Forum: Poser - OFFICIAL


Subject: .SHM?

Angelouscuitry opened this issue on May 10, 2007 · 6 posts


Angelouscuitry posted Thu, 10 May 2007 at 1:12 AM

I was just talking shop with another member, whom mentioned having a Poser .SHM file; in with his .PZZ, and .PMD, but I've never seen this before


Zarat posted Thu, 10 May 2007 at 1:27 AM

This is what the file contains at the beginning:

Tempest Raster Image Format
(C) 2000 - 2002 Pixels
Version
*1 1 0


ImageBounds [0.000000 0.000000 255.000000 255.000000]
CompCount 4
CompSize 1
ChunkSize 4
RowBytes 1020
GammaSize 256
Gamma [ 0.000000 0.003922 0.007843 0.011765 0.015686 0.019608 0.023529...*

Could stand for (SH)adow(M)ap and would make sense if you chose to reuse shadowmaps.
That's only a logical conclusion because of the found data in the file. 0 to 255 looks like the standard dimension of a shadowmap (256x256) in Poser. The Gamma data makes then sense too if the file is related to shadows.

Maybe Poser creates these files if you enable this feature and save the scene. It could reuse the shadow maps then if you load the scene again and doesn't require a new calculation of shadows.


pjz99 posted Thu, 10 May 2007 at 1:34 AM

It's a shadowmap file, and sometimes they appear in my data directories even when I don't use the option.  Seems to be just something P7 does, although it does appear to delete them when rendering is finished.

My Freebies


Angelouscuitry posted Thu, 10 May 2007 at 1:35 AM

Thanks Zarat!

Sounds reasonable.  

I never render shadows, which may explain why I never see them.


Angelouscuitry posted Thu, 10 May 2007 at 1:44 AM

:tt1:
Thanks guys!


Tashar59 posted Fri, 11 May 2007 at 12:26 AM

P5 used to collect them. I remember the large amount of map files we had to delete until CL fix it.