magnacum opened this issue on Apr 23, 2007 · 5 posts
magnacum posted Mon, 23 April 2007 at 10:08 PM
Hi. all
I try to merge head and torso, but it doen't work.
I already succeeded making standalone "head.obj" and "torso.obj"
I followed as tutorial says, load head.obj that I've already made
and select the upper-left part, import-uvs "torso.uvs".
But the tool UV Mapper says "Imcompatible Facet Structure".
I've tried many ways, but I cannot find any clue for this.
Need some help, Thanks!
magnacum posted Mon, 23 April 2007 at 11:50 PM
Thie is the procedure I followed
the window seems
+-----------------------------------------------+
| Cyborg Head MilWom Body |
| |
| nothing nothing |
+-----------------------------------------------+
Save the object as IT_A_02_Mech_Head.obj
Close the uvmapper
Rerun uvmapper
Load IT_A_02_Mech_Head.obj
Select MilWom Body part (Upper-right part of the window. The color changed to red)
Import IT_A_02_Mech_Torso_UVS.uvs
The tutorial says upper-right part should be changed to cyborg torso.
But in my case, the uv mapper print out "Incompatable Facet Structure"
and nothing changes.
I tried several ways, and searched previous answers. But still I cannot solve this problem.
Any help please. Thanks !
Rorsdors posted Tue, 24 April 2007 at 3:48 AM
I remember trying to make the cyborg was a headache and a half, it’s not exactly plug and lay, but Andygraph was very helpful and got back to me quite quick so I would suggest contacting him. It was really long ago that I made it so I’ve forgotten how I did it, but it can be done so give it time and do contact Andygraph he’s approachable.
magnacum posted Tue, 24 April 2007 at 7:37 AM
The solution drives me mad.
I blow up the previous installation of uvmapper,
re-download it from uvmapper.com
And it work!
I spend whole day for this poor problem.
Anyway, Thanks you Rorsdors for your kind answer.
Thanks to the other guys who read my posting.
Rorsdors posted Tue, 24 April 2007 at 10:43 AM
I usually find every problem takes the whole day no matter how small it seems at the start;) Glad you got it sorted.