV3 preview file zip.  SOME might be useful.

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


pitklad posted Tue, 17 April 2007 at 12:06 AM

I'll try them to see which of them are still working :biggrin:

Are those morphs distributable? (I know my Nea morphs are but didn't know if the others are too...)


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dphoadley posted Tue, 17 April 2007 at 12:21 AM

Each and every one, in its time, was given out as a freebie (10-15) years ago.   Some  have a restriction on their commercial use (artwork is OK, but can't be used to make resellable characters).  I know of no restrictions on their redistribution, as  long as it's occompanied wtth the commercial use proviso.

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


pitklad posted Tue, 17 April 2007 at 12:30 AM

Ok! I'll try them than! Thanks David! :biggrin:


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pitklad posted Tue, 17 April 2007 at 12:40 AM

David are those the same morphs as onAnywoman Experimental head?

I can't find the cr file for V3 on my mails...


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dphoadley posted Tue, 17 April 2007 at 12:42 AM

Wait up, I'm resending.  It is 7.05 MB, so let me know if you have a problem with your mailbox.

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


destro75 posted Sun, 22 April 2007 at 9:11 PM

Hey pitklad, any progress on this yet? I think the images you've posted so far are absolutely wonderful, and I'd love to get my hands on this.

And I'll echo what others have said, with a good luck in the service!


pitklad posted Mon, 23 April 2007 at 10:47 AM

hello **destro75 ** thanks for your interest! :biggrin:
Nea2 is almost ready!
Some small details plus some morphs I want to add and she is ready!
I got a very encouraging mail by my friend Stahlratte that I can include any of his wonderfull morphs on Nea 2! This means she will be even better!!! I'm very happy because Stahlratte has made the best Nea morphs ever and his work is a prove on how good any mesh can look in the right hands! 😉


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destro75 posted Mon, 23 April 2007 at 7:30 PM

Wow, this version looks to be amazing! I can't wait to play with her! Thanks for doing this, especially with the last of your free time before service begins.


UVDan posted Tue, 24 April 2007 at 10:59 AM Forum Moderator

Nea2 looks mighty good.  Will the Army not let you have a computer?  Will you spend all your time in the field?

Free men do not ask permission to bear arms!!


pitklad posted Tue, 24 April 2007 at 1:39 PM

Thanks everyone for the encouragement!
Unfortunately I won't have a pc during army...
I only hope I get the time to finish Nea2 as I want or else I'll release the current state as it is just a step before completion :biggrin:


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masha posted Tue, 24 April 2007 at 6:25 PM

Pitklad thanks SO much,  it looks wonderful!

Luck in the service!  In the 'old country' - Hungary - apparently the age of call-up was 18. It can't be the same in Greece - you sound way more mature than 18.  They also claimed there that they would go in as boys and come out as men. (Well I think the term was longer than 9 months tho - so perhaps they meant more than just characte-r wise.) 

At any rate you don't appear to need that aspect of it at all.  Thanks a lot for your upcoming and past contributions.

Cheers,
Masha



PapaBlueMarlin posted Tue, 24 April 2007 at 7:05 PM

Looks good Pitklad :)  Good luck in the army.



pitklad posted Wed, 25 April 2007 at 5:20 PM

Thanks everyone!

I'm 27, I guess I'm already a man :biggrin: It is the oldest you can go to army here in Greece, I didn't go earlier due to university!

I only hope I get the time to finish this project! 😉


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masha posted Wed, 25 April 2007 at 6:04 PM

As do we all :)

If not we'll have to cool our heels for 9 months. Only hope you don't lose your touch due to going bang-bang insead of click-click. ;0



JOELGLAINE posted Wed, 25 April 2007 at 6:06 PM

Good luck, some more.  You do good work!  Catch you on return!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


dphoadley posted Wed, 09 May 2007 at 10:07 PM

DukeM3's remapped face & body.  Still haven't remapped the back of the head, eyes, lashes, & teeth. I'm not too happy with the eyebrows, their ends seem to develope odd twist -but have yet to think of a solution.  Copuld someone make me a good MALE (one that can portray *Bushy* eyebrows) eyebrow prop, such as Aprilish devised for Posette? Anyway, progress is slow, but ti does continue. David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


UVDan posted Thu, 10 May 2007 at 2:06 AM Forum Moderator

That duke is looking real good.

Free men do not ask permission to bear arms!!


mathman posted Thu, 10 May 2007 at 7:25 AM

Thanks again David... he is going to be a great character !


momodot posted Thu, 10 May 2007 at 9:12 AM

dp,  that figure looks AMAZING!



shante posted Sun, 01 February 2009 at 12:23 AM

Gotta watch this thread. The work looks good!


slinger posted Sun, 01 February 2009 at 4:25 PM

Best of luck Pitklad.  Stay safe.

The liver is evil - It must be punished.


TrekkieGrrrl posted Sun, 01 February 2009 at 6:31 PM

 Ah necrothreadia

Pitklad.. I trust you're home from the army again? How's Nea coming? (and Domus 3? As much as I like Nea I'm more into the male characters...)

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pitklad posted Mon, 02 February 2009 at 6:22 PM

Hello everyone! It's so nice to see that there is still interest on this forgotten project! Yes I'm back from army a lot time ago! Thanks everyone for the nice comments and the concern, love you all!

As for Nea 2 she is 90% she 'll be out as soon as I find some time to finish that 10% she will definitely be different than Nea 1 in some points but still everything older will work just fine

As for Domus 3 after not much interest on Zenon (who is made of Nea's Head and Domus Body) I was thinking on cancelling the realease. Morphs and shape are almost finish, so maybee If I find some time I'll make a kind of beta release since he will not be  100% as I expect him to be...

After all why to spend my time on something that I wont see not even one render of it... I have put a lot efford on Zenon but the only user he has is me, I wasn't expecting something more but none is not a motive for me to continue another dead project...

Especialy when I see some people here post their first thread asking how to make a poser texture to sell on the market...
Ok I'm doing everything for my fun but sometime I feel that I'm just wasting my (more precious as I grow up)  time....


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momodot posted Mon, 02 February 2009 at 7:07 PM

Hi pitklad, you should only work on what you like obviously but I do use Zenon though I like Domus more maybe. Nea obviously I use very much! The Nea work by Stahlratte is very very useful to me in doing my Poser and I like the full body morphs you make especially but I do not show my renders except as part of a forum discussion. To be honest in fact my renders are like sand painting... I render and render and then delete my folders of renders! I have little of my work saved even on old discs. Yes though, the scene, the community, whatever it is has become depressing... I always swear off visiting here but then find myself looking back for posts by my heroes. I can not tell you not to be disapointed but you and a couple other like ockham are a light to those of us who do care. You are one of the last with the spirit of Poser from when it really was a community and not a market. Even if you do not release your work I am happy to see it.



pitklad posted Mon, 02 February 2009 at 8:59 PM

The only reason I continue sharing my work is for people like you momodot and everyone else that has take some time to look at my work, even a single comment can give me something back
I want to thank everyone having an eye over my projects
I know that those aren't mainstream projects so massive interest was never expected!
Actually this was the most fun that only people with alternative interests and thoughts/tastes about poser  got their attention on my work so this makes it even more valuable!


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JoePublic posted Tue, 03 February 2009 at 1:24 AM

I still like Posette !  :-)

mathman posted Tue, 03 February 2009 at 2:46 AM

Ti kanis yiotis;

I love all of your characters. You are very generous to give them away for free :)

I have been too hot and bothered lately to play with Poser but hopefully I can get back into it soon, and create some images based on your characters.

In case you are wondering why I am "hot and bothered" is because we have just recovered from a freak heat wave which set the Melbourne temperatures up to about 45 degrees C (roughly 112 degrees F) for four or five days in a row.

Keep up the good work my friend, I really appreciate your good work.


nevsehir posted Tue, 03 February 2009 at 3:01 AM

Posette still is a great character, especially for animation


dphoadley posted Tue, 03 February 2009 at 3:11 AM

I have NO idea whether anybody uses my remapped characters besides myself, but that is still enough for me!  I have absolutely no use for V4 or M4 when I have PosetteV3, JudyV3, and P4DukeM3! David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley posted Tue, 03 February 2009 at 3:12 AM

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley posted Tue, 03 February 2009 at 3:13 AM

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


shante posted Tue, 03 February 2009 at 3:28 PM

Some of these renders are nice. I stopped using Posette because I thought V2 was more "photographicilly realistic" and being a photographer by earliest and longest discipline training and avocation, that was important. Once in a while though I see an image using Posette and especially any newer variances of her that makes me wonder. But still all in all, the out of the box looks I get from V2 (Though I own V3 and V4 I have not used them because I am still stuck in Poser4) in my opinion as limited and uninformed as it may be, is still closer to the photographic look I want to get in my modest renders.

I have all the iterations of Posette ever made available on disks about but except for trying them on several occasions, I have always gone back to V2. The face and especially the chest/breast and hip and other body/face morphs that were released for her in the community when she was "The Item" far surpass what I was  able to get from Posette then (though, admitedly,  I may not have gotten all those morphs for Posette to really make a fair comparison).

But seeing what has been done more recently by you Master Pitklad and Master Hoadley some others whose work I saw at Posette Forever, I may dig up my copies of those girls and chase them around the ole Poser 4 Stage to see what I can get out of them.

Speaking of which, since I have all your attention, I started a thread some time ago here and elsewhere I think, searching for the original creator of a Posette derived character called Fer Kodie(Cody) or something like that. Does anyone here recollect this lovely and buxom figure and who created it?


kobaltkween posted Tue, 03 February 2009 at 4:06 PM

iirc, the most photoreal finished figure i've seen is a Posette morph by momodot.



JoePublic posted Tue, 03 February 2009 at 4:18 PM

Old project of Posette mesh but regrouped and reshaped to use the basic V4 rigging. (Without the fancy JSM-magnets). It's NOT Posette's head on V4's body. The mesh is 100% Posette.

momodot posted Tue, 03 February 2009 at 4:18 PM

I just discovered an old morph for Posette called "cutebelly" and it rocks! Just a quick render.

Damn, JoePublic... those look great! I just wonder what would have been accomplished if we had not abandoned Posette/Eve/Nea for the Daz money sink. Imagine applying all what we know now about rigging and shaders to the old figure with FF smoothing and displacement. If our energy had focused on developing Posette and Dork content instead of being pulled down by DAZ dollies and consumerism and sales.

JoePublic, I actually think that figure looks much better than V4.



Casette posted Tue, 03 February 2009 at 4:27 PM

JoePublic: What texture? What hair? What old project? Why old?????? :woot:


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JoePublic posted Tue, 03 February 2009 at 4:48 PM

Texture is "AnaP4W" by Plus3d

Hair: Anime Hair by SWAM/Bobbie25

Old : Because the reason I made her was that I wanted a low res figure that could wear V4 clothing without conversion as the original V4 uses way too much RAM for my liking.

But now there is the 17K LOD version of V4 which of course is more "perfect" as her body is exactly like that of V4, just lower rez.


shante posted Wed, 04 February 2009 at 12:10 AM

Love these JoePublic. I noticed the feet here....I know...I know....why the feet? But I noticed the feet and they don't look like Posette's feet but more like V4.
Am I missing something? I loved Posette's feet but do not like V4. In fact someone here was kind enough of creating a morph to make the toes smaller on my request and these morphs are now part of the V4 user lexicon...well, at least to those with persnikity feet tastes and judging from all the long toed V4 renders noone is using these morphs!  :)

She does look good. Are these items available to the rest of the community somewhere?
I would definitely migrate back to this version of Posette if she could render this nicely for me. Of course there would have to be the textures and rebuilds for her.
I like the legs and knee areas when bent though the knees are a bit smooth and w/o the same definition that I am used to seeing on V2 (though they look better bent admittedly) and the ankles also seem a bit smooth as compared and though there is still something about the breasts it looks much better than Posette out of the box though not as good as V2...IMHO...but what the frell do I know?  8{

The body joints look smoother the way they are posed too. A refreshing difference and almost nicer in some cases than my preferred V2.

Yep really impressive figure. OK....soooooo....where do we find her and how much is she?

Momodot:   I like this figure too. Somehow it reminds me of a figure that if I recall correctly was built off V3? Was it by Posermatic? A really voluptuous B.U.S.T.Y. figure that I believe also came with clothes and I think was still for sale here not too long ago. Sorry brain farted and do not for the breath of me remember her name...somebody either help me or just shoot me and put me out of all your misery!  :(
But I like her too. She is a bit less "Realistic" and her face though modified still has an overall look of the original Posette...I think....but that could be the rendering of her.

It seems it isn't too late for a revival. There is enough talent on this thread alone to start something up again. From what I remember isn't that what prompted the Posette Forever site to be born? Is that site still active? Last time I went there there was much less offerings than when first set up. Were many of the original contributers disappointed and pull everything off?


JoePublic posted Wed, 04 February 2009 at 1:16 AM

Sorry, but I said that Posette-V4 was just an old project.

It would take way too much time and energy to finish her to meet the standards of perfection that are expected even from freebies these days.
And there are already enough "feral" figures available that noone uses anyway. ;-)

As for the feet, I take that as a compliment if you think the feet are so close to V4's, but as I said, she's ALL original Posette mesh.  :-)
(See wireframe)
She's just morphed and re-rigged, nothing else.


momodot posted Wed, 04 February 2009 at 12:01 PM

Posette Forever never worked for me as a community... that is just me. Usually I just can't even get past the site security so I have given up. I often wonder if the Posette revival could maybe just possibly have happened if it were not that anytime anyone got hyped about improving Posette they got fobbed off with a "take it to Posette Forever". Stahlratte and pitklad were certainly generous with their Posette work... some other great work on for example the JPs was shown in the DAZ forums but was not released. I wish that David's attempt to promote a standardized Eve had taken off... I liked Traveler's FBMs for Eve... the issue was mapping. I like Eve or the P4WWG or Eve/Posette hybrids. I think my ideal Posette at this point would be pitklad's fine work on Nea but with the Hellsong P4 genital hips and David's unimesh mapping with MATpose compatability. I just find my self pulled back to the Posette and Dork varients over and over for the ease in posing, the compatability with my modest computer, the potential for average build non-heroic stature figures but the potential too for toon work like Stahlratte's Toon Nea, the dial spin Zenon above, or Remc's pinhead/flea super Freak figures.



momodot posted Wed, 04 February 2009 at 12:05 PM

The Nea figure really is so versatile... I have used it for toons, for average figures, heroic, aliens, male. A really robust and adaptable figure just as it comes installed.



WandW posted Wed, 04 February 2009 at 1:06 PM

Joe Public,

That's a beautiful figure!  Perhaps you should put her out (RTE encoded, of course!) as an open-source type project like is being done with odf's Antonia.  I'm sure she could be put in good order by the group.

Cheers,

Rod

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

shante posted Wed, 04 February 2009 at 3:42 PM

Momodot:
Then I guess what we need to work with is a merged Posette variant that possesses all the atributes of all the artist you mentioned above. That would be wonderful. The best, by the best for the best.
As a download hound I got EVERYTHING that was available for the P4 figures when they came out. I was downloading and reading as much as I could find even though frustrated with my inability to wrap my doting brain around the Poser functions I de-installed Poser and stopped using it for over a year....go figure!
So in my extensive archives I have a lot of old stuff. Some I actually re-find and reuse from time to time. I could be seduced into going back to Posette derivatives if they offered all that I have gotten used to working with in my V2 figures if all the stuff is in one figure.
Keep in mind that many times the "Relaxation" I derive in working with Poser is more the creation of a new figure simply sitting at my computer adding morphs as .obj targets and/or spinning the dials. Sometimes I actually get so seduced by the figure I create I see her in a render and actually do some images with her as the star.

So if Posette Plus has all that capability built in and can be made to look good and "Realistic" to my frustrated photographers sensibilities I will use her.

I find it strange and please ALL of you content creators here do not take offense in this...that so many people here and/or mentioned here are willing or have been willing to do what has been done with the figure but the works are not released into the community?
If I know there is a thread here offering some new and great item or fix for an existing item or better character development for old or new existing figures I will be there and I will use it if I can.
But I just don't have time to go to ALL the sites and wade through all the threads of all the stuff out here. It seems Posette Forever as a site would have acted as a brilliant repository for ALL that is for Posette and ALL content creators would be lined up to post their works there.

I am TOTALLY frustrated I could not wrap my brain around content creation, or learned another app to makke morphs or even believe it or not, never figure out how magnets work within Poser so I could do what I so desperately want to do with the app. I feel stifled. But if I could learn it I wouldn't hesitate for a minute sharing it with like minds.....as it seems many of you and others have. But why the reticence to share it when you are doing this as a passion and get joy from creating these things and hopefully seeing how they are used in creating visuals by others?

I love what you guys have done with this character and would love to see more of this as well has have the opportunity to work with them myself...even if I don't know how to create or rig or adjust or improve my own.


momodot posted Wed, 04 February 2009 at 4:47 PM

It seems many of us are not welcome at Posette Forever. Trying to share work on the old figures (completely legit and properly encoded material I must add) has lead to people getting really beat up and haseled. Most of the really talented people working with the old figures prefer to lay low and get work done rather than be flamed or even banned over non-existent issues. There is a general hostility toward people unwilling or unable to be 'good consumers'. The Poser scene in 1998-99 before the after-markets developed was a much different place. It was about pushing the limits in skill and inovation... artist generously sharing their art. The last vestigis of that are pitklad, face_off, bagginsbill, odf, Phantom3D, ockham, svdl, stewer and geep.



shante posted Wed, 04 February 2009 at 5:06 PM

Yeah I remember some of those flame wars....it was before or about the time Renderosity was started wasn't it? There was a lot of mud slinging then as I was a beginner and on the Poser Forums. Got tired of ti really fast though.
A waste of bandwidth and time but even though that was going on there was as you say a lot of creative juice being shared at the time too. I was just starting out in Poser so I really didn't have a handle on all that was discussed but I got a lot out of it in other ways.
Too bad about PosetteForever though. I thought it was a good idea at the time.
Now we need one for V2 as well!  LOL


Casette posted Wed, 04 February 2009 at 6:34 PM

Who says Posette doesn't work nevermore? :woot:


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


momodot posted Wed, 04 February 2009 at 7:03 PM

That is beautiful Casette!

Hey, do any of you have a URL for an artist named RedSonya and/or rghis or something like that? Did absolutely wonderful Posette characters... might have been a UK domaine. Can't find it now.

I know the HappyLand, Snow Sultan and Winscape 2010 Posette textures... are there any other textures Posette or Dork textures I should find. Did John on the Run ever resurface? I would love some additional textures comperable to the Staale Loseth textures... those I think are modifiable so maybe I could do some work modifying them with Levius images... it has been a long time since my hands were steady enough for good texture work.



mathman posted Wed, 04 February 2009 at 8:36 PM

Casette, that is a great skin texture, can you tell me where you got it from ? 


dphoadley posted Thu, 05 February 2009 at 12:48 AM

Attached Link: P4HorseMH

While you all are bemoaning the 'Decline and Fall' of the Poser Community, I just uploaded my remapped Poser 4 horse to Freestuff.  Pending approval, you can download it from the above link. DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Casette posted Thu, 05 February 2009 at 12:54 AM

Quote - Casette, that is a great skin texture, can you tell me where you got it from ? 

The same texture used by JoePublic: Ana for P4 Woman by Plus3D (freebie)

http://plus3d.googlepages.com


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


momodot posted Thu, 05 February 2009 at 9:18 AM

pitklad, you know one of my favorite textures EVER in Poser is your Domus texture. Here it is on my morphing dork...



shante posted Thu, 05 February 2009 at 1:00 PM

Quote - While you all are bemoaning the 'Decline and Fall' of the Poser Community, I just uploaded my remapped Poser 4 horse to Freestuff.  Pending approval, you can download it from the above link.
DPH

What do the remaps do? What is it remapped for...not sure I understand...sorry?


kobaltkween posted Thu, 05 February 2009 at 1:09 PM

he has remapped the P4 horse to accept the Millenium Horse textures.  just as he has remapped Posette (and other figures) to take Unimesh textures. 

and just to mention, i find Posette renders more realistically when i up the smoothing amount on her various body parts.



momodot posted Thu, 05 February 2009 at 1:20 PM

That is good info cobaltdream... I have been using default smoothing.

David has remapped the following to take the V3/M3 etc. "unimesh" textures I believe: P4 Nude Man, P4 Nude Woman, P4 Nude Woman Body Suit, P4 Nude Woman WG, P4 Eve, and P5 Judy available in Freestuff. Also Victoria 4 which is in the RMP. Some of his re-mapped figures take standard MATposes while others need the textures loaded individually in Material Room.

He also did a hybrid of The GIRL's head on the P4NWWG that takes the V3 textures.



shante posted Thu, 05 February 2009 at 1:21 PM

I wish some of the face and upper body morphs for Dork iterations would work on the old Zygote Centaur. These morphs and textures foe DUKE and some of the other males here would be wonderful on the Centaur!
I love that damn thing and despite its short comings , I use it all the time. I  can't find anyone really getting fired up enough to do some new workings for it. Been trying for said support since its release...what...a hundred Poser years Ago!?  :(
Does anyone here know what mesh the human body portion for that character was built from? I tried asking DAZ scholars but didn't get any answer.
It looks like a buffed out DORK but not sure. I am sure none of the standard DORK obj morphs work for it. Bummer.


kobaltkween posted Thu, 05 February 2009 at 1:27 PM

um, wasn't that supported recently? and re-released  as a freebie on the DAZ forums?

yep:
http://forum.daz3d.com/viewtopic.php?t=80669

oops!  i see you already posted in it.  but i guess it's good for others looking.



momodot posted Thu, 05 February 2009 at 1:30 PM

There was a Zygote Muscle Man and also a Beast Master I think... might have been used for the centaur... might use the Poser 4 Casual Man head or something. Anthony Appleyard has a little app that fixes the vertice order or something on the P4 Casual Man and maybe Busines Man so it/they can take standard Dork head morphs. I think those are the P3 Nude Man head on those old figures like the Dork Merman. You could also try hybriding on the P4 Nude Man head since the neck seam should match up maybe. You could use the old P4 head magnets to do some work and I have actually had some success using the application Morphing Clothes to move morphs between different mesh with the same basic shape and grouping, even expressions.



momodot posted Thu, 05 February 2009 at 1:33 PM

BTW somone once posted the three or four dial spins that make the standard Dork look less like Micheal Foucault and actually handsome. Given some time I might remember the recipe.



kobaltkween posted Thu, 05 February 2009 at 1:38 PM

did you not follow the whole thread?  Lyrra stated it was based off the Dork.  that doesn't necessarily mean you can swap morphs, though.  there are lots of best practices that weren't followed at the time.

if you like low poly stuff, i really suggest finding an app you like and making morphs yourself.  it's easier the fewer polys you have to deal with.



shante posted Thu, 05 February 2009 at 1:58 PM

Quote - um, wasn't that supported recently? and re-released  as a freebie on the DAZ forums?

yep:
http://forum.daz3d.com/viewtopic.php?t=80669

oops!  i see you already posted in it.  but i guess it's good for others looking.

Actually friend I started that thread and the one you see was hijacked and reposted in another support thread after he/she got DAZ to re-release it asd a freebie. RAND was the only one who actually created a real face moprh and re-mapped it and textured it a bit better than ZGOTE did when it was released. I had those items and with Rand's permission (He lost his) we reposted them for the community to get people using it and fired up about the needed and promised support. Support that I was disappointed did not really materialize.

All the people there volunteered to support it doing this or that but except for a few not so well made textures and promised and undelivered morphs it pretty much fizzy fizzed....like it has throughout the years of my trying to get community support for it.

It was dropped as a community support project when someone introduced a great way of putting the MilPeople and the MilHorse together to create a more modern Centaur. But as we all know the Mil Meshes were dense and more difficult to work with as are imagine combining them together spliced to create one character. Ver nice but unmanageable is my description, for a render more complex than a simple one: Centaur on a DAZ Cyclorama and off you go..
So much more difficult than the old Zygote Centaur to work with in complex set-ups and renders and so much harder on Computer realestate and power.


dphoadley posted Thu, 05 February 2009 at 2:04 PM

I'll look into remapping it so that people can use a template to combine M3 and MilHorse textures on it.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


shante posted Thu, 05 February 2009 at 2:07 PM

Quote - did you not follow the whole thread?  Lyrra stated it was based off the Dork.  that doesn't necessarily mean you can swap morphs, though.  there are lots of best practices that weren't followed at the time.

if you like low poly stuff, i really suggest finding an app you like and making morphs yourself.  it's easier the fewer polys you have to deal with.

I was the thread. It started as a direct result of another thread I posted asking for support for the figure.
It was in a way grinched. I let it go figuring if it was going in the direction of Community Support it didn't matter.  I wanted it to work.
It was also established it was not a Dork mesh....at least not as some of you better versed in this would agree. It was to amny's reckoning based as mentioned here on the MuscleMan. Because they looked alike I assumed they were the same or at least from the same mesh. Apparently not.

If I could wrap my addled brain around learning REAL 3d applications I would have made my own figures long ago. I can't even figure out how use the damn P4 Magnets and I have been using Poser 4 since its release. I am one of those guys that has learned to push the basics as far as I can to get me close to what I am trying to achieve by way of images but can not for the life of me move up in the world...making me desperately dependent on other better versed creatives like you all here and elsewhere in the community to 'Git'er Done"!

So I thank all of you for your talents and gifts. Could not have enjoyed the field if not for creatives like you all!  ;)


shante posted Thu, 05 February 2009 at 2:10 PM

Quote - I'll look into remapping it so that people can use a template to combine M3 and MilHorse textures on it.
DPH

That would be great. But the Character needs some serious body fixes to make it more appreciative of its new skins. Some of these fixes are cosmetic and some are additions to face expressions and character morphs. Apparently many folks, upon viewing ALL that it needed, just ran away thinking of the work to fix an old horse...er...Centaur!  :(


dphoadley posted Thu, 05 February 2009 at 2:28 PM

Shante, you see to the cosmetic changes and expressions, and I'll see to the mapping.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


shante posted Thu, 05 February 2009 at 3:00 PM

Wish that I could sir. I haven't a clue of clues how to do all that. I think I mentioned that in all the years of using Posert4 I have not gotten any closer to figuring out...despite the books I have spent good money on or all the countless tutorials I have downloaded and pored over...MAGNETS or creating Morph Targets. I have many 3D apps I have purchased through out these years RayDream, Carrara, Hex, Bryce to name a few. I excitedly install them and rush out and buy the books and try to figure them out and wind up de-installing them frustrated and angry with my gross inability to wrap my sodden brain...or what is left of it....around basic concepts.
Yopu have no idea how much I want to learn it all.

In fact, truth be told, when I furst got Poser4 I tried to work with it and got frustrated I de-installed it and kept it off my system for almost 2 years. When I got a coworker who was attractive enough to make me wonder what she would be like as a bed warmer who had a problem with trying to sell her stupid boyfried on her getting a tattoo, I got the brilliant idea of firing up Oser again and doing a simple render of her likeness from behind with the swan tatto she had designed in place so she could show her boyfriend what she wanted. I Guess that incentive finally moved the blockage and I Got'er Done!
She got the tattoo and her boyfriend got both of them and I got Poser 4!
That was as far as I got with the whole 3D thing! Oh I render and I create a lot of imagery, (most of which I can't post here though I do have a portfolio here) and I think I push the P4 render engine and limitations but none-of the more complex functions have passed through my brain pan successfully. That is why you will always find me posting threads requesting this or that...and never offering anything except undying gratitude in return. Thankfully for me there are many such as you and others here who have generously offered some gifts to me for requesting. I appreciate them all and their gifts...I assure you!  :)
But thanks for the offer ole friend.  :(


dphoadley posted Thu, 05 February 2009 at 5:14 PM

OK, then make a list of the expressions that you want for this figure, and then post a thread requesting 'Some Generous Soul' to come forward and make it for you.  But be specific in what you want, and be practical enough to ask for things that are doable, and not just wishful thinking, and someone will under those circumstances come forward and do it for you.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


shante posted Thu, 05 February 2009 at 6:29 PM

master Hoadley
Have you seen the Centaur I speak of? It needs a complete face lift and repair to shoulders and other body fixes. Not a short list by all means.
I would love it if it had the basic phenomes and something that would allow some different characters so when you place two or three in a scene they don't all look alike.
I would love some Human and horse body morphs so you can make it older and fatter and squatter or more muscular or younger. Also hoof morphs to split the hooves and make them cloven and a good Transmap for the tails.
The shoulders are a mess and need to be smoothed. and the arms seem to short.
It basically needs to be on the par in looks at least to some of the newer Dork fixes especially if it is going to appear in scenes with more realistic figures like the P4/5/6/7 figures and the Mil Figures of all generations.
I assure you if you haven't seen it, it is quite an undertaking to bring it up to par but though I am not a modeler, I think it would be easier fixing this otherwise great (though long in the hoof) character, than trying to rebuild a new one. Remapping it to work with M2/M3/M4 and MilHorse textures I am SURE will be a great step in the right direction since it is greatly lacking in good textures (though as I said Rand did some nice ones when he remapped it years ago but they are not "Photographic" in quality.)

maybe that is why no one has jumped on this, the task is formidable.  :(


momodot posted Thu, 05 February 2009 at 6:48 PM

I feel bad going this OT on pitklad's thread :(  The main thing is pitklad should know there are a few of us who really appreciate him as an artist. I am hugely grateful for the gifts his figures have been to my work/play and I respect him as a decent and friendly person. It gets so ugly here sometimes but there are people like pitklad who are consistently 'good folks'... what my people call a 'mensch'.



shante posted Thu, 05 February 2009 at 6:58 PM

You are right Momodot. I feel bad this went the wrong way. Of course I feel the same about him and many, many other content creators in the community. Without their passion I would not have anything to work with except all the turnkey stuff and though a lot not half of what has otherwise been offered.

Thank you Master Pitklad and sorry I grinched this thread.  :)


pitklad posted Thu, 05 February 2009 at 7:22 PM

No need to feel bad! I always enjoy posts that start from one thing and get many other things involved! This is what makes forums alive or else it would be wikipedia or something...

momodot I'm glad you like domus texture, I've put quite a work on it and it is the my first "mature" texture where I've played a lot adding small little details to add realism, I have to say that figures with one map like dork and posette are very easy to map and would suggest anyone interested on texturing to start from there...

Actually the most I'm dissaponted is that I don't have much free time any more... There are many thing I would like to do in poser but I don't have the luxury to make them, real life is getting more hard and demanding, so everything I share is just personal projects, no schedule for new ideas, I'm afraid to start anything new as it will eat much from my time...

Maybee a quick wrap up of my half finished projects and nothing more...

Also all this years except Apollo I still haven't found a figure that will make a difference for me as Nea, Domus and Natalia. I hope to see Antonia added on the list as she represents many of my hopes on a figure, and the most of all the fact that she is born from peoples suggestions. This was always my concern on my own projects too but very few people used them to have an opinion. This is the cost of beeing non mainstream I guess...

A bad quality V4 item gets more attention of a smooth posette with 150 original head morphs, bodymorphs and textures (nea). I envy of that bad quality item maker for getting more attention on a less time consuming object. Isn't that a thought that any human would have? However I get over it because the few will pay attention can see the difference and even those few comments will make me happy. :biggrin:


My FreeStuff


shante posted Thu, 05 February 2009 at 7:45 PM

It seem that in this community as in many others, everyone wants to jump on the newest and the greatest. There sometimes seems to be some competition on some sites who can get the newest releases and render them and post their renders to show what they can do with them. A week or a month later they move on to something else.
I haven't even used V3 yet and own V4! M3, The Freak and David and Hiro languish on the original CDs I burned them to when I bought them along with so much stuff for them and I still use M2.
That is just the way it is.
You, as well as some others, create or fix for your own rendering ease and passion. This is more than a business for you. It shows in the hours spent doing it and sharing it with like minds and hearts.
I would love to get this Domus figure. Is it available somewhere I didn't see it on your FreeStuff link above? Does it have as many morphs as Mike2 does? What alternative textures are there out there for the DORK altered figures that make him look "Realistic"?


dphoadley posted Thu, 05 February 2009 at 8:38 PM

Yes I have seen him, he is in  my Runtime.  Frankly, I don't see anything all that wrong with him that a new remap won't fix.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


momodot posted Thu, 05 February 2009 at 8:45 PM

I really need to try doing Posette and Dork textures... my hand tremor is still bad but maybe better than recent years. I think the Staale Loseth textures are permitted to be used as base for freebie textures properly credited. I can not hope to touch the quality of the Domus texture... that render here does no justice to it. I still like those one piece textures... good enough quality at 1024x1024 for my renders but certainly at 4000x4000. Load with 'apply to all' is certainly easier than dealing with multiple textures and body regions. I place Nea as one of the few great accomplishments in Poser. I use it for all sorts of figures with the help of Stahratte;s work. I need to convert some V3 and M3 textures to V2 for Nea.

The thing is I really think that this was eight years ago a place for Poser hobbiest and there was a delight in inovation and artistry but now it really is just a forum for Poser consumers. I think there is an actual conscious or unconscious hostility to people who are percieved as in anyway counter-consumer, people who believe in efficient use of resources as opposed to bloat, who adapt and inovate "old" content as opposed to leaping on to the latest money train. I really feel that there are those who are hostle to the idea of pushing the limits of the software and content instead of spendin spending spending... and certainly don't ever mention you have an old or cheap computer... I have litterally been told I don't deserve to use Poser if I can't afford or am unwilling to pay for a high powered computer to run it.

So anyway, creating a terrible junk V4 product is being "a team player" and developing an "obsolete" figure is being a "spoil sport" some how...  raining on the merchandise parade.



momodot posted Thu, 05 February 2009 at 8:51 PM

I have often thought of stacking the head and body on V2 and V3 textures and maping the UVs to that single double tall texture... then I would only have inner mouth, eyes and transmap to load separately.



shante posted Thu, 05 February 2009 at 9:06 PM

Quote - Yes I have seen him, he is in  my Runtime.  Frankly, I don't see anything all that wrong with him that a new remap won't fix.
DPH

Don't get me wrong...I love the figure. If I didn't I wouldn't use it all the time and I wouldn't be kvetching about support for it. Of course you are right a good texture will add tremendously to the figure but if you render it next to even a well textured V2 or M2 in a scene I don't think...to my way of getting as "Photgraphicly Real" as I can get with my very old, weak and modest system...that it looks like it was created by the same "Poser God Hand". Somehow the Centaur looks a bit more "Toonish" than the other figures....to my humble reckoning.

If it had a smarter looking face maybe I would see it differently. It would be nice to get a Mike 2 head on it and remap it so all Mike 2 textures fit it and all MilHorse textures the horse body. That way you get the smaller unified mesh and some nice facial characters to work with but I would still love the body changes too (Fat, old, young and thin). I guess I am just greedy!  :(


shante posted Thu, 05 February 2009 at 9:31 PM

Quote - I really need to try doing Posette and Dork textures... my hand tremor is still bad but maybe better than recent years. I think the Staale Loseth textures are permitted to be used as base for freebie textures properly credited. I can not hope to touch the quality of the Domus texture... that render here does no justice to it. I still like those one piece textures... good enough quality at 1024x1024 for my renders but certainly at 4000x4000. Load with 'apply to all' is certainly easier than dealing with multiple textures and body regions. I place Nea as one of the few great accomplishments in Poser. I use it for all sorts of figures with the help of Stahratte;s work. I need to convert some V3 and M3 textures to V2 for Nea.

The thing is I really think that this was eight years ago a place for Poser hobbiest and there was a delight in inovation and artistry but now it really is just a forum for Poser consumers. I think there is an actual conscious or unconscious hostility to people who are percieved as in anyway counter-consumer, people who believe in efficient use of resources as opposed to bloat, who adapt and inovate "old" content as opposed to leaping on to the latest money train. I really feel that there are those who are hostle to the idea of pushing the limits of the software and content instead of spendin spending spending... and certainly don't ever mention you have an old or cheap computer... I have litterally been told I don't deserve to use Poser if I can't afford or am unwilling to pay for a high powered computer to run it.

So anyway, creating a terrible junk V4 product is being "a team player" and developing an "obsolete" figure is being a "spoil sport" some how...  raining on the merchandise parade.

I too have an older computer which is why I am still stuck working with Poser 4 and the Mil2 characters. You have no idea how frustrating it is but I endeavor to perserver. I could upgrade another computer to run Poser 5/6 but doing that will mean redoing everything that I finally got to work perfectly and I just don't want to do that.  Having been out of work for two years now certainly dosen't help either.

Does that mean I too don't deserve working with Poser? Frell That! Frell thos who say that to you. As much as a part of me agrees with you the reality is that a site that caters to more than just the Poser community and with a huge membership like this and many others demanding the attention of a lot of people to keep it up to date and running smoothly and getting the bandwidth use this place and many other like it do, has an obligation to try and pay for itself. Thus the commercialism. It has no choice...or rather...the people running it have no choice but to go commercial. And that is done by getting merchants who sell as well as give freebies away.
I don't blame the sites or their admin, what is to blame is human nature...plain and simple.

People just get bored and need to move on. If they can't create their own content and many, many here don't have the slightest clue how to or how to start..me included...they want new and better to work with. The general Poser Community member seems to have the attention span of a sand flea when it comes to that. How do you expect them to still be into Posette or Dork after all this time. many of the new members have no idea who these characters even are!

Also, how often do you read about someone offering a view of a work in progress and the majority of the people visiting the thread (especially ad DAZ!) comment how they want it NOW. But if you look at their bio pages or galleries (there or anywhere else) they are pretty much bare. When you privately ask what they work on and where they exhibit you either hear:   "...well, nothing now",  or are greeted with silence. I can't begin to tell you how often I have busted loud mouths and disrupters in this community who do that a lot.

Yes we all love the works and we all use it....some more than others...but we do USE IT. Many do not and are their as "Bandwidth Grinches" filling the spaces between serious queries and need.

I ask and sometimes beg for creatives to offer freebies or fixes to existing items. I inject ideas on several threads on what I think an item might need for my way of thinking and working to be a better item. Outside of that, I regret to say, I do not give back to the community and I hate that believe me. But you must also consider that greedy folks like me who beg for new and different items to be made for free by creative members in the community actually have a nitch: We get free stuff out there. I have single handedly contributed in prompting MAY creatives to offer certain different and quite useful free stuff out there. I am proud of at least that!  LOL

But I simply do NOT know how to create anything to offer otherwise. What little texturing I do know how to do for instance, I can not share for the obvious reasons. So, I guess knowing that I could be seriously considered a "Poser Grinch" by many contributing creatives here upsets me,  but at least I admit it. Sorry and thank you is all I can add to that admission.  :)


kobaltkween posted Thu, 05 February 2009 at 10:13 PM

gah.  started this like 3 times.  herei go again.

i believe the Muscle Man was based on the Dork. i'm not sure any of them share morphs, because stuff wasn't as standardized back then, even though there was more collaboration.

you definitely have it backwards.  Poser magnets are evil creations that make no sense usability wise.  why have all those parameters in three separate parts instead of a single object with 3 different indicators?  why not at least have the zone come up as wireframe instead of outline, so that you can see the zone in all 3 dimensions?  why not allow multiple select in the hierarchy window when you need to set the different things to affect?  why not allow deselection of affected elements? 

i've only seen a few people master magnets. 

3d tools are much easier.  the trick is the same as with a 2d editing suite: don't worry about everything, just focus on what you need when you need it.  if you have money, go for Zbrush.  if you have a some (but less) money, go for 3dcoat.  if you're like me and unwilling to pay money for what might not work for you, try Blender 3d.  i've only used Blender, but i'm pretty sure you can use a pen and tablet to sculpt in all of them.  i'm absolutely sure you can use a mouse, if you don't have a pen and tablet. 

lots of people go on about Blender, but the problem is that people try to tell you all the stuff you need to know when you learn it.  they tell you to master all the shortcut keys.  information is really based on starting modeling, but most Poser users want to start with morphs.  really, all you need to know to make single body part morphs is how to import and export (just a matter of settings and scaling up after import and down before export), the short cut keys to move around the 3d view (if this had a GUI control, i think it would reduce GUI complaints by 50%), and what menu to pull down to go into sculpt mode.  after that it's just like messing with digital clay.  i've made some decent morphs, and if i can, anyone can.

and it's a lot easier to do stuff like that if you have a low poly mesh.  if you want, you can even start moving polygons, edges and vertices around when you're ready.  i find it overwhelming to look at V4''s and V3's polys.



shante posted Thu, 05 February 2009 at 10:46 PM

Thanks for the info. I have always wanted to try Zbrush but I have no job and been out of work for two years. Been a real pain and getting worse as far as  can see. A bad back has complicated alternative work options. So new apps are out of the question. New computer too is out of the question and I am having a frustrating time just upgrading another computer with enough power to run some of these apps because I get overwhelmed by the process of vbacking stuff up, installing and reinstalling and blah-blah-blah!  I miss my olden days of real carbon pencils, French curves and compasses, Rapidograph pens, Paasche airbrushes, Nikon Cameras and hours in the darkroom. But as I wrote earlier I have tried several apps before I lost my job and had a real rough time trying to learn the works so I just gave up de-installed all and moved on kicking myself in the head in frustration.
Believe me, if I could model or push vertices around or sculpt pixels or whatever, I would not spend time here asking others who can for hand-outs. Makes one feel like a beggar after a while.  :(


kobaltkween posted Fri, 06 February 2009 at 1:06 AM

i am just not having a good computer day at all.  first at work, then at home.  i swear, i don't usually have problems like this.  i'll try to be quick.

Blender 3d is free, is just taking up just less than 50 meg of RAM with PosetteV3 imported right from Runtime (definitely not how to to it), and takes up 34 meg on my hard drive.  i have a below average computer now (2 core, 3 gigs of RAM),  but it could run on something about 2 or 3 generations behind it with that spec. 

and as i mentioned, using the sculpt tool in Blender 3d is pretty straightforward.  all you would need to do is spend some of the time you spend on making images making morphs, or textures, or what have you.

if you give up before you get anywhere, then no, you can't make anything.  if you beat yourself up instead of just have fun with it, you definitely won't.  i totally understand if you don't want to bother.  but honestly, it's easier and quicker to morph a single body part than it is to make any one of the images in your gallery here.  i haven't tried any multiple body part morphs yet, so i can't say about those.   but i have instructions, and i'm sure it's just a matter of following them.

i just did some totally faulty, stupid PosetteV3 morphing, without even bothering to use a reference. i think i should have used a welded export rather than the unwelded source obj.  but it was so fun i just kept going.  again, if i can do it, anyone can.



shante posted Fri, 06 February 2009 at 1:35 AM

OK! Your pep talk is on thanks. But, I just don't know how Blender is going to be different from Infini-D or Bryce, or RayDream Studio, or Carrara, or Amapi, or............? They were all supposed to be simple to learn on "A question of application", I was told by so many. I applied and applied and got frustrated. Though admittedly I did the same damn thing with Poser and quit after a few months of trying and failing to get what I thought I should have been getting by that time. When I went back to it it came together a bit better.  :(
Now, Is blender available for Macs?
I am running right now an 8600 300Mghz with a gig of RAM.
If I can get my dazed frustrated ass out of my head (intentional slip sorry) I might eventually get my other G4 1Ghz/1G RAM box updated with new OS so maybe then.


kobaltkween posted Fri, 06 February 2009 at 1:57 AM

yep.  actually, most people find Blender daunting.  but then, most people find Photoshop daunting.  the trick is to _focus on what you want to do_.  99% of the interface doesn't matter.

at first i tried to do a whole bunch of stuff.  that didn't work.  then i just started making head morphs with the sculpt tool.  not modeling.  not UV mapping.  not doing anything to the polygons.  not worrying about anything more than importing a head, and mucking about with the sculpt tool, loading up a reference  image in a window (not necessary, but helpful), and exporting.

my first attempts were awful.  like weird alien accidents.  my latest came out pretty well.  well, at least pretty much like i wanted it to.  and now i'm modeling, messing with UV maps, and trying dynamic cloth in Blender.  the thing is, i let myself spend months alternately being frustrated trying to actually accomplish something and having fun just trying stuff.  years even.

these are all V4.



shante posted Sun, 08 February 2009 at 12:05 PM

They look nice. I went to the Blender site and found it is available of the Mac but I will need to upgrade my system OS to run it.
As soon as I get this contest stuff out of the way I will go back to that and then we will try Blender. Thanks for the pep talk!


kobaltkween posted Sun, 08 February 2009 at 12:40 PM

i'm glad!

like i said, the big thing to do is just learn and memorize:

Key stroke with mouse click to select (if you have a typical 1 button Mac mouse)
Key strokes to use with mouse click for panning the camera
Key strokes to use with mouse click for rotating the camera
Numbers on number key pad for views:
1: Front
Ctrl + 1: Back
7: Top
Ctrl + 7: Bottom
3: From your right
Ctrl + 3: From your left

i'd tell you the others, but i don't have the Mac ones memorized.  if you don't already have one, i'd actually recommend spending $10 at a Goodwill computer store (good place for old computer parts) or something and getting a 2 button and scroll wheel mouse.  it's really helpful for Blender and other apps.  one mouse button really isn't enough, the more you do with your computer.  i say this as i use a Mac at work (can't afford one at home, and i don't like their hardware quality to cost ratio), and do occassionally use Blender on OS X.  i actually miss the right button functionality even browsing.

and start morphing single body parts.  multiple ones are more complex, and if you generally find it overwhelming, i'd start as small as is comfortable. 

sorry to drag this thread OT, but hopefully, this will result in more add-ons for pitklad's figures.   PM me if you have any questions you think i can help with, there's a helpful Blender forum here, and i've gotten wonderful help at the http://www.blenderartists.com forum.



pitklad posted Sun, 08 February 2009 at 2:19 PM

**cobaltdream** very nice morph job there on V4, those are really unique characters!

I have forgot to mention that Nea 2 will have switchable genitals (based on the first Eve but not morph compatible) and also with pubic hair geometry (not shown with transparency on the image)

sorry for posting a bald lady but those are just test renders...


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kobaltkween posted Sun, 08 February 2009 at 2:30 PM

nice, nice, nice!   i really have to figure out how to do full body morphs.  i've just gotten caught up in other stuff.  Between her and Antonia, i know i'll want to be able to make my own characters.



kobaltkween posted Sun, 08 February 2009 at 2:32 PM

oh!  DPH and pitklad- do you know if it will be possible to apply David's remapping to the new Nea?  just for the body at least?



pitklad posted Sun, 08 February 2009 at 2:39 PM

Nope I'm afraid Nea has a different geometry and the uvs wouldn't work. She is mapped like V2


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kobaltkween posted Sun, 08 February 2009 at 2:46 PM

interesting.  i knew she was V2 mapped, but i didn't know if you'd actually changed the geometry or not.  ok, cool.  i can work with that.



dphoadley posted Sun, 08 February 2009 at 2:55 PM

With templates generated from PosetteV3 and PosetteV3wg though, it wouldn't be too hard I should think, to move her vertices around to comply with the V3 texture standard.  After all, there isn't all that many V2 textures out there, but still a nice trove of V3's.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


kobaltkween posted Sun, 08 February 2009 at 2:57 PM

i've done just enough UV mapping now to think i understand how that might be done....  no, i take it back.  i get how i could get from one mapping to another, but not how PosetteV3 might help as an intermediary.  i'll have to let the stew for a bit.



dphoadley posted Sun, 08 February 2009 at 3:19 PM

you load PosetteV3 into a UV mapper, and generate one template BMP of her body, and another template BMP of her head, etc.  Then load Nea, and then load a template as a background guide.  Then start maneuvering each vertice untio it is sitting over its corresponding self in the template.
DPH 

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


kobaltkween posted Sun, 08 February 2009 at 3:28 PM

so, basically what i was thinking in the first place.  but easier to match the PosetteV3 mapping than the V3 mapping directly?  interesting. 

so........ the only UV mapping i've done is in Blender.  would it make sense to:

  1. Load the new mesh.
  2. Create seams about where V3 has her seams.
  3. Make material zones with the same names.
  4. One by one, select same map regions by material zones, and unwrap them (for instance, the head from lips, head and scalp ).
  5. Then make each region's UV map follow the source UV map.

?



dphoadley posted Sun, 08 February 2009 at 3:49 PM

You don't need to unrwrap.  The figure has already been unwraped and mapped.  Nor do you need to change the names of the material zones until you're finished.  Most of the material zones are designated any way.  There already IS a seperate Lips mmaterial, for instance. 

What you can do is, in UV Mapper Pro, or whatever UV Mapper progran you use, is say select the back portion of the head, which is already seperated from the fornt as a seperate map, and rename it.  Then split it in half and start to attatch each half to opposites sides of the front head map, but only after you have moved the fornt head vertices over the head template.

Same thing with the Body texture; all you need to do is to take it's present mapping and reconfigure it to V3.  What this entails is placing the PosetteV2 font texture over the  main front part of the V3 texture, and then dividing the back texture into four quarters and then twisting theim around and unti they begin to mate up with the forn texture.  Then start moveing the individual vertices into their proper place.  Look at my original thread here for remapping Posette and Dork, or even P5 Judy.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


kobaltkween posted Sun, 08 February 2009 at 5:26 PM

no, it's not a need to unwrap beforehand, i just thought it might be a good idea. lemmee see if i can try it with V4's head (i already have that sliced off).  the point is that if i do an unwrap with the seams already set, i might only have to move vertices a tiny amount. 

for instance, if i just ask Blender to unwrap a cube, i get one layout.  if i make 3 seams, i get another layout, i make seams for each face, i get another layout.  if i make seams like the figure i want to share mapping with, assuming the algorithms in Blender aren't wildly different than what was used (Lightwave in this case?) or that mapping wasn't done in a laborious non-automated process, i figure i should be able to get most of the way there with automated methods.



dphoadley posted Sun, 08 February 2009 at 5:34 PM

" lemmee see if i can try it with V4's head..."

I personally would find root canal without the benefit of anesthesia preferable to having ANYTHING to do with V4 again!
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Casette posted Sun, 08 February 2009 at 6:05 PM

Sometimes I think if really they need such things like remapping, morphing, reworking, re-re-re-re...

(no morphs, no remaps... only original models)

(oh, well, maybe some tits magnets)  :woot:


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


kobaltkween posted Sun, 08 February 2009 at 6:44 PM

yep, it works. it skewed to one side and made the other bigger, but it's pretty similar to the v3 layout.  if i knew more about mapping, i could probably get closer. 

i probably would set the material zones first because that would help with selections and seams.  while it's not uncommon to have one UV map/island have multiple zones, i think it's pretty unusual to have UV maps or islands that cut material zones,  besides, selecting materials in Blender is easy, but there's no way to take a selection from UV view and apply it to your 3d view.  so material zones can make the selection process for unwrapping easier, where i'd have to select things twice the other way (once to map, the other to do materials).

V4's head scaled to editing size (10xs, so going back down for export is easy) is my default scene in Blender.  i hardly know why now.  everyone was using V4, people who wanted morphs asked for V4, it seemed like i was going to try commercial stuff and V4 was the money maker to count on.... 

Casette- but the only texture there i'd use is the one on the left, and it looks like one of Shahara's.  that means tons of burned in specular.  so far, the best and most versatile texture set i have by far is the International Beauties pack by Morris for V3. and i find morphing fun and much more rewarding than dial turning alone in terms of achieving the face i want.  and looking at those bodies, i'd want to change those, too.



pitklad posted Fri, 17 December 2010 at 6:54 PM

Attached Link: Nea 2

Hello everyone finally Nea 2 is available


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shante posted Sun, 19 December 2010 at 4:30 PM

Great! Does Nea have additional body/face morphs still out there? Do Posette body & face MT' work on her?


pitklad posted Sun, 19 December 2010 at 4:45 PM

yes Nea 2 has many more morphs than Nea 1

the image shows the face morphs and there are many body morphs too

posettes morphs don't work due to her smoother look

Many of Nea's new head morphs come from PosetteV3 by dphoadley
those have been remade to match Nea's improved shape


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NanetteTredoux posted Mon, 20 December 2010 at 1:47 AM

I am keen to try her. Pity she uses V2 textures, I came too late to Poser, so I only have a few of those. Perhaps DPH will remap her to V3? Does she have more vertices in the face than Posette? I love Posette but I  find her expressions limiting, even the remapped version.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


pitklad posted Mon, 20 December 2010 at 2:34 AM

She has the same vertices as posette but I tried to change them in the optimum way for the smoother look

For V2 textures check zero price products on RDNA and also Odyssay rebirth here is an excelent texture. I believe here are various free V2 texture still around...


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jonnybode posted Mon, 20 December 2010 at 2:47 AM

Pitklad, youre the man!

Thank you for this excellent freebie!



pitklad posted Tue, 21 December 2010 at 6:24 PM

Attached Link: Cleo texture for Nea 2

My 2010 birthday gift

Yesterday 21 december was my birthday

my gift for this year is a texture set for Nea 2 inspired by Cleopatra this set includes mat pose to aply it
2 face poses inspired from 2 stars that reincarnated in the legendary queen of Egypt


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Kerya posted Tue, 21 December 2010 at 11:43 PM

Happy birthday!

And thank you very much!


Jules53757 posted Wed, 22 December 2010 at 12:34 AM

Happy birthday from me too and thanks for Perfecta.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


pitklad posted Wed, 22 December 2010 at 1:49 PM

thanks everyone!

by the way, I'm currently updating Nea's character file

added erc connection between toon head morph and the eyes
added posette chest full body morph

and corrected the male chest morph, the current one is wrong
 

If someone has found anything else that goes wrong please let me know before I upload the updated file, thanks in advance!

Happy holidays to everyone!


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pitklad posted Sat, 05 March 2011 at 5:10 AM

Hello everyone I've updated my Nea 2

WHATS NEW:

-added erc connection between toon head morph and the eyes
-added Posette chest full body morph
-corrected the male chest morph, the previous one was wrong
-some new face morphs
-some new chest morphs to add more shape control on the area

If you already have Nea 2 you can download just the Nea 2.1 character (cr2) file here

Nea_2.1_update

Or redownload the Nea 2 pack that has also been updated, in that case delete the old library folders

Nea 2 full pack

thanks everyone for your support on my Nea project


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dphoadley posted Sat, 05 March 2011 at 11:57 AM

I have a sneaking feeling though that as long as Nea is limited to using V2 textures, instead of V3 textures, her usefulness will also be limited.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


shante posted Sat, 05 March 2011 at 1:48 PM

Would love to work with simple models again. V is killing me with all those options and dials1

THE questions I have are:

1.  is she willing/capble to wear Posette clothes?

2.  If I have Posette Geometry in place and Posette in Runtime Folder (which i just migrated over and integrated with my New Poser 7 Runtime stuff) will she work out of the box or do I also need Eve or Nea v.1.X?


pitklad posted Sat, 05 March 2011 at 7:33 PM

Nea2 is already an old project that for personal reasons didn't manage to publish earlier, this is the last update I will do, I'll soon publish all the content I've already done for her and didn't publish and than the chapter Nea closes for me...

She is just a fun project and the reason that I choose posette was that I saw her potential and the love that people still had for her then, that was 6 years ago...

@shante Nea can wear all the posette clothes and with the Posette chest morph you will not have poke throughs

You don't need Eve of Nea 1 to install Nea 2...

You need to use RTEncoder by rcook (Renderosity Freestuff) to decode Nea's .obj file
since it is based on Posette and can't be restributed otherwise

On this folder:

Runtime:Geometries:NEANea_2

You will find this file : Nea_2.rte

to decode it you will need

as a key file Posette's obj file : P4NudeWom.obj

found here:

Runtime:Geometries:P4NudeWoman

as for your question about Xanth, this is a texture set made for NeaP4 a variation of Nea that uses Posette's textures, so basically it is a posette texture...

If you are interested on tha face on the image I can send your the file


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shante posted Sat, 05 March 2011 at 8:03 PM

Quote - Nea2 is already an old project that for personal reasons didn't manage to publish earlier, this is the last update I will do, I'll soon publish all the content I've already done for her and didn't publish and than the chapter Nea closes for me...

She is just a fun project and the reason that I choose posette was that I saw her potential and the love that people still had for her then, that was 6 years ago...

@shante Nea can wear all the posette clothes and with the Posette chest morph you will not have poke throughs

You don't need Eve of Nea 1 to install Nea 2...

You need to use RTEncoder by rcook (Renderosity Freestuff) to decode Nea's .obj file
since it is based on Posette and can't be restributed otherwise

On this folder:

Runtime:Geometries:NEANea_2

You will find this file : Nea_2.rte

to decode it you will need

as a key file Posette's obj file : P4NudeWom.obj

found here:

Runtime:Geometries:P4NudeWoman

as for your question about Xanth, this is a texture set made for NeaP4 a variation of Nea that uses Posette's textures, so basically it is a posette texture...

If you are interested on tha face on the image I can send your the file

 

Not sure if RTEncoder works on a Mac.

Yes please. When you release all the other offerings for would love to get them. Good to have stuff for in case I need low res figures to fill out a scene and finding figures that are modified enough to not draw attention from the rest of the figures in the scene for being so different or obviously old, is a good option to have.


pitklad posted Sat, 05 March 2011 at 8:18 PM

does this work on Mac?

http://www.geocities.ws/RTEJava/beta/READ_ME.HTM


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shante posted Sat, 05 March 2011 at 8:45 PM

They discuss useability on my version of Mac OS (they say OS X but which version of that OS is not clear) and I can't figure out if I have the right version or if I can run it on my newest system. If it was on my older system I could simply DL it and run it but this version I am not sure of and to get it at Apple you need to register before you can get it because it is a DEVELOER UTILITY....which in and of itself makes me really nervous installing because though I have been using Macs for almost 20 years I am not a pwer user and will not go into it's verison of subshell!


pitklad posted Sat, 05 March 2011 at 8:53 PM

Well for sure I'm not the one to answer, maybe someone on this forum could tell whice version of RTE works on your Mac...

there is also a python version if I remember well...


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Kerya posted Sun, 06 March 2011 at 1:56 AM

As far as I heard (I don't have a Mac, can't test) you better download the .zip file instead of the .sit:

http://www.geocities.ws/RTEJava/beta/index-2.html

It worked for others who had problems with the .sit.


shante posted Sun, 06 March 2011 at 12:53 PM

Ok I went to the link and reread and this little note was clearly written there in the data page which for some reason I skimmed over the first time but as usual it didn't register for me....:(

"For Mac OS 8.1 - 9.2.2 only:"

Though I am running on an Intel Based Mac I am running in version 10.6.6 which, unfortunately for m and my desire to work with NEA, is pretty advanced from the cut off version it s recommended for leaving me a bit stranded.

All this coding for older models is rediculous especially wne she is really no longer supported but there I have it.

I am going to try and installe her anyway hoping whatevr is needed is part of the OS.....but....

THanks Pitklad for your work with her and hope I can get her to work for me.


shante posted Sun, 06 March 2011 at 12:59 PM

Quote - I am keen to try her. Pity she uses V2 textures, I came too late to Poser, so I only have a few of those. Perhaps DPH will remap her to V3? Does she have more vertices in the face than Posette? I love Posette but I  find her expressions limiting, even the remapped version.

 

If you are on a Windows box I think a really good investment or a really versatile application is the UTC (Universal Texture Converter available at DAZ. You get the app and those plugins for the characters you intend to use AS YOU NEED THEM. Better in my opinion that buying new textures for ALL th versions of characters out there. If I was on a indos box I would have....what the frell am I blathering about!?....I DID BUY IT hoping to get an old Windows laptop to run it in but not knowing anything about Windows hardware and/or OS I got something so slow I barely could launch the app.!

No need to say I was miffed....right?


shante posted Sun, 06 March 2011 at 4:47 PM

Will your Xanthi tex also work with this updated version of Nea as well as Posette?


pitklad posted Sun, 06 March 2011 at 6:39 PM

No Xanthi texture works only with Posette and NeaP4 the variathion of Nea 1 that uses Posette's textures


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shante posted Mon, 07 March 2011 at 2:05 AM

OK

I found a vrsion of RTEncodr that seems to work except I can't figure out how to make it work.

I assumed it was supposed to be set on ENCODE at top and not DECODE...right?

The first line is the file you specified for Nea2.rte

The second line I guessed was the P4NudeWoman.obj

But not sure at all what goes in the last line (see image).

I could not find any help where I got the application and there wasn't any readme file with it either so any help would be appreciaed here.   anyone!?  :(


Kerya posted Mon, 07 March 2011 at 4:59 AM

YOU want to decode, the person who is distributing something is using encoding.

 


shante posted Mon, 07 March 2011 at 10:14 AM

Yes ok thanks. But even when the button for DECODE was selected the third line wantd to be filled in or the app would not go forward....waiting patiently for that third line to b filled in so it could get it's ENTER button pushed.  :)


pitklad posted Mon, 07 March 2011 at 11:05 AM

you just have to push the browse button on the OutPut file bar to point the program where should it put the produced obj file:

Runtime:Geometries:NEA

after you do this just hit go and you're done 😉


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shante posted Mon, 07 March 2011 at 6:07 PM

Oh!

Duh!

I am Sooo brain dead it didn't even cross my mind.

Thanks for all of your help everyone and thanks for NEA.


pitklad posted Tue, 08 March 2011 at 2:14 AM

thanks for your interest on Nea, I hope you find her usefull 😉


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pitklad posted Tue, 08 March 2011 at 3:01 PM

Another  texture-character pack is up!

Uniskin Nea

What's included:
2 head textures (male&unisex)
1 unisex body texture
2 mat poses
male face & body pose


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pitklad posted Wed, 16 March 2011 at 6:41 PM

so here are the last downloads for the Nea Project

Dio boots


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pitklad posted Wed, 16 March 2011 at 6:43 PM

[Dio Suit](http://www.sharecg.com/v/49634/view/Poser/DioSuit-4-Nea)


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pitklad posted Wed, 16 March 2011 at 6:43 PM

[Bio Bikini](http://www.sharecg.com/v/49684/view/Poser/BioBikini-4-Nea)


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shante posted Fri, 25 March 2011 at 2:23 PM

Greetings

Last night somehow I wound up going to revisit PosetteForever and found some stuff there I had a questions on.

Are the New Nea2 items compatible with these:

Angie Redo-Posette
Tamara-Young Posette
Ebonha II-Black Posette MT
Nea Petite-P4
toon NEa fae-Posette
Eveena-Eve2/NeaP4-Posette

 

The other question I have is that these characters need MorphManager to work them into the Posette .Cr2. MorphManager unfortunately no longer works with the newer version of the Mac OS. So, is there any way I could beg someone here (or you yourself Pitklad) to morphmanage these figures (if compatible) together for me? I love what they look like and want to use them but can not with the tools I have now.

Who says newere and better is better!?   >sigh<    :(


pitklad posted Fri, 25 March 2011 at 3:50 PM

Cloths and shoes made for Nea 2 should work for posette based characters also, of course you will have to move custom character body morphs to clothing via some of the programs that are alailabe at the market...

I have the impression that you can use poser's pdm system in some sort of way to move morphs from one character to another without using morphmanager, make a search here at the forum

another quick and dirty solution would be to point those characters file (cr2) to Nea's 2 obj and see what still works...


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pitklad posted Mon, 04 April 2011 at 3:31 PM

Attached Link: HairFits 4 Nea

another utility upload for Nea 2

this one will shape Nea's head so that hair made for V2, V3 & V4 will fit better
Those pose will also position the prop hairs but for character hairs you must move the hair manually.
in some cases some manual adjustment is needed


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mathman posted Mon, 04 April 2011 at 3:38 PM

para poli evkharisto !


Kerya posted Tue, 05 April 2011 at 1:59 AM

Now that's an interesting take on hair fits! Making the head fit the hair ... thank you!


pitklad posted Fri, 06 April 2012 at 2:58 AM

Hello Nea has been updated again!

This Nea 2.12 update includes:

 

get her here:

Nea 2.12 new big update!


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lmckenzie posted Fri, 06 April 2012 at 9:08 PM

She looks great Pitklad - thank you!

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


VonCroy posted Sat, 07 April 2012 at 6:32 AM

pitklad : I seem to be missing the file 'Lip_Nipple_N2_Bump_2048.jpg' from your nea 2.1 package.


pitklad posted Sat, 07 April 2012 at 9:15 AM

Hello my friend VonCroy I had the same report from marcoio at shareCG and I reuploaded the file so everything should work fine now!

Thanks for the nice comments and your interest on Nea!


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