Forum: Carrara


Subject: Carrara3DBasics Texturing a box

FranOnTheEdge opened this issue on May 05, 2007 · 10 posts


FranOnTheEdge posted Sat, 05 May 2007 at 8:39 AM

Couldn't find anything else as square, (no cubes for example) so I'm using a box.

I've managed (dunno how) to get the photo texture onto the colour bit of the texturing, but I'm also trying to add bump, - think I've managed it but what's bothering me is that I somehow seem to have got the box to show when rendering it - as transparent, despite all my efforts to turn off transparency... - it looks as if I've turned off transparency, but on rendering it each time the darned thing keeps looking transparent.

How do I ensure it renders just the texture image I want? No transparency?

Hopefully the attached image will help explain stuff I've left out... if I'm lucky.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


MarkBremmer posted Sat, 05 May 2007 at 9:59 AM

Hi Fran, It looks like you are making your shader tree a lot more complicated than it needs to be. The semi-transparent effect is because you've place a color in the alph channel. Alpha channels control visibility so the color orange that is in there currently gives your object that orange see-through look. Mark






FranOnTheEdge posted Sun, 06 May 2007 at 12:26 PM

Ah right, so remove that from the Alpha?  okay, I'll try that.  Thanks.

Oh that's much better.

Um, only these seems to be a light inside the box, any way to cure that?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


MarkBremmer posted Sun, 06 May 2007 at 2:39 PM

Hi Fran, I'd need to see an image to understand what you are describing. Mark






FranOnTheEdge posted Sun, 06 May 2007 at 5:42 PM

Oh sorry,  Here^^^

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge posted Sun, 06 May 2007 at 5:44 PM

And here you can see the position of the light^^^

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


MarkBremmer posted Sun, 06 May 2007 at 6:12 PM

At first look, it appears that you have "Cast Shadows" turned off on the light. The fact that the cube isn't glowing on the top indicates that this probably isn't a shader thing. ;-) Mark






FranOnTheEdge posted Sun, 06 May 2007 at 6:43 PM

Well not according to the info on the light.  Cast shadows are on at a shadow intensity of 11% with range fall off at 10% and brightness at 332% - does any of that help?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


MarkBremmer posted Sun, 06 May 2007 at 6:47 PM

Yes it does. A shadow intensity of 11% means that 89 percent of the light is allowed to pass through the object sides. That's why it looks like it's glowing inside - 89% of the light is illuminating the interior as compared to 100% on the exterior.






FranOnTheEdge posted Sun, 06 May 2007 at 7:15 PM

Ah... so... I increase the shadow intensity?  yes?

.....

Aha!  YES!

Brilliant, thanks.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com