FranOnTheEdge opened this issue on May 05, 2007 · 10 posts
FranOnTheEdge posted Sat, 05 May 2007 at 8:39 AM
I've managed (dunno how) to get the photo texture onto the colour bit of the texturing, but I'm also trying to add bump, - think I've managed it but what's bothering me is that I somehow seem to have got the box to show when rendering it - as transparent, despite all my efforts to turn off transparency... - it looks as if I've turned off transparency, but on rendering it each time the darned thing keeps looking transparent.
How do I ensure it renders just the texture image I want? No transparency?
Hopefully the attached image will help explain stuff I've left out... if I'm lucky.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
MarkBremmer posted Sat, 05 May 2007 at 9:59 AM
Hi Fran, It looks like you are making your shader tree a lot more complicated than it needs to be. The semi-transparent effect is because you've place a color in the alph channel. Alpha channels control visibility so the color orange that is in there currently gives your object that orange see-through look. Mark
FranOnTheEdge posted Sun, 06 May 2007 at 12:26 PM
Ah right, so remove that from the Alpha? okay, I'll try that. Thanks.
Oh that's much better.
Um, only these seems to be a light inside the box, any way to cure that?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
MarkBremmer posted Sun, 06 May 2007 at 2:39 PM
Hi Fran, I'd need to see an image to understand what you are describing. Mark
FranOnTheEdge posted Sun, 06 May 2007 at 5:42 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sun, 06 May 2007 at 5:44 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
MarkBremmer posted Sun, 06 May 2007 at 6:12 PM
At first look, it appears that you have "Cast Shadows" turned off on the light. The fact that the cube isn't glowing on the top indicates that this probably isn't a shader thing. ;-) Mark
FranOnTheEdge posted Sun, 06 May 2007 at 6:43 PM
Well not according to the info on the light. Cast shadows are on at a shadow intensity of 11% with range fall off at 10% and brightness at 332% - does any of that help?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
MarkBremmer posted Sun, 06 May 2007 at 6:47 PM
Yes it does. A shadow intensity of 11% means that 89 percent of the light is allowed to pass through the object sides. That's why it looks like it's glowing inside - 89% of the light is illuminating the interior as compared to 100% on the exterior.
FranOnTheEdge posted Sun, 06 May 2007 at 7:15 PM
Ah... so... I increase the shadow intensity? yes?
.....
Aha! YES!
Brilliant, thanks.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)